could this be ported to Wii U as well? (with GX2 support, obviously)
if so im willing to lend a hand
maybe it could use gx2gl? when it's more mature obv. Otherwise i'm already pretty used to writing for GX2, i used it for sonic3air and srb2 and rsdkv4 so..
i could also take a crack at GX, but i'm not sure how well that'd turn out tbh
if so im willing to lend a hand
maybe it could use gx2gl? when it's more mature obv. Otherwise i'm already pretty used to writing for GX2, i used it for sonic3air and srb2 and rsdkv4 so..
i could also take a crack at GX, but i'm not sure how well that'd turn out tbh
Last edited by siahisaforker,







