Ocarina of Time Expansion: The Playable Triforce Quest

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Peredur

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Hi everyone!I’ve developed a complete design document for a major Ocarina of Time expansion called 'The Oath of the Sacred Realm'.I am currently looking for talented coders and modders (especially those familiar with Ship of Harkinian or C-based modding) to help bring this vision to life. While I handle the Game Design, Narrative, and Scripting, I lack the technical coding skills to implement it alone.The project aims to create the 'Golden Timeline' including: The Playable Triforce Quest: A series of trials (Power, Wisdom, Courage) to secure the Triforce, fulfilling the ultimate 1998 fan fantasy. Veteran Gameplay: New mechanics for Young Link, including a 'Perfect Dodge' (Veteran’s Instinct) and proper Hylian Shield mastery. Metagame Innovation: A narrative-driven removal of the Z-Targeting system at the very end to mirror Link's loss of Navi.I have prepared a full dossier with technical layouts, scripts, and mechanics in both English and French.Full Project Files (PDF): https://drive.google.com/drive/folders/1m0QWgibSOkLJ-0Xfg0D4b7jp4YER9v0J?usp=sharingIf you are a developer interested in building a high-quality, lore-friendly expansion for OOT, please reach out! I'd love to discuss how we can make this happen
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I wish you the best of luck but please, do not use ai on this man, let your passion and creativity reign free
 
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I am currently looking for talented coders and modders (especially those familiar with Ship of Harkinian or C-based modding) to help bring this vision to life.
I don't think I've ever heard of a single occasion where "talented coders and modders" have leapt at the opportunity to work on someone else's design doc. At least, not for free.

I lack the technical coding skills to implement it alone.
If you're determined to see this through, then you'd best acquire those skills.
 
this dude entered my zelda64 modding discord pitching the same thing. pretty much most people all said the same thing: learn to do everything yourself, make a proof of concept, and ask for support once there's substantial development made.

seeking out several different communities trying to get someone on this is the wrong way to go about it and makes you look like a fool. additionally, using ai art for something like this, at least conceptually, doesn't really sell people on your "vision" when your vision is at the whim of whatever shit the image generator decides to throw in, in my opinion.

please feel free to use my discord for learning how to develop such a hack yourself and support will likely follow.
 
I don't think I've ever heard of a single occasion where "talented coders and modders" have leapt at the opportunity to work on someone else's design doc. At least, not for free.

If you're determined to see this through, then you'd best acquire those skills.
I sit somewhere in the middle on this. You should have the skills to do work yourself and you should definitely have something to show, either a demo of the early stages of the game or a demo of custom mechanics or similar you've created for the game, or a past history of modding that particular game to point to, not only to prove that you have the skills to contribute to a project like this and not just relying on other people to do all the work for you, but also simply to attract people to work on it with you. If you don't have that, then it's probably not going to go anywhere.

Nothing wrong with a team effort though as long as you are actually contributing to that team.
 
I wish you the best of luck but please, do not use ai on this man, let your passion and creativity reign free
I'm ok with using AI written code provided it works as intended but the creative side like artwork, story, characters, game mechanics and so on should be created by real people.
 
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Was going to offer my skills because it sounds like fun, but I'm noticing OP is 17.
Nah, don't like working with young people, they lack seriousness and commitment... talking by my own experiences doing "teamwork" in past projects.

If you're serious though, do not be discouraged, learn by yourself and don't let the "ai bad" kids tell you otherwise. It's great at explaining technical stuff that you might find along the way, just don't forget or expect AI to do all the work for you, you have to put not only your will, but your actual effort and problem solving skills on the matter.

AI can be a delightful tool to expand your technical knowledge, it's not a magical genie (at least I don't see it like it yet)... you could start with Godot or Python, later move on to C++, and eventually to C.

By the way... wrong forum.
 
Last edited by JuanMena,
Thank you all for your feedback and advice. I probably didn't express myself clearly in my first message, but even though I don't yet have a firm grasp of the basics, I'm learning and trying to code this extension myself. I thought that getting help from someone more experienced and skilled in programming would be a great help and I would learn a lot.

Thanks again for replying to my message; it's wonderful to see that my story has generated so much interest.
 
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