Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux: 7.61) (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 7.61
Highest theoretical HV exploit: ?.??
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02+7.61 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 13.42 (Unreleased)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.42 (01/07/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
The difference is, his keys where real. Phu likely isn't :p

the "facts" about Phu really don't add it. If it sounds too good to be true, than it probably is.

Why was arksama close to releasing and finishing Phu, and now all of a sudden September is the ETA? He was in a rush to push his AI trophy unlocker, and show real proof for that.

I hope it is real dont get me wrong. but Phu, is sounding like a lot of Phud
Sonic iso is just not believable guy. Experienced devs were teasing him few months ago that he heavily use claude for his apps, and all of the sudden he has keys. There are many more talented devs than jordy, who did nothing. He wanted to republish flows hv exploit and never finnished it. And sonic who only tok some others work and republished in his own app. And he openly admitted that he use ai for his work (begging for people money to pay claude).
But even if you have keys whats the point in bragging if you will never released. So my conclusion is they are attention **ores.
If they have keys other more stronger devs has them also. And they are quet about it. And that's ok with me. Just don't brag online like little kid.
 
What would be the difference between FPKG and the PKU that arc sama is currently developing. I’m surprised that Sonic feels like he would run into difficulties with the law but Arc Sama doesn’t, maybe he’s spooked because he’s been to jail before apparently.. can’t blame him
Different countries perhaps? Sonic is from US and ArkSama looks like to be from France. Plus ArkSama also said he had concerns about releasing the tool to create the files in the past.

The difference is, his keys where real. Phu likely isn't :p

the "facts" about Phu really don't add it. If it sounds too good to be true, than it probably is.

Why was arksama close to releasing and finishing Phu, and now all of a sudden September is the ETA? He was in a rush to push his AI trophy unlocker, and show real proof for that.

I hope it is real dont get me wrong. but Phu, is sounding like a lot of Phud
He is open up the project to other devs, so I intend to believe what he's saying is true.
 
Sonic iso is just not believable guy. Experienced devs were teasing him few months ago that he heavily use claude for his apps, and all of the sudden he has keys. There are many more talented devs than jordy, who did nothing. He wanted to republish flows hv exploit and never finnished it. And sonic who only tok some others work and republished in his own app. And he openly admitted that he use ai for his work (begging for people money to pay claude).
But even if you have keys whats the point in bragging if you will never released. So my conclusion is they are attention **ores.
If they have keys other more stronger devs has them also. And they are quet about it. And that's ok with me. Just don't brag online like little kid.
He’s been to prison before to share things with the community in the past

And jsut because AI was used doesn’t discredit anything…if it works it works.

Which also should show…if AI can do it so can
any other dev that wants to step up to the plate and risk jail time (for this specific usecase the keys)
 
He’s been to prison before to share things with the community in the past

And jsut because AI was used doesn’t discredit anything…if it works it works.

Which also should show…if AI can do it so can
any other dev that wants to step up to the plate and risk jail time (for this specific usecase the keys)
I saw that he says he were in prison. But he is not talking what he did. Also first time he is talking about. I bet he sold some pirated games or content.

Nobody was able till now to make anything ground breaking in ps scene with ai. And all of the top devs knows that. And i believe them more than sonic.
 
I saw that he says he were in prison. But he is not talking what he did. Also first time he is talking about. I bet he sold some pirated games or content.

Nobody was able till now to make anything ground breaking in ps scene with ai. And all of the top devs knows that. And i believe them more than sonic.
I suggest researching “Xbox underground”

Gezine uses AI. The flow does.. Al azif does, seregon war does … just 4 more examples

Just because you dislike AI and havnt taken the time to properly learn how to use it, doesn’t mean it’s useless and can’t do anything

It helped me reverse and make all of my library’s from scratch as well as another example…
 
The difference is, his keys where real. Phu likely isn't :p

the "facts" about Phu really don't add it. If it sounds too good to be true, than it probably is.

Why was arksama close to releasing and finishing Phu, and now all of a sudden September is the ETA? He was in a rush to push his AI trophy unlocker, and show real proof for that.

I hope it is real dont get me wrong. but Phu, is sounding like a lot of Phud
I am interested in hearing more from you on this subject, especially because you are also a scene developer.

What makes you believe that the A53 Kraken from PHU is fake? Haven’t PHU proved they are legit because of all the work they have done on trophies (and their overlay)?

And what do you mean by « AI trophy unlocker »? Have you reviewed the code and found out that it could have been done entirely by an AI agent? I would assume it wasn’t an easy work because nobody seems to have done it before arksama and his team.

And I repeat, I am not trying to discredit you by any mean, I’m just legit curious.
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Ok, so to be clear:

1. PHU isn't coming anytime soon anymore because ArkSama pushed it back
2. SonicISO had the keys that would enable PKG file creation, but now he says he won't release them

Anything else I miss in the past few days?
Well, late july to early august seems pretty close if you ask me. But the real challenge will be the second release with APR support.

https://www.reddit.com/r/PS5_Jailbreak/comments/1uvmmvf/current_status_of_phu/
 
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If he was able to get keys I bet it's just matter of time this will be public. I hate this attention needing "devs"

Look at abc who gave us couple of userland and kernel exploit. He just come with his findings and all of us benefit from him.
Or idlesauce who just came online and say hey i made kstuff that don't need pausing.
Or theflow. He said i have hv exploit and next day there it was online.
We all know that theflow has hv exploit on latest fw. But nobody is angry at him because he is not bragging about it.

Scene doesn't need this bull...
 
I am interested in hearing more from you on this subject, especially because you are also a scene developer.

What makes you believe that the A53 Kraken from PHU is fake? Haven’t PHU proved they are legit because of all the work they have done on trophies (and their overlay)?

And what do you mean by « AI trophy unlocker »? Have you reviewed the code and found out that it could have been done entirely by an AI agent? I would assume it wasn’t an easy work because nobody seems to have done it before arksama and his team.

And I repeat, I am not trying to discredit you by any mean, I’m just legit curious.
I only believe phu is fake because of the weirdness around showing previews and the fact that it was close to done, but now all of a sudden it’s months off. The only way that would happen is if he had no progress or something if I had to take an educated guess

Because up until the last week or so, the project has been almost done and ready for release. It’s quite sus. Arksama is a good guy and likely just bit off a bit more than he can chew. I hope it does see reality, and trust he’s actually trying. I just don’t think the amount of progress and all of his claims so far. Have been exactly truthful

So maybe fake was the wrong term. Hopefully this makes a bit more sense :)

His initial trophy unlocker work, was self claimed by him to have been done by AI. Which is perfectly fine of course
 
I only believe phu is fake because of the weirdness around showing previews and the fact that it was close to done, but now all of a sudden it’s months off. The only way that would happen is if he had no progress or something if I had to take an educated guess

Because up until the last week or so, the project has been almost done and ready for release. It’s quite sus. Arksama is a good guy and likely just bit off a bit more than he can chew. I hope it does see reality, and trust he’s actually trying. I just don’t think the amount of progress and all of his claims so far. Have been exactly truthful

So maybe fake was the wrong term. Hopefully this makes a bit more sense :)

His initial trophy unlocker work, was self claimed by him to have been done by AI. Which is perfectly fine of course
It does make more sense, thanks for your thoughts. I guess we are not *that* far away from knowing the truth so we’ll see. :)

Also, I wonder if PHU are suddenly concerned about the legality of releasing their work (although I believe this should only apply to the builder) which would explain the delay?

Arksama doesn’t seem to give a crap about piracy laws as he showed mentions of the famous backups website multiple times in his screenshots before but I could be wrong.
 
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Who's that newcomer that suspiciously looks like an alt account? Did anyone regularly posting in this thread get banned recently?

Also, I'd love if the rampant hate on devs who don't wanna risk legal consequences gets tuned down a bit. You can disagree with a position, but there's no need to forget your manners about it.
 
I hate to be that guy too, I also highly doubt those scene contributors who claimed to have something special and then suddenly are pulling back for legal reasons have actually have done anything, for me is not so much that they didn't deliver, is the reasoning they used. I've seen this before in at least another scene. Gain reputation for doing something (which is greatly appreciated), claim to have done something greater, then suddenly decides to not release it for X absurd reason. I hope I am wrong.

And to be clear, I don't feel like anyone owes me or the scene anything. I also don't care about any of those things. EarthOnion, Gezine and EchoStrech's codebase is very resourceful and provides me everything I need personally. I just can't help but cringe when someone does that, like there is no need to act like the internet was invented yesterday.
 
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Anyone tried the new shadowmount plus 1.7 yet? It says in the changelog that

> Games are now mounted only when launched and unmounted after exit, reducing persistent filesystem mounts.

So I assume that when the SM+ is run it no longer scans the USB and says X number of games found and mount them all (if that is what it did previously?) but now will only mount the game you start?

One other thing which i don't know has been addressed or not is that when you have say multiple SSD's with different games on, SM+ does not say which game is on that SSD so it's trial and error or if your SSD's are numbered you have a list of which games are on which SSD... Maybe a new feature is needed which highlights which games are available on the SSD?

https://github.com/drakmor/ShadowMountPlus/releases/tag/1.7alpha1
 
Who's that newcomer that suspiciously looks like an alt account? Did anyone regularly posting in this thread get banned recently?

I’ve been lurking here a while tbh, I hacked my PS5 a few months ago in large part to this thread. I’ve been reading this thread for a while since It’s the best place for scene news (I’m allergic to X). But it’s good to be here
 
need a little sanity check here :

so if i use nfnh do i have to delete the original app before i copy the exploited app from ext storage? i guess so right?

and here a different thoughtplay:

if i copy the exploited netflix app use then that to install the exploited yt app also and if i then make a system restore wich includes both yt and nf will the backup include the exploited apps or will this not work?

and came there ever something good out of the masticore exploit? i ask because than i would also include that game in that system restore
 
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I’ve been lurking here a while tbh, I hacked my PS5 a few months ago in large part to this thread. I’ve been reading this thread for a while since It’s the best place for scene news (I’m allergic to X). But it’s good to be here
Welcome to the madhouse matey... what FW you on etc... blah blah blah?
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Apparently they found a way to run DenuvOwO releases on ps5 linux.
I had to google that!!! Crikey if that's the case!!
 
I only believe phu is fake because of the weirdness around showing previews and the fact that it was close to done, but now all of a sudden it’s months off.
Could this be to do with what he said earlier, about the apr module part of it wasn't ready so he was debating releasing the tools early but without support for dumps that need the apr emu.

Then he would later release the apr emu games supported version later. So maybe it's something to do with that. That or it is still somehow using keys but just hasn't disclosed that.
Apparently they found a way to run DenuvOwO releases on ps5 linux.
This would give so much life to many peoples consoles. Especially given the concern around playing those releases on a windows pc. So if they can run on linux on a ps5 too, awesome.
 
I’ve been lurking here a while tbh, I hacked my PS5 a few months ago in large part to this thread. I’ve been reading this thread for a while since It’s the best place for scene news (I’m allergic to X). But it’s good to be here
Sorry, I didn't mean to direct that to you, but the other one that graced us with a less polite nature.

Welcome to the active side of the site. I wish you lots of fun.
 
I was lurking here for years also. To lazy to make account. But I'm greatly triggered by these "I have something special but I don't want to share with you" devs, and I needed to vent here for a bit.
I know that all of the top devs has private exploits that they are using to be on latest firmware and with it they are able to find another bugs. And nobody is against them because they are not yelling on twitter about it.
 

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