RAManimator adds animated graphics to emulated games with no ROM editing

gen3.gif

Back in April we covered the ROM hacking efforts to add fifth-generation animated sprites to third generation Pokemon games. It remains a thoroughly impressive project, though naturally requires whatever game you're playing to have implemented these sprites into the larger hack. RAManimator takes a completely different approach to the same problem, instead manipulating memory in real time through scripts running in an emulator. The results are seriously impressive.

gen1.gif

At the time of writing, all mainline Pokemon games from the first, second, and third generation are supported, with the design also being accommodating to ROM hacks using them as a base. It should be noted that there may be some additional setup required in these cases however. Other games will also apparently work with this project too, though again some work will be needed.

The latest version of mGBA does not currently support manipulation of colour palettes via scripting, meaning the animations will need to be using the same colour palettes as the sprites they're replacing. The creator, Jengolus, has added this functionality into a separate mGBA branch, though this is yet to be merged into the main project. Those wanting these features now will need to be comfortable building the emulator for themselves.

RAManimator is available now and can be downloaded via its GitHub page.

:arrow: RAManimator GitHub
 
How cool is this! Never would of thought of it before, but now that I see it, I want to see it used in every game!
 
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