As much as it sucks that it's on the ARM side, I'm just thankful I can play it, and I haven't run into any issues beyond the 4:3 graphical cutoff (which is unavoidable). Getting Street Fighter III (PS2 version on the ARM side, ported by the same guy) was quite the unexpected treat. I wonder what's next on his plate, because he's an absolute mad-man. I love anything we get on this little FPGA box, ARM or not.Just came here to write the same.
It's (again) just ARM and vibe coded but at the same time it's a great opportunity to play this gem on a CRT which is amazing imho.
It's especially cool that there are core variants for 16:9 and 4:3, depending on what you currently play on.
Btw I spent the last two days playing Pico-8 on my CRT with the MiSTer. I'm blown away by how "natural" that feels. Never imagined it would look that awesome on a CRT. Plays very well with the 8Bitdo M30 (as every other 2 button system too).
Everyone who has a MiSTer hooked up to a CRT, don't sleep on that! Get the PICOwesome v1.5 pack and throw the carts (total size: 86 MB) on your MiSTer.
And I installed that PICOwesome v1.5 pack you suggested. Pico-8 is so weird, how the games are essentially embedded in the game art PNG files. I dig it, but it's weird. Because the console isn't even real. Pretty cool to have a home on MiSTer, of all places. I'd love to see it get an Analogue Pocket port eventually.
Regarding CRTs, I only have my fake one currently that's a 1024x768 IPS panel, but Sonic Mania still works fine on it and looks great. I use the Generation 5 console filter on it, and it's nice. I hope they add composite blending as an option in the future, so waterfalls look better on non-CRTs.










