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I've pushed a new build that should fix it. I didn't notice it because I was using a GameCube controller, can you try again and let me know? Thanks!I tested this release with your cfg and yes It is auto booting through WiiFlow Lite but I have not been able to get input working this way.
Launching through hbc works and allows input cfg to be set correct and playable but the input cfg does not work through WFL.
I am happy to test more if any changes are made in the future.
I'll add it to my list of things to dust off, but Not64 has likely surpassed Wii64 by miles at this point in many other ways.I've admired your work for years -- nearly a decade. I've always been impressed and loved your "hi-res texture packer" and used it on wiiflow especially with textures packs for starfox, banjo, OOT, and sm64 which all have some really cool community made textures out there. The one big problem though is it can only load one graphic pack at a time -- i.e. only a file called "texture.pak" can be loaded from the singular location where it exists. For example, if I want to use it on banjo I have to take my texture packed banjo file, name it "texture.pak" and put it onto my sd card in the correct location. Then later, if I want to use the texture packs for mario, I have to pull out my sd card, and rename the mario texture pack to "texture.pak" and then load the game (since only one file named "texture.pak" can exist in that hardcoded SD location at a time.)
I wondered if there was a way for your Wii64 Rice (Hi-Res pack enabled test build) to be compatible with a couple different texture.pak files in the same location (banjo.pak, mario.pak or even texturepak1.pak, texturepak2.pak etc)?








