Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (04/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
  • Like
Reactions: Blythe93
Just keep in mind that nand flash performs better when hot. It's only the controller that may need a heatsink to avoid thermal throttling on sustained workloads (like big file transfers).

NVMe SSD's can actually run slower if nand is cooled too much

  • Optimal Write Efficiency: NAND flash memory writes data by moving electrons through a layer, and higher temperatures improve this process, reducing the voltage required to set/erase cells, which can slightly reduce wear during write cycles.
  • Lower Error Rates: Writing to flash cells at temperatures below 25°C can actually lead to earlier, more frequent errors in data retention compared to writing at higher temperatures (e.g., up to 85°C).
  • Performance: A warmer NAND chip (around 45-50°C is often considered optimal, though higher is fine) performs more reliably than a cold one, preventing issues that arise from excessive cold during write tasks.
 
Last edited by iguanoPT,
Interesting article here about whether jailbreaking a PS5 is worth doing as it more or let's cut's one off a crucial aspect of console gaming namely the online aspect! Article is also a tad skewed as it implies SWRR is needed and fails to mention firmwares upto 10.01 are already jailbroken without using SWRR or other Unicorn games... Maybe he needs to rewrite this article...!! But then again do we care?

https://www.autoevolution.com/news/...in-a-live-service-dominated-world-263552.html

Screenshot 2026-03-06 at 08.38.34.png
 
Interesting article here about whether jailbreaking a PS5 is worth doing as it more or let's cut's one off a crucial aspect of console gaming namely the online aspect! Article is also a tad skewed as it implies SWRR is needed and fails to mention firmwares upto 10.01 are already jailbroken without using SWRR or other Unicorn games... Maybe he needs to rewrite this article...!! But then again do we care?

https://www.autoevolution.com/news/...in-a-live-service-dominated-world-263552.html

View attachment 560605
It seems like the author just got into jailbreaking scene. :D
 
  • Haha
Reactions: solitaire4eva
Interesting article here about whether jailbreaking a PS5 is worth doing as it more or let's cut's one off a crucial aspect of console gaming namely the online aspect! Article is also a tad skewed as it implies SWRR is needed and fails to mention firmwares upto 10.01 are already jailbroken without using SWRR or other Unicorn games... Maybe he needs to rewrite this article...!! But then again do we care?

https://www.autoevolution.com/news/...in-a-live-service-dominated-world-263552.html

View attachment 560605


yes, totally. Avoid to pay anything that isn't physic format. Or, take the Microshit way, straight into oblivion.
Avoid to pay anything that is 100% online. Avoid all that shit.
 
As promised, here's how I switched to Y2JB Autoloader from UMTX2 webkit exploit on my PS5, firmware 5.00. Hopefully, it'll be useful for someone. If you're on a higher firmware, you might be able to do the same thing except for the initial jailbreak method which might be different. Also note that there's an easier way to get Y2JB up and running and it's by restoring a backup which, sadly, removes all of you games, save data, profiles and all that stuff. At some point during the switch my saved games and trophies got removed so make sure to make backups before proceeding (make sure that your account is activated, offline or online, and backup your saves the official way; not sure about trophies, though).

DISCLAIMER: I am not responsible for any issues that may occur if you damage your console setup, lose save data or encounter other problems while following this guide. I created this guide because I couldn’t find a clear written guide or video that demonstrates how to install Y2JB Autoloader + ShadowMount + Backpork together. I did my best to document everything I did during the process, but it’s possible that I may have missed a step or two (hopefully not). If you notice anything that should be corrected or improved, feel free to let me know.

Please don’t follow this guide blindly if you’re unsure about what you’re doing. I highly recommend watching the videos by Modded Warfare and taking notes along the way. It can be a bit tricky to piece everything together but the learning process can be rewarding in its own way.


Anyway, in my case I've used Zeco's UMTX2 webkit exploit site which has the latest etaHEN v2.5B payload. This was the primary DNS that I was using: 62.210.38.117 (allowed me to get to the exploit page via User's Guide). At that time idlesauce's webkit exploit had etaHEN v2.4B payload and it didn't work properly on my console for some reason. Could be related to the WiFi issues I was having at that time, maybe the website didn't cache properly.

Once my console was jailbroken, I've sent the np-fake-signin-ps5.elf (get it here) with the NetCat GUI v1.3 (grabbed from the decription in one of the Modded Warfare videos) in order to activate my account offline as it will be required by Y2JB Autoloader later sometime.

I've updated kstuff to the latest v1.6.7 which is required by ShadowMount+. The easiest way to do so while you still have a valid Internet connection is to go to Debug Settings > Settings > Kstuff Menu > Replace kstuff with the latest Kstuff via Github. Check this video for more info.

I've used FileZilla in order to copy some files to the console. Adjust the guide accordingly if you're using another app.

Once done, I've rebooted the console and run the webkit exploit again in order to jailbreak the console.

USB setup:
  • Format the USB drive as exFAT and copy the following files to it:
    • YouTube app (Got it from Modded Warfare, not sure if I can link to it here.)
    • latest PS5 Xplorer from here.
    • latest download0.dat from here.
    • latest appinfo_editor.py script from here. (Required for blocking the YouTube app updates, it sets the version number to 99.999.999 which fools the PS servers into thinking that a newer version is already on the console. WARNING: It can lead to the database corruption so make sure to make a backup of your saves and everything else you care about.)
    • latest y2jb_update.zip from here.
      • Before copying it to the USB drive, I suggest editing the autoload.txt and placing whichever payloads you want to load. In my case, I needed etaHEN-2.5B.bin, shadowmountplus.elf and ps5-backpork.elf and this is the order in autoload.txt that worked well in my case:

        Code:
        shadowmountplus.elf
        !1000
        ps5-backpork.elf
        !1000
        etaHEN-2.5B.bin

        !1000 = Wait 1000ms before launching the next payload. Loading a payload too soon sometimes lead to KP in my use cases so feel free to experiment, loading etaHEN the last resulted in less KPs for me at least.
      • Once done, ZIP the whole thing and name it y2jb_update.zip before you copy it to the root of the USB drive.
    • Copy the ps5_autoloader folder to the root of the USB folder as well just so that you can copy it later to the internal HDD when the time is right.
Your USB setup should look like this now:

Code:
ps5_autoloader/autoload.txt
ps5_autoloader/etaHEN-2.5B.bin
ps5_autoloader/ps5-backpork.elf
ps5_autoloader/shadowmountplus.elf
y2jb_update.zip
download0.dat
appinfo_editor.py
UP4381-PPSA01650_00-YOUTUBESIEA00000.pkg <- YouTube app.
PS5_LAPY20011_v1.04.pkg <- PS5 Xplorer

After that, I've mostly followed the instructions from these two [1][2] Modded Warfare's videos on how to install Y2JB Autoloader.
Here's the summary of those two videos (make sure to check those two videos before attempting the following steps as I might have missed a step or two):
  • Install the YouTube and PS5 Xplorer app if you don't have them already.
  • You need to setup the Internet connection so that YouTube app doesn't get updated. Simply set the primary DNS to 127.0.0.2. After that, make sure that you have a valid IP address so that you can send some files via FTP server. In my case, I've already had etaHEN payload running, so I've used port 1337.
  • Run the YouTube app for the first time so that some specific folders get created on the internal storage. Keep it running for now, don't close it yet.
  • On PC, run FileZilla or similar app and connect to the console on port 1337. Go to mnt/sandbox/ and there should be PPSA01650_00 folder. If it's there, open it and select download0 folder and, if using FileZilla, right-click on it and select File Permissions. Next you need to set its numeric value to 777 and Recurse into subdirectories, Apply to all files and directories and click OK. After that, go into cache/splash_screen/aHR0cHM6Ly93d3cueW91dHViZS5jb20vdHY= and, once there remove all of the files except for the bXVzaWM folder.
  • Now you need to copy new set of files from this repository i.e. go to Code > Download ZIP, extract it and go into download0/cache/splash_screen/aHR0cHM6Ly93d3cueW91dHViZS5jb20vdHY=.
  • Before you copy the files, you can remove the ps5_autoloader folder and copy the one from the USB drive with your desired payloads and autoload.txt. Once done, copy the files to the console via FTP and while in FileZilla right-click on splash.html and go to File Permissions and enter 444. You only need to do this with the splash.html file, nothing else. (Info: I'm not sure how to update these files later sometime but since Y2JB Autoloader check on USB drive first, HDD second and splash_screen folder third, all you have to do is keep the files on HDD up-to-date and, when updating, plug in the USB drive so that those get loaded during jailbreak instead of the HDD ones which you can update afterwards.)
  • Launch PS5 Xplorer and copy the download0.dat file from USB drive to user/download/PPSA01650 folder, overwritting the existing file.
The following steps are optional but useful to prevent accidental YouTube app updates:
  • While in PS5 Xplorer, go to system_data/priv/mms and copy the appinfo.db file to the USB drive. Close the PS5 Xplorer and unplug the USB drive from your PS5.
  • Once you're back on PC, open the root of the USB drive where you appinfo.db file is located. While holding the Shift button, right-click and select the Open in Terminal option. Type: python appinfo_editor.py and run it. If successful, you should have appinfo.db and appinfo.org.db (this is the original file). WARNING, once again: Modifying the appinfo.db can potentially lead to database corruption if done incorrectly, resulting in loss of apps and save data.
  • Plug the USB drive back into the console and run PS5 Xplorer. Copy the new appinfo.db file to system_data/priv/mms, overwritting the existing. Once done, close PS5 Xplorer and reboot.
  • If everything's went well, if you press the Options button above YouTube app and select Information, it should say Version 99.999.999.Congrats, now your YouTube app updates are blocked!
  • While you still have the USB drive plugged in, run the YouTube app and, if successful, it should auto-close and have its default YouTube icon changed to the Y2JB Autoloader's one.

  • By now, you should have a fully working Y2JB Autoloader + ShadowMount+ + Backpork running on your console. All you need to do now is to copy the ps5_autoloader files from the USB to the /data/ps5_autoloader so that next you reboot and re-run the Y2JB Autoloader without USB drive inserted, it'll use the files from the internal HDD.

Creating the FFPKG files with fakelibs:

I'll use Astro Bot as an example in this guide.

In order to create a working Astro Bot FFPKG file, you need the dump (i.e. version of the game in extracted format with folders and files), and the backport files for your firmware (4.03 is the lowest one publicly available which works well on my 5.00 console).
For creating FFPKG files, I've used dump2ufs-gui. In case you can't find backport files for the game you want to make a FFPKG of, try PS5 Backpork Kitchen. ShadowMount+ expects FFPKGs created with fragment size set to 4096, while dump2ufs-gui sets that value automatically (in my case it was set to 2048) so just keep that in mind if the game doesn't show up once you copy it over. From what I can see, there's no way to change the fragment size in dump2ufs-gui, but you can use dump2ufs instead.

dump2ufs-gui accepts extracted game as input so you'll need to extract the game files first if you haven't dumped the game yourself. For example, Astro Bot is being distributed as 30-40GB ZIP archive which, when extracted takes around 148GB of space. Once you extract the dump, make sure to copy over the backport files, overwriting the existing files. Once done, send that folder to the dump2ufs-gui and create a FFPKG file. The bigger the dump size, the more time and space it'll take. Astro Bot FFPKG file was around 165 GB in size in the end.

Now all you have to do is copy the file to the internal storage for example. I've placed my FFPKG file in data/etaHEN/games folder. Once done, the game should appear on home screen. If not, reboot and let ShadowMount+ do its thing. If successful, it shouldn't take long for the game to appear. In my case, the game wasn't showing up on my console because the FFPKG file that I've created with dump2ufs-gui had fragment size set to 2048 while ShadowMount+ by default expects 4096. Therefore, by setting the lvd_ufs_sector_size=2048 the game in ShadowMount+ config.ini file the game finally installed and showed up properly.

Well, that's it, I guess. Have a nice day!
 
For those talking earlier about m.2 enclosures, if you have a smaller 2230 or 2242 like I do, stay clear of those tiny enclosures like the one I showed earlier.

It very quickly went over 75c when using NTFS, using exFAT wasn't as bad, but it still hit 70c (speed is lower on exfat in windows, so lower temp).

I was skeptical because of the size, but it advertised max of 50-60c range, nvme's start to degrade if used at 70c for long periods, had to use extra heatsinks I had to stick on it which dropped temps by 10c but it's jank and sucks, so I'm getting a mini enclosure with a fan next.

Big passive ones work well though so long as they have decent chunks of metal like my rog arion. They sell third-party clone versions which I assume would probably perform similarly depending on build quality.

And they've got rgb for extra performance.
 
As promised, here's how I switched to Y2JB Autoloader from UMTX2 webkit exploit on my PS5, firmware 5.00. Hopefully, it'll be useful for someone. If you're on a higher firmware, you might be able to do the same thing except for the initial jailbreak method which might be different. Also note that there's an easier way to get Y2JB up and running and it's by restoring a backup which, sadly, removes all of you games, save data, profiles and all that stuff. At some point during the switch my saved games and trophies got removed so make sure to make backups before proceeding (make sure that your account is activated, offline or online, and backup your saves the official way; not sure about trophies, though).

DISCLAIMER: I am not responsible for any issues that may occur if you damage your console setup, lose save data or encounter other problems while following this guide. I created this guide because I couldn’t find a clear written guide or video that demonstrates how to install Y2JB Autoloader + ShadowMount + Backpork together. I did my best to document everything I did during the process, but it’s possible that I may have missed a step or two (hopefully not). If you notice anything that should be corrected or improved, feel free to let me know.

Please don’t follow this guide blindly if you’re unsure about what you’re doing. I highly recommend watching the videos by Modded Warfare and taking notes along the way. It can be a bit tricky to piece everything together but the learning process can be rewarding in its own way.


Anyway, in my case I've used Zeco's UMTX2 webkit exploit site which has the latest etaHEN v2.5B payload. This was the primary DNS that I was using: 62.210.38.117 (allowed me to get to the exploit page via User's Guide). At that time idlesauce's webkit exploit had etaHEN v2.4B payload and it didn't work properly on my console for some reason. Could be related to the WiFi issues I was having at that time, maybe the website didn't cache properly.

Once my console was jailbroken, I've sent the np-fake-signin-ps5.elf (get it here) with the NetCat GUI v1.3 (grabbed from the decription in one of the Modded Warfare videos) in order to activate my account offline as it will be required by Y2JB Autoloader later sometime.

I've updated kstuff to the latest v1.6.7 which is required by ShadowMount+. The easiest way to do so while you still have a valid Internet connection is to go to Debug Settings > Settings > Kstuff Menu > Replace kstuff with the latest Kstuff via Github. Check this video for more info.

I've used FileZilla in order to copy some files to the console. Adjust the guide accordingly if you're using another app.

Once done, I've rebooted the console and run the webkit exploit again in order to jailbreak the console.

USB setup:
  • Format the USB drive as exFAT and copy the following files to it:
    • YouTube app (Got it from Modded Warfare, not sure if I can link to it here.)
    • latest PS5 Xplorer from here.
    • latest download0.dat from here.
    • latest appinfo_editor.py script from here. (Required for blocking the YouTube app updates, it sets the version number to 99.999.999 which fools the PS servers into thinking that a newer version is already on the console. WARNING: It can lead to the database corruption so make sure to make a backup of your saves and everything else you care about.)
    • latest y2jb_update.zip from here.
      • Before copying it to the USB drive, I suggest editing the autoload.txt and placing whichever payloads you want to load. In my case, I needed etaHEN-2.5B.bin, shadowmountplus.elf and ps5-backpork.elf and this is the order in autoload.txt that worked well in my case:

        Code:
        shadowmountplus.elf
        !1000
        ps5-backpork.elf
        !1000
        etaHEN-2.5B.bin

        !1000 = Wait 1000ms before launching the next payload. Loading a payload too soon sometimes lead to KP in my use cases so feel free to experiment, loading etaHEN the last resulted in less KPs for me at least.
      • Once done, ZIP the whole thing and name it y2jb_update.zip before you copy it to the root of the USB drive.
    • Copy the ps5_autoloader folder to the root of the USB folder as well just so that you can copy it later to the internal HDD when the time is right.
Your USB setup should look like this now:

Code:
ps5_autoloader/autoload.txt
ps5_autoloader/etaHEN-2.5B.bin
ps5_autoloader/ps5-backpork.elf
ps5_autoloader/shadowmountplus.elf
y2jb_update.zip
download0.dat
appinfo_editor.py
UP4381-PPSA01650_00-YOUTUBESIEA00000.pkg <- YouTube app.
PS5_LAPY20011_v1.04.pkg <- PS5 Xplorer

After that, I've mostly followed the instructions from these two [1][2] Modded Warfare's videos on how to install Y2JB Autoloader.
Here's the summary of those two videos (make sure to check those two videos before attempting the following steps as I might have missed a step or two):
  • Install the YouTube and PS5 Xplorer app if you don't have them already.
  • You need to setup the Internet connection so that YouTube app doesn't get updated. Simply set the primary DNS to 127.0.0.2. After that, make sure that you have a valid IP address so that you can send some files via FTP server. In my case, I've already had etaHEN payload running, so I've used port 1337.
  • Run the YouTube app for the first time so that some specific folders get created on the internal storage. Keep it running for now, don't close it yet.
  • On PC, run FileZilla or similar app and connect to the console on port 1337. Go to mnt/sandbox/ and there should be PPSA01650_00 folder. If it's there, open it and select download0 folder and, if using FileZilla, right-click on it and select File Permissions. Next you need to set its numeric value to 777 and Recurse into subdirectories, Apply to all files and directories and click OK. After that, go into cache/splash_screen/aHR0cHM6Ly93d3cueW91dHViZS5jb20vdHY= and, once there remove all of the files except for the bXVzaWM folder.
  • Now you need to copy new set of files from this repository i.e. go to Code > Download ZIP, extract it and go into download0/cache/splash_screen/aHR0cHM6Ly93d3cueW91dHViZS5jb20vdHY=.
  • Before you copy the files, you can remove the ps5_autoloader folder and copy the one from the USB drive with your desired payloads and autoload.txt. Once done, copy the files to the console via FTP and while in FileZilla right-click on splash.html and go to File Permissions and enter 444. You only need to do this with the splash.html file, nothing else. (Info: I'm not sure how to update these files later sometime but since Y2JB Autoloader check on USB drive first, HDD second and splash_screen folder third, all you have to do is keep the files on HDD up-to-date and, when updating, plug in the USB drive so that those get loaded during jailbreak instead of the HDD ones which you can update afterwards.)
  • Launch PS5 Xplorer and copy the download0.dat file from USB drive to user/download/PPSA01650 folder, overwritting the existing file.
The following steps are optional but useful to prevent accidental YouTube app updates:
  • While in PS5 Xplorer, go to system_data/priv/mms and copy the appinfo.db file to the USB drive. Close the PS5 Xplorer and unplug the USB drive from your PS5.
  • Once you're back on PC, open the root of the USB drive where you appinfo.db file is located. While holding the Shift button, right-click and select the Open in Terminal option. Type: python appinfo_editor.py and run it. If successful, you should have appinfo.db and appinfo.org.db (this is the original file). WARNING, once again: Modifying the appinfo.db can potentially lead to database corruption if done incorrectly, resulting in loss of apps and save data.
  • Plug the USB drive back into the console and run PS5 Xplorer. Copy the new appinfo.db file to system_data/priv/mms, overwritting the existing. Once done, close PS5 Xplorer and reboot.
  • If everything's went well, if you press the Options button above YouTube app and select Information, it should say Version 99.999.999.Congrats, now your YouTube app updates are blocked!
  • While you still have the USB drive plugged in, run the YouTube app and, if successful, it should auto-close and have its default YouTube icon changed to the Y2JB Autoloader's one.

  • By now, you should have a fully working Y2JB Autoloader + ShadowMount+ + Backpork running on your console. All you need to do now is to copy the ps5_autoloader files from the USB to the /data/ps5_autoloader so that next you reboot and re-run the Y2JB Autoloader without USB drive inserted, it'll use the files from the internal HDD.

Creating the FFPKG files with fakelibs:

I'll use Astro Bot as an example in this guide.

In order to create a working Astro Bot FFPKG file, you need the dump (i.e. version of the game in extracted format with folders and files), and the backport files for your firmware (4.03 is the lowest one publicly available which works well on my 5.00 console).
For creating FFPKG files, I've used dump2ufs-gui. In case you can't find backport files for the game you want to make a FFPKG of, try PS5 Backpork Kitchen. ShadowMount+ expects FFPKGs created with fragment size set to 4096, while dump2ufs-gui sets that value automatically (in my case it was set to 2048) so just keep that in mind if the game doesn't show up once you copy it over. From what I can see, there's no way to change the fragment size in dump2ufs-gui, but you can use dump2ufs instead.

dump2ufs-gui accepts extracted game as input so you'll need to extract the game files first if you haven't dumped the game yourself. For example, Astro Bot is being distributed as 30-40GB ZIP archive which, when extracted takes around 148GB of space. Once you extract the dump, make sure to copy over the backport files, overwriting the existing files. Once done, send that folder to the dump2ufs-gui and create a FFPKG file. The bigger the dump size, the more time and space it'll take. Astro Bot FFPKG file was around 165 GB in size in the end.

Now all you have to do is copy the file to the internal storage for example. I've placed my FFPKG file in data/etaHEN/games folder. Once done, the game should appear on home screen. If not, reboot and let ShadowMount+ do its thing. If successful, it shouldn't take long for the game to appear. In my case, the game wasn't showing up on my console because the FFPKG file that I've created with dump2ufs-gui had fragment size set to 2048 while ShadowMount+ by default expects 4096. Therefore, by setting the lvd_ufs_sector_size=2048 the game in ShadowMount+ config.ini file the game finally installed and showed up properly.

Well, that's it, I guess. Have a nice day!
Blooming heck! I’m gonna need a couple of whiskies first before I start reading this! 😂

Have to say, on first glance….

IMG_8291.gif
 
Interesting article here about whether jailbreaking a PS5 is worth doing as it more or let's cut's one off a crucial aspect of console gaming namely the online aspect! Article is also a tad skewed as it implies SWRR is needed and fails to mention firmwares upto 10.01 are already jailbroken without using SWRR or other Unicorn games... Maybe he needs to rewrite this article...!! But then again do we care?

https://www.autoevolution.com/news/...in-a-live-service-dominated-world-263552.html

View attachment 560605
Paid lackey. Doesn't realize we the people don't want their live service bullshit. That's the reason their bullshit industry is failing.
Post automatically merged:

As promised, here's how I switched to Y2JB Autoloader from UMTX2 webkit exploit on my PS5, firmware 5.00. Hopefully, it'll be useful for someone. If you're on a higher firmware, you might be able to do the same thing except for the initial jailbreak method which might be different. Also note that there's an easier way to get Y2JB up and running and it's by restoring a backup which, sadly, removes all of you games, save data, profiles and all that stuff. At some point during the switch my saved games and trophies got removed so make sure to make backups before proceeding (make sure that your account is activated, offline or online, and backup your saves the official way; not sure about trophies, though).

DISCLAIMER: I am not responsible for any issues that may occur if you damage your console setup, lose save data or encounter other problems while following this guide. I created this guide because I couldn’t find a clear written guide or video that demonstrates how to install Y2JB Autoloader + ShadowMount + Backpork together. I did my best to document everything I did during the process, but it’s possible that I may have missed a step or two (hopefully not). If you notice anything that should be corrected or improved, feel free to let me know.

Please don’t follow this guide blindly if you’re unsure about what you’re doing. I highly recommend watching the videos by Modded Warfare and taking notes along the way. It can be a bit tricky to piece everything together but the learning process can be rewarding in its own way.


Anyway, in my case I've used Zeco's UMTX2 webkit exploit site which has the latest etaHEN v2.5B payload. This was the primary DNS that I was using: 62.210.38.117 (allowed me to get to the exploit page via User's Guide). At that time idlesauce's webkit exploit had etaHEN v2.4B payload and it didn't work properly on my console for some reason. Could be related to the WiFi issues I was having at that time, maybe the website didn't cache properly.

Once my console was jailbroken, I've sent the np-fake-signin-ps5.elf (get it here) with the NetCat GUI v1.3 (grabbed from the decription in one of the Modded Warfare videos) in order to activate my account offline as it will be required by Y2JB Autoloader later sometime.

I've updated kstuff to the latest v1.6.7 which is required by ShadowMount+. The easiest way to do so while you still have a valid Internet connection is to go to Debug Settings > Settings > Kstuff Menu > Replace kstuff with the latest Kstuff via Github. Check this video for more info.

I've used FileZilla in order to copy some files to the console. Adjust the guide accordingly if you're using another app.

Once done, I've rebooted the console and run the webkit exploit again in order to jailbreak the console.

USB setup:
  • Format the USB drive as exFAT and copy the following files to it:
    • YouTube app (Got it from Modded Warfare, not sure if I can link to it here.)
    • latest PS5 Xplorer from here.
    • latest download0.dat from here.
    • latest appinfo_editor.py script from here. (Required for blocking the YouTube app updates, it sets the version number to 99.999.999 which fools the PS servers into thinking that a newer version is already on the console. WARNING: It can lead to the database corruption so make sure to make a backup of your saves and everything else you care about.)
    • latest y2jb_update.zip from here.
      • Before copying it to the USB drive, I suggest editing the autoload.txt and placing whichever payloads you want to load. In my case, I needed etaHEN-2.5B.bin, shadowmountplus.elf and ps5-backpork.elf and this is the order in autoload.txt that worked well in my case:

        Code:
        shadowmountplus.elf
        !1000
        ps5-backpork.elf
        !1000
        etaHEN-2.5B.bin

        !1000 = Wait 1000ms before launching the next payload. Loading a payload too soon sometimes lead to KP in my use cases so feel free to experiment, loading etaHEN the last resulted in less KPs for me at least.
      • Once done, ZIP the whole thing and name it y2jb_update.zip before you copy it to the root of the USB drive.
    • Copy the ps5_autoloader folder to the root of the USB folder as well just so that you can copy it later to the internal HDD when the time is right.
Your USB setup should look like this now:

Code:
ps5_autoloader/autoload.txt
ps5_autoloader/etaHEN-2.5B.bin
ps5_autoloader/ps5-backpork.elf
ps5_autoloader/shadowmountplus.elf
y2jb_update.zip
download0.dat
appinfo_editor.py
UP4381-PPSA01650_00-YOUTUBESIEA00000.pkg <- YouTube app.
PS5_LAPY20011_v1.04.pkg <- PS5 Xplorer

After that, I've mostly followed the instructions from these two [1][2] Modded Warfare's videos on how to install Y2JB Autoloader.
Here's the summary of those two videos (make sure to check those two videos before attempting the following steps as I might have missed a step or two):
  • Install the YouTube and PS5 Xplorer app if you don't have them already.
  • You need to setup the Internet connection so that YouTube app doesn't get updated. Simply set the primary DNS to 127.0.0.2. After that, make sure that you have a valid IP address so that you can send some files via FTP server. In my case, I've already had etaHEN payload running, so I've used port 1337.
  • Run the YouTube app for the first time so that some specific folders get created on the internal storage. Keep it running for now, don't close it yet.
  • On PC, run FileZilla or similar app and connect to the console on port 1337. Go to mnt/sandbox/ and there should be PPSA01650_00 folder. If it's there, open it and select download0 folder and, if using FileZilla, right-click on it and select File Permissions. Next you need to set its numeric value to 777 and Recurse into subdirectories, Apply to all files and directories and click OK. After that, go into cache/splash_screen/aHR0cHM6Ly93d3cueW91dHViZS5jb20vdHY= and, once there remove all of the files except for the bXVzaWM folder.
  • Now you need to copy new set of files from this repository i.e. go to Code > Download ZIP, extract it and go into download0/cache/splash_screen/aHR0cHM6Ly93d3cueW91dHViZS5jb20vdHY=.
  • Before you copy the files, you can remove the ps5_autoloader folder and copy the one from the USB drive with your desired payloads and autoload.txt. Once done, copy the files to the console via FTP and while in FileZilla right-click on splash.html and go to File Permissions and enter 444. You only need to do this with the splash.html file, nothing else. (Info: I'm not sure how to update these files later sometime but since Y2JB Autoloader check on USB drive first, HDD second and splash_screen folder third, all you have to do is keep the files on HDD up-to-date and, when updating, plug in the USB drive so that those get loaded during jailbreak instead of the HDD ones which you can update afterwards.)
  • Launch PS5 Xplorer and copy the download0.dat file from USB drive to user/download/PPSA01650 folder, overwritting the existing file.
The following steps are optional but useful to prevent accidental YouTube app updates:
  • While in PS5 Xplorer, go to system_data/priv/mms and copy the appinfo.db file to the USB drive. Close the PS5 Xplorer and unplug the USB drive from your PS5.
  • Once you're back on PC, open the root of the USB drive where you appinfo.db file is located. While holding the Shift button, right-click and select the Open in Terminal option. Type: python appinfo_editor.py and run it. If successful, you should have appinfo.db and appinfo.org.db (this is the original file). WARNING, once again: Modifying the appinfo.db can potentially lead to database corruption if done incorrectly, resulting in loss of apps and save data.
  • Plug the USB drive back into the console and run PS5 Xplorer. Copy the new appinfo.db file to system_data/priv/mms, overwritting the existing. Once done, close PS5 Xplorer and reboot.
  • If everything's went well, if you press the Options button above YouTube app and select Information, it should say Version 99.999.999.Congrats, now your YouTube app updates are blocked!
  • While you still have the USB drive plugged in, run the YouTube app and, if successful, it should auto-close and have its default YouTube icon changed to the Y2JB Autoloader's one.

  • By now, you should have a fully working Y2JB Autoloader + ShadowMount+ + Backpork running on your console. All you need to do now is to copy the ps5_autoloader files from the USB to the /data/ps5_autoloader so that next you reboot and re-run the Y2JB Autoloader without USB drive inserted, it'll use the files from the internal HDD.

Creating the FFPKG files with fakelibs:

I'll use Astro Bot as an example in this guide.

In order to create a working Astro Bot FFPKG file, you need the dump (i.e. version of the game in extracted format with folders and files), and the backport files for your firmware (4.03 is the lowest one publicly available which works well on my 5.00 console).
For creating FFPKG files, I've used dump2ufs-gui. In case you can't find backport files for the game you want to make a FFPKG of, try PS5 Backpork Kitchen. ShadowMount+ expects FFPKGs created with fragment size set to 4096, while dump2ufs-gui sets that value automatically (in my case it was set to 2048) so just keep that in mind if the game doesn't show up once you copy it over. From what I can see, there's no way to change the fragment size in dump2ufs-gui, but you can use dump2ufs instead.

dump2ufs-gui accepts extracted game as input so you'll need to extract the game files first if you haven't dumped the game yourself. For example, Astro Bot is being distributed as 30-40GB ZIP archive which, when extracted takes around 148GB of space. Once you extract the dump, make sure to copy over the backport files, overwriting the existing files. Once done, send that folder to the dump2ufs-gui and create a FFPKG file. The bigger the dump size, the more time and space it'll take. Astro Bot FFPKG file was around 165 GB in size in the end.

Now all you have to do is copy the file to the internal storage for example. I've placed my FFPKG file in data/etaHEN/games folder. Once done, the game should appear on home screen. If not, reboot and let ShadowMount+ do its thing. If successful, it shouldn't take long for the game to appear. In my case, the game wasn't showing up on my console because the FFPKG file that I've created with dump2ufs-gui had fragment size set to 2048 while ShadowMount+ by default expects 4096. Therefore, by setting the lvd_ufs_sector_size=2048 the game in ShadowMount+ config.ini file the game finally installed and showed up properly.

Well, that's it, I guess. Have a nice day!
Thanks for the effort, I'll have to look into this later when I decide to update.
 
Looks like Linux is coming to ps5 with hypervisor defeated

That’s huge news 🤩

Note that no firmware version is stated, so I wonder if it’s 4.5X or 6.XX as hinted at for Linux in the past.

.. or… perhaps it’s higher. Only one man knows.
 
Last edited by KiiWii,
That’s huge news 🤩

Note that no firmware version is stated, so I wonder if it’s 4.5X or 6.XX as hinted at for Linux in the past.

.. or… perhaps it’s higher. Only one man knows.
jj that's a big news, could give more information like for which FW will support be close etc..

As far as I know it could easily be on FW 12.xx because the developers have a private HV exploit for the latest FW too, of course we know that they probably won't release HV or will only release it for 1-4.xx or 1-7.xx ... Without HV, Linux is supposedly more difficult to implement but it is theoretically possible up to FW 6.xx as you write :)
 
OMG
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That’s huge news 🤩

Note that no firmware version is stated, so I wonder if it’s 4.5X or 6.XX as hinted at for Linux in the past.

.. or… perhaps it’s higher. Only one man knows.
That’s huge news 🤩

Note that no firmware version is stated, so I wonder if it’s 4.5X or 6.XX as hinted at for Linux in the past.

.. or… perhaps it’s higher. Only one man knows.


"ETA before GTA 6.This only works with a full chain exploit like https://github.com/PS5Dev/Byepervisor…, thus only available on older FWs."

He stated...
 

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