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jojo needs JOJO_FIX and CI4_FAST as stated in the wiki
I think the daytona USA works better with SPLIT_SCREEN ON in the menu (splti screen means in fact there is 2 cameras)
Hello ^^,
Wow it's extraordinary! Thank you very very much!
Here how I can use the Wii U GamePad:
When I launch the Wii U overclocked forwarder, it asks me if I want to use the Wii U GamePad: I select yes!
After the first time I launch the game I don't touch anything ^^.
This way makes work the GamePad perfectly in the games Bomberman Online (I use d-pad for moving the character, and + button works perfectly too) and in Daytona USA 2001 (I use: the left joystick to change the direction of the car, the ZR button to accelerate, ZL button to deccelerate, and + button works perfectly too).
Chuchu Rocket (+ button works but I don't show that in the video):
Daytona USA 2001 (you can see two issues in this video):
I made others videos but I just put two links here ^^.
Again, thank you very very much! ^^.
Have a good day ^^,
WiiU Pro Controller support isnt done through the forwarder only WiiU GamepadYeah nice isn't it !
does your fowarder can also support Wii U Pro gamepad ?
AHA! My forwarder has fulfilled its destiny lol Overclock AND WiiU Gamepad support! Thank you @Xale007 great addition![]()

WiiU Pro Controller support isnt done through the forwarder only WiiU Gamepad
Hmm looking online I think you need libwupc for WiiU Pro support?

@Xale007 , yesterday I finally had some time and tested / retested everything I have on 0.47 (61 games in total). You have made amazing progress in this in just a few short months. It is breathtaking, really. Feels like we are to a point where fewer things are broken than working. Some visual novel or puzzle games like Sakura Wars Columns or Nakoruru are almost perfect besides garbled audio and save features.
Please see txt file for results. Everything attached was tested using vWii overclock forwarder on default settings, just Wii remote. On a handful I used the Classic Controller but found issues as if I had stick drift (characters running in circles) but don't have this problem in other apps. I wasn't going off the wiki or this thread and saw there are some that have existing fixes so testing was probably redundant. Will retest using those enhancements. If you see anything else that should be retested with other settings let me know.
Tried to update the wiki with this but it never lets me save my edits. I'm probably doing something wrong.

Just a suggestion.
Any Wii U owners have any suggestions on how to get a normal speed? I've played around with the "GRAPHICS: NORMAL, HIGH, EXTRA" but I've not noticed a difference. Anyone else seeing this? Any ideas? Thanks guys.

ai says:Yeah probably my next fix but I need to understand 1rst how that works since I don't got any in my house

But anywho. Since Classic and Gamepad are implemented, I ran into a problem getting into the BIOS, as 1 isn't on the Gamepad. But now that Classic works, maybe you could add "BIOS 1 or ZR"Just a suggestion.
But hey, a question to us Wii U owners. I've found that once I implement the c2w patcher, that not only do I get a graphics boost, but I get a speed boost as well. As in like, the Dreamcast opening goes way faster than it should. It's great to have a graphics boost! But I'm not sure that the point is to have things go faster than it shouldAny Wii U owners have any suggestions on how to get a normal speed? I've played around with the "GRAPHICS: NORMAL, HIGH, EXTRA" but I've not noticed a difference. Anyone else seeing this? Any ideas? Thanks guys.
But finally, question about the VMU file. Once you format it, does it create "vmu_save_A1.bin" "A2.bin" etc? Could the file location be moved to "data"? Just to keep all of the data located in one folder? I'm not a programmer, so I have no idea how hard that might be. So you can very easily just tell me, no![]()
Thanks again Xale, and sorry to be pain. When I preview changes in the wiki on PC it looks good but on saving nothing actually updates.![]()
Will try the various fix settings next on the games that were working and attempt updating the wiki again. Appreciate you.
I don't get why you don't get it, dude...I don't get it, you said you don't have a Wii U but you use a Wii U Pro controller...
So... are you using a Wii U Pro controller on a normal Wii ?
libogc also has native support for it since 2017 (9 whole years ago). Most of the time it only needs Wii Classic Controller to be already coded in, as the Wii U Pro Controller fakes being one.Hmm looking online I think you need libwupc for WiiU Pro support?

I don't get why you don't get it, dude...
So, you can either use embedded support, or use libwupc. It is the same result.
DualShock 2 works on the PSX.It's because usually new controllers don't work on old machines, that's why it doesn't seems logical to me
See NooDS Wii implementation. Wiistation, Snes9xGX, VBAGX, FCEUGX, FBZXWii, GenesisPlusGX, Not64, Wii64, etc.Seems not since you said it didn't work...
The controller doesn't even get a response on the menu, so there is no way to reach there.Have you checked "Wii Classic/Gamecube" in the controller ? See attachements


