PocketNES update, assisted by AI

  • Thread starter Thread starter Krem Quay
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Sorry for the delay, everyone! I've been working on getting AI to help reverse-engineer the VT03 hardware to make a spinoff of PocketNES titled PocketVT. Currently only Lonely Island (depicted) is confirmed to work. Repo here: https://github.com/GamingFanboy365/pocketvt

I may have to make a separate spinoff thread for this, but point is: i've been busy!

@Jayro btw, pocketnes.elf and pocketnes.gba been uploaded to Github repo
 

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Yes sir. In fact, I am interested in learning about your approach to AI augmented software development. For example, what is the limit on lines of code you can include in a single prompt to Claude or Gemini? (When testing free AI-endpoints I notice it cuts you off after 3k lines of code, is the limit the same or bigger for paid accounts?). Also, I have only used AI with the chat interface, is agentic mode a big boost to productivity? Thank you for your time.
 

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