Hacking The Great Quest for Wiiflow Plugins™ - A call for adventurers!

  • Thread starter Thread starter Tetsuo Shima
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Are you familiar with Fatmatch app (attached below) for renaming?

I personally would just match the Japan Mega Drive .png art to your rom names.

Then I always use Advanced Renamer (Freeware) to add .zip extension to the cover art .png files. If you have never used Advanced Renamer, there is a slight learning curve but not difficult, once you use it a few times, you will never use anything else. :)
Looked at Fatmatch, this one seems handle probs very well.
For renaming or replacing I have scripts on my file manager (linux), I use a very nice directory comparator called meld on linux too.
How to set boxcovers layouts per system ? When I change one others are impacted.

EDIT : ok it's "locking sourceflow" in the settings option. I had a différent understanding of that option.
 
Last edited by jul16ares,
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Update for WiiFlow Plugins Pack 2026 Lite is available. This is only an update to keep updated emulator releases current including...

FCEU-GX
Snes9xGX
VBAGX
Genesis Plus GX
Not64
Emgba

I have not thoroughly tested these so the backup (tested working) emulator dols are linked to download if there are issues. :)
Hope that fixes the non working Not64 for me
 
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Shoutout to @Wiimpathy, for porting the little but working very well, HATARI on Wii. That Atari 520STE was my only childhood system. Awsome to find again the feeling of everything : cracktro, nice 16bits colors, this nice buzing, and windy sound, played in good condition (crt, and couch).
I had tried the retroarch core some times ago on wiiu, but was not very optimal...
Special mention to the wiimote controls emulate mouse, aside for reactivity, those makes the best feeling so far for titles like arkanoid2 or shuffle puck café, if not ever.
All this years m'y only solution playing my souvenirs on console, was the Amiga emulation.. yeark 😁
Maybe there is some tweaks to make motion controls less clunky, especially on games and GEM ?
Maybe 240p/288p support on my concerns ?
Have nice day enjoy yourself you and all the wii lovers !
 
Last edited by jul16ares,
Glad you like this Hatari port. That was my only computer for a long time too. Lot of good memories with lucas adventure games, some silmarils games etc.
If you mean wiimote pointer as atari st mouse, it's not ideal you're right. But if I'm not mistaken it relies on SDL lib and most ports aren't so good with mouse emulation. I don't think it can be improved that much. Using classic pad/GC stick is also possible but not optimal either.
Regarding 240p mode, that could be done. One problem though would be dealing with menus and virtual keyboard positions. I'm pretty sure I've hardcoded a lot of values (some hacky code cause of lack of experience at the time :D).
 
Glad you like this Hatari port. That was my only computer for a long time too. Lot of good memories with lucas adventure games, some silmarils games etc.
If you mean wiimote pointer as atari st mouse, it's not ideal you're right. But if I'm not mistaken it relies on SDL lib and most ports aren't so good with mouse emulation. I don't think it can be improved that much. Using classic pad/GC stick is also possible but not optimal either.
Regarding 240p mode, that could be done. One problem though would be dealing with menus and virtual keyboard positions. I'm pretty sure I've hardcoded a lot of values (some hacky code cause of lack of experience at the time :D).
Ho yes ST Lucas arts are the ports I did and some french point and click too.
Wiimote control are good enough as it is. Think there isn't counter part for games that need accélération like the ones I mentionned. Likewise scummvm those fit very well in m'y opinion. On the other hand analog sticks, are far from idéal, so linear...
 

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