Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Im guessing there is no way to change username, only "online" name. So, if were to set up a new user and do everything there. Could I then delete the "User1" user that came with Gezines Y2JB backup without issues?
I'd be interested in that too. I've set the other user to log out automatically and I'm just leaving User1 alongside.
 
Hello, I have a question -
for 12.70 we need a jailbroken PS4/5 to get the save file
or
we can download a save file for any supported japanese lua game ?

Thanks
 
Not 1.05? Have read some that reverted all the way back to version 1.03.
Version 1.05 is stable enough for me to be used with SM+ and PHU.

I've read that the v1.06 version mostly negatively impacts lower FW's. Dunno what lower FW's this is but my guess it everything below 10.01. Anyway that's why it says BETA. Echo is working on it as we speak.
I am understand that you are using the new self-arsenal with SM+ and PHU
And that seems good, but in my case I am using Voidshell v3.0 only because it has include Sentinel, and his version of Sentinel works PERFECT!


I haven't tested self-arsenal yet but I have tested the legacy sonic-iso and it has something similar to sentinel but was working very bad.
PHU has something similar to sentinel too, but it works regular.

So my question is, has self-arsenal improved the sentinel options like voidshell does? or not yet (I cannot see anything different on the log, so my guess it not)?

Or am I missing something here?
 
I am understand that you are using the new self-arsenal with SM+ and PHU
And that seems good, but in my case I am using Voidshell v3.0 only because it has include Sentinel, and his version of Sentinel works PERFECT!
I'm using SM+ / kstuff 1.06 & PHU. I have not tested self-arsenal yet so can't say much about it (yet).
 
And how you automatically pause kstuff, by PHU ?
All that is done by PHU. In the PHU folder you have a shadowmount/config.ini file. Just copy that over.
Any personal changes you make you done via phu_overlay.cfg

Any one tried this already:
1779965536070.png


https://git.etawen.dev/soniciso/uds-trophy-unlocker/releases

If so, report your findings and way of working.
 
Hello, I have a question -
for 12.70 we need a jailbroken PS4/5 to get the save file
or
we can download a save file for any supported japanese lua game ?

Thanks
Create save file copy to usb and use garlic save to add content ( decrypt add fies encrypt)and resign
Swrr just download file from GitHub and resign with garlicasave
 
For trophy unlocker? I find the guide / readme to be like: very unclear...
Yup.

Here's what the FW Probe shows:

# fw_probe dump — paste the FW ROW block at the bottom
# into g_fw_table[] in uds-trophy-allfw/scc_patcher.c,
# rebuild, ship.
#
# Generated by fw_probe.elf on the target console.
# FTP-pull this file from /data/fwprobe.txt (port 2121,
# anonymous) and attach it to your support request.
# ───────────────────────────────────────────────────

=================================================
fw_probe — capture data for new FW row
=================================================
kern.sdk_version = 0x12400009 (= FW 12.40)

kernel struct offsets (heuristic by major):
proc.p_vmspace = 0x200
vm_map.pmap = 0x1d8 (6.x+ layout)
pmap.pm_pml4 = 0x20
pmap.pm_cr3 = 0x28

SceShellCore: pid=60 base=0x607ec000
proc=0xffffcdcc8068d9e0 vmspace=0xffffcdc40525db58 pmap=0xffffcdc40525de40
pml4_kva=0xffffcdcc9c280000 pml4_pa=0x89c280000 dmap_base=0xffffcdc400000000

scanning shell core for patterns...
scanned 0x6000010 bytes (chunks ok=96 skipped=0)
candidates: B1=6 B5_LNC=0
ALL B1 candidates (file offsets):
[0] core+0x01d079e8 (VA 0x02d079e8)
[1] core+0x01e21428 (VA 0x02e21428)
[2] core+0x01f545a8 (VA 0x02f545a8)
[3] core+0x01f545b4 (VA 0x02f545b4)
[4] core+0x01f54d08 (VA 0x02f54d08)
[5] core+0x01f54d14 (VA 0x02f54d14)

B1 cluster (span 0x76c):
[1] core+0x01f545a8 (VA 0x02f545a8 for paste)
[2] core+0x01f545b4 (VA 0x02f545b4 for paste)
[3] core+0x01f54d08 (VA 0x02f54d08 for paste)
[4] core+0x01f54d14 (VA 0x02f54d14 for paste)

B5_LNC candidates:

==== FW ROW (paste into g_fw_table[] in scc_patcher.c) ====

⚠ ROW IS INCOMPLETE — scan didn't find full data.
⚠ Reasons + fix at bottom. Do NOT paste as-is.

{ "12.40", 0x12400000, 0x1240ffff,
{ 0x02f545a8, 0x02f545b4, 0x02f54d08, 0x02f54d14 },
0, JZ_SHORT_LEN, /* NO REAL B5_LNC CANDIDATE FOUND */
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
0x200, 0x1d8, 0x20, 0x28 },

==== END FW ROW ====

⚠ INCOMPLETE DATA — likely causes:
1. mdbg_copyout dropped chunks (look at "chunks ok/skipped" above).
If skipped > 0, re-run the probe — sometimes more chunks succeed.
2. core may have been relocated since last reboot. Try rebooting +
re-running the probe after game launch (cold-cache core scan).
3. Manually paste B1 candidates from "ALL B1 candidates" list above
into the row — if any 4 form a tight cluster (~0x76c span), they
are likely the real slots.

Notes:
* B1 cluster span should be ~0x76c bytes — if much larger,
the cluster pick may have selected false-positives.
* B5_LNC: list ALL candidates with fwd-0x8094000f=yes as
primary + extras. Multiple lnc_manager gates share the same
attribute test on most FWs.
* If kernel struct walk failed (pml4_kva or pml4_pa == 0),
you need to find the right vmmap_pmap offset. Try 0x1D0,
0x1D8, 0x1E0, 0x1F0 in sequence until the walk succeeds.

Dump written to /data/fwprobe.txt — FTP it to the maintainer.
(port 2121, anonymous, no password)
=== done ===

# ───────────────────────────────────────────────────
# Dump complete. FTP this file:
# Host: <PS5_IP> Port: 2121 User: anonymous Pass: (blank)
# Path: /data/fwprobe.txt
# ───────────────────────────────────────────────────
 
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Reactions: HS2005
Yup.

Here's what the FW Probe shows:

# fw_probe dump — paste the FW ROW block at the bottom
# into g_fw_table[] in uds-trophy-allfw/scc_patcher.c,
# rebuild, ship.
#
# Generated by fw_probe.elf on the target console.
# FTP-pull this file from /data/fwprobe.txt (port 2121,
# anonymous) and attach it to your support request.
# ───────────────────────────────────────────────────

=================================================
fw_probe — capture data for new FW row
=================================================
kern.sdk_version = 0x12400009 (= FW 12.40)

kernel struct offsets (heuristic by major):
proc.p_vmspace = 0x200
vm_map.pmap = 0x1d8 (6.x+ layout)
pmap.pm_pml4 = 0x20
pmap.pm_cr3 = 0x28

SceShellCore: pid=60 base=0x607ec000
proc=0xffffcdcc8068d9e0 vmspace=0xffffcdc40525db58 pmap=0xffffcdc40525de40
pml4_kva=0xffffcdcc9c280000 pml4_pa=0x89c280000 dmap_base=0xffffcdc400000000

scanning shell core for patterns...
scanned 0x6000010 bytes (chunks ok=96 skipped=0)
candidates: B1=6 B5_LNC=0
ALL B1 candidates (file offsets):
[0] core+0x01d079e8 (VA 0x02d079e8)
[1] core+0x01e21428 (VA 0x02e21428)
[2] core+0x01f545a8 (VA 0x02f545a8)
[3] core+0x01f545b4 (VA 0x02f545b4)
[4] core+0x01f54d08 (VA 0x02f54d08)
[5] core+0x01f54d14 (VA 0x02f54d14)

B1 cluster (span 0x76c):
[1] core+0x01f545a8 (VA 0x02f545a8 for paste)
[2] core+0x01f545b4 (VA 0x02f545b4 for paste)
[3] core+0x01f54d08 (VA 0x02f54d08 for paste)
[4] core+0x01f54d14 (VA 0x02f54d14 for paste)

B5_LNC candidates:

==== FW ROW (paste into g_fw_table[] in scc_patcher.c) ====

⚠ ROW IS INCOMPLETE — scan didn't find full data.
⚠ Reasons + fix at bottom. Do NOT paste as-is.

{ "12.40", 0x12400000, 0x1240ffff,
{ 0x02f545a8, 0x02f545b4, 0x02f54d08, 0x02f54d14 },
0, JZ_SHORT_LEN, /* NO REAL B5_LNC CANDIDATE FOUND */
{ 0, 0, 0, 0 },
{ 0, 0, 0, 0 },
0x200, 0x1d8, 0x20, 0x28 },

==== END FW ROW ====

⚠ INCOMPLETE DATA — likely causes:
1. mdbg_copyout dropped chunks (look at "chunks ok/skipped" above).
If skipped > 0, re-run the probe — sometimes more chunks succeed.
2. core may have been relocated since last reboot. Try rebooting +
re-running the probe after game launch (cold-cache core scan).
3. Manually paste B1 candidates from "ALL B1 candidates" list above
into the row — if any 4 form a tight cluster (~0x76c span), they
are likely the real slots.

Notes:
* B1 cluster span should be ~0x76c bytes — if much larger,
the cluster pick may have selected false-positives.
* B5_LNC: list ALL candidates with fwd-0x8094000f=yes as
primary + extras. Multiple lnc_manager gates share the same
attribute test on most FWs.
* If kernel struct walk failed (pml4_kva or pml4_pa == 0),
you need to find the right vmmap_pmap offset. Try 0x1D0,
0x1D8, 0x1E0, 0x1F0 in sequence until the walk succeeds.

Dump written to /data/fwprobe.txt — FTP it to the maintainer.
(port 2121, anonymous, no password)
=== done ===

# ───────────────────────────────────────────────────
# Dump complete. FTP this file:
# Host: <PS5_IP> Port: 2121 User: anonymous Pass: (blank)
# Path: /data/fwprobe.txt
# ───────────────────────────────────────────────────
You need to be sharing this probe with Sonic

This won’t help 99% of people here the payload is very much work in progress and he can’t fix it if no one shares these with him or the klogs
 
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You need to be sharing this probe with Sonic

This won’t help 99% of people here the payload is very much work in progress and he can’t fix it if no one shares these with him or the klogs
Already ahead of you. Shared the issue on that site. It IS working on 11.60 as I just unlocked a few trophies in Astro Bot on my slim. There's already an issue open for 12.20 and now my 12.40. Weird that it shows working on 12.00 and 12.70 but not in between. Oh and these payloads CAN be used coming out of rest mode as both my Pro and Slim were on rest mode and while the 12.40 didn't work, the 11.60 did. So rest mode doesn't seem to be a factor in that.
 
Anyone know of a backup with 2.3 luac0re on it? Thanks
Post automatically merged:

Anyone know of a backup with 2.3 luac0re on it? Thanks
 
Last edited by m3kal,

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