Project Super Mario Bros. Wonder: port 3ds (SE!)

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SimsCrafterZ

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I plan to recreate Super Mario Bros. Wonder on 3DS (scratch everywhere!)
IMG_20260327_183403.jpg
(Here is the game menu)
 
Last edited by SimsCrafterZ,
Mario's moves are almost finished (video available)
While everything is laughing at you (for valid reasons) I've watched the video and while that still could trigger some laughs here (including mine) at least I have to admit it's more than I could achieve on the 3DS so take that as an award.

That being said we probably won't see a "Super Mario Bros. Wonder" port to the 3DS in this thread ever. :)
 
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I plan to recreate Super Mario Bros. Wonder on 3DS (scratch everywhere!)
View attachment 564874
(Here is the game menu)

Honestly, really cool project you've got going here. Main menu looks dope and you've already got a character controller up and running. And the 3DS is an underappreciated target for this sort of thing.

Don't let anyone discourage you, making things like this is a fun and useful skill to develop. Wishing you the best of luck on this project!
 
I plan to recreate Super Mario Bros. Wonder on 3DS (scratch everywhere!)
View attachment 564874
(Here is the game menu)

woah that looks so cool!!!! I think it'd a good idea to make it modular or something. so like, code the level handling code, and just make levels storable in a file. That way, you can write code once and use it for all of ur levels, and someone else can make their own levels to sort of make a mod pack for it.

also don't listen to all the annoying people in the thread. some people are just bitter about everything.
You guys know it wouldn't kill to be nice right? Even if this project is temporary, your kind words and encouragement could have an effect on OP forever.
 
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The problem is that I'm having trouble creating a map that scrolls properly, so unfortunately it won't be released anytime soon.
 
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You guys know it wouldn't kill to be nice right? Even if this project is temporary, your kind words and encouragement could have an effect on OP forever.
Normally I do support porting projects to older consoles (unlike that shithead who is called ChibiMofo), but not in this case. If anyone didn't notice, the screenshot shown in the first post is just the title screen from New Super Mario Bros. 2 with a different image.
 
The problem is that I'm having trouble creating a map that scrolls properly, so unfortunately it won't be released anytime soon.
do you mean like smooth scrolling?
My advice would be to make a new data structure that holds all the level data. I was thinking multiple arrays for each different kind of block sprite and where items are (but we can work on that part later).
divide the current screen into an x & y grid, and the array lists where to draw each sprite at those coordinates.
For example, if you had 10 columns on the screen at a time: at the beginning, it would render the blocks from elements 0-9 (aka 1-10) of the array.
Then for each block you move forward or backward (calculated by marios coordinates on screen), it would adjust the range.
Like moving one block right would change the range of blocks to render from 0-9 to 1-10.
Then if you wanted to, you could further make it only render specific pixels of a sprite (like moving right 1 on the x axis makes it render only one column of pixels of the next column of blocks) to get a proper & better smooth scrolling effect.
Normally I do support porting projects to older consoles (unlike that shithead who is called ChibiMofo), but not in this case. If anyone didn't notice, the screenshot shown in the first post is just the title screen from New Super Mario Bros. 2 with a different image.
I mean, yeah, if anything a platformer game made by nintendo would be a good base for a different platformer game by nintendo. But if you keep watching, you'll notice the missing menu animations and the fact that the mario sprite just shows up on screen, which is more than enough proof if you need it. Besides, whether it works out or not, it's a great learning experience. Making your own projects is the best way to learn any programming language/software.
 
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Don't let anyone discourage you, making things like this is a fun and useful skill to develop. Wishing you the best of luck on this project!
It's not that he shouldn't learn or develop a new skill. It's that he started a new thread here as a project when he's clearly just beginning to learn the basics. Yeah, making Mario move left and right with choppy animations is exciting when you're first learning, but starting a new thread saying you're planning to recreate Super Mario Wonder followed up by this:
The problem is that I'm having trouble creating a map that scrolls properly, so unfortunately it won't be released anytime soon.

My advice would be to make a new data structure that holds all the level data. I was thinking multiple arrays for each different kind of block sprite and where items are (but we can work on that part later).
You could just use polymorphism and get away with one array too. Not sure how scratch works, but there's no reason to use more than one IMO.
 
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The map is scrolling nicely; I'll show you a video when it's finished.
IMG_20260503_115418.jpg

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(It's true that Mario was too tall, I corrected it)
 
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Btw, OP. You can use Luma to take screenshots instead of taking a picture of your 3DS. Never understood the reason why people does so.
Or, you could even take a screenshot of a wireless stream of the 3DS, if it doesn't cause issues with Scratch on it. Ain't perfect for a clean video, but fine for a screenshot.
 
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I plan to recreate Super Mario Bros. Wonder on 3DS (scratch everywhere!)
View attachment 564874
(Here is the game menu)

Hey bud, ain't anyone tell you that Scratch lowkey sucks, I used scratch before when I first started programming, just use something else, just learn or something man, you're going to hit a limit with it soon since only the basic of scratch games can run on 3DS via Scratch Everywhere
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Op is a 14-year-old newbie, take this post with a grain of salt
He legit joined scratch 2 months ago and is way younger than 14, no one comments on their own profile like this:
1777928402709.png

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Also look at his previous posts here where he begs to be a beta tester
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He doesn't even know how to use Github, he just uploads files via the website
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He also has his voice in here and he sounds under 13, mods ban him
https://gallery.kaeru.world/memo/cp4zk4035nq5dup0ndgm24yw0nuc
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He doesn't even know how to remove a background from a image, no one trust this dude, he's also learning HTML for the first time so like he has 0 experience
https://scratch.mit.edu/projects/1280040073/
 
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