Homebrew ioQuake3-Wii

  • Thread starter Thread starter Mayo1990
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While TCs definitely don't seem to work, simple gameplay mods do which is still a plus in my book since there are a handful of really great gameplay mods. On another note it seems like the texture detail has gone down slightly more in this new release? It looks just a tad bit blurrier and some texture seams are now visible on skyboxes and other miscellaneous details like the rocket launcher. If that saves on memory though, it's a worthwhile tradeoff the game still looks fantastic either way.
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Quake 3 Rally and Quake 3 Team Fortress work! Their respective Quake 1 versions of these mods work on QuakeGX Wii so it's super fitting that they should also work on ioquake3-Wii :D

For those of you looking to run mods, it's better to find really early versions of mods instead of using the latest since it's far more likely to run and fit within the Wii's memory limitations.
While TCs definitely don't seem to work, simple gameplay mods do which is still a plus in my book since there are a handful of really great gameplay mods. On another note it seems like the texture detail has gone down slightly more in this new release? It looks just a tad bit blurrier and some texture seams are now visible on skyboxes and other miscellaneous details like the rocket launcher. If that saves on memory though, it's a worthwhile tradeoff the game still looks fantastic either way.
Post automatically merged:

View attachment 581310
View attachment 581311

Quake 3 Rally and Quake 3 Team Fortress work! Their respective Quake 1 versions of these mods work on QuakeGX Wii so it's super fitting that they should also work on ioquake3-Wii :D

For those of you looking to run mods, it's better to find really early versions of mods instead of using the latest since it's far more likely to run and fit within the Wii's memory limitations.


DAMN WTF IS THAT QUAKE RALLY!
 

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