Last edited by SimsCrafterZ,



being underwhelming is mario/nintendo thing in generalThat's quite the underwhelming showcase
While everything is laughing at you (for valid reasons) I've watched the video and while that still could trigger some laughs here (including mine) at least I have to admit it's more than I could achieve on the 3DS so take that as an award.Mario's moves are almost finished (video available)
Nintendo has done underwhelming games but not to such a scale, far from itbeing underwhelming is mario/nintendo thing in general
I plan to recreate Super Mario Bros. Wonder on 3DS (scratch everywhere!)
View attachment 564874
(Here is the game menu)
I plan to recreate Super Mario Bros. Wonder on 3DS (scratch everywhere!)
View attachment 564874
(Here is the game menu)

Normally I do support porting projects to older consoles (unlike that shithead who is called ChibiMofo), but not in this case. If anyone didn't notice, the screenshot shown in the first post is just the title screen from New Super Mario Bros. 2 with a different image.You guys know it wouldn't kill to be nice right? Even if this project is temporary, your kind words and encouragement could have an effect on OP forever.
do you mean like smooth scrolling?The problem is that I'm having trouble creating a map that scrolls properly, so unfortunately it won't be released anytime soon.
I mean, yeah, if anything a platformer game made by nintendo would be a good base for a different platformer game by nintendo. But if you keep watching, you'll notice the missing menu animations and the fact that the mario sprite just shows up on screen, which is more than enough proof if you need it. Besides, whether it works out or not, it's a great learning experience. Making your own projects is the best way to learn any programming language/software.Normally I do support porting projects to older consoles (unlike that shithead who is called ChibiMofo), but not in this case. If anyone didn't notice, the screenshot shown in the first post is just the title screen from New Super Mario Bros. 2 with a different image.

I did notice it, and I'll say that it looks a little too large for the 3DS's screen.But if you keep watching, you'll notice the missing menu animations and the fact that the mario sprite just shows up on screen, which is more than enough proof if you need it.
It's not that he shouldn't learn or develop a new skill. It's that he started a new thread here as a project when he's clearly just beginning to learn the basics. Yeah, making Mario move left and right with choppy animations is exciting when you're first learning, but starting a new thread saying you're planning to recreate Super Mario Wonder followed up by this:Don't let anyone discourage you, making things like this is a fun and useful skill to develop. Wishing you the best of luck on this project!
The problem is that I'm having trouble creating a map that scrolls properly, so unfortunately it won't be released anytime soon.
You could just use polymorphism and get away with one array too. Not sure how scratch works, but there's no reason to use more than one IMO.My advice would be to make a new data structure that holds all the level data. I was thinking multiple arrays for each different kind of block sprite and where items are (but we can work on that part later).

I plan to recreate Super Mario Bros. Wonder on 3DS (scratch everywhere!)
View attachment 564874
(Here is the game menu)
He legit joined scratch 2 months ago and is way younger than 14, no one comments on their own profile like this:Op is a 14-year-old newbie, take this post with a grain of salt

