Homebrew [RELEASE] Magic Draw - Super powerful drawing app for 3DS

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natsune

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Multi-functional drawing app.
https://github.com/natsuneco/magic-draw

Features
  • Canvas support up to 1024x1024px
  • Brush, Eraser, Fill tools
  • Various brush types
  • 4 layer functionality
  • Blend modes
  • Save/Load
  • PNG export
  • ...and more

Known Issues
  • It probably won't work on the old3DS due to memory capacity issues!! (I plan to support it in the future) -> tested and working
  • Saving/Loading/Previewing can be very slow on large canvases (It can take several minutes on large canvases) ->fixed
  • Performance is slow on large canvases (Hiding unused layers may improve it somewhat)

Installation
Install it from the QR code below or GitHub Releases.
I'll add it to Universal Updater soon.
Now available on Universal Updater!!
1772805320707.png


Would love to see your drawings ;)
 
Last edited by natsune,
Pretty cool! I'm no artist but it was a pretty good way to test the accuracy of my stylus on Azahar for Android
 
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Now this is an awesome App. I love drawing!

I've used the -also homebrew app Colors!- and loved it.

Will try this one asap.

Thanks a lot for sharing it!
 
Now this is an awesome App. I love drawing!

I've used the -also homebrew app Colors!- and loved it.

Will try this one asap.

Thanks a lot for sharing it!
Thanks! Please give it a try!
Post automatically merged:

v2.0.0 is here!!
The problem of extremely slow Save, Load, and Preview has been fixed!
Saving a 1024x1024 canvas, which used to take several minutes, has been reduced to a few second🏎
 
Last edited by natsune,
Thanks! Please give it a try!
Post automatically merged:

v2.0.0 is here!!
The problem of extremely slow Save, Load, and Preview has been fixed!
Saving a 1024x1024 canvas, which used to take several minutes, has been reduced to a few second🏎
16x16 images don't work
 
16x16 images don't work
Thanks for reporting the bug. I hadn't noticed it myself.

Honestly, it looks really weird. It doesn't reproduce on emulators like Citra.

I've created an issue on Github to identify and fix the cause. Once the official release with the fix is ready, I'll report it here in the thread too.
 
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When will it be O3DS compatible?

I really want to get it working for the Old3DS as soon as possible, but honestly, I only have a New3DS so I can't test it myself.

It should probably work as it is, so it would be a huge help if someone could test it for me. Just a heads up, it'll likely freeze on larger canvases because it'll probably run out of memory.
 
Thanks for reporting the bug. I hadn't noticed it myself.

Honestly, it looks really weird. It doesn't reproduce on emulators like Citra.

I've created an issue on Github to identify and fix the cause. Once the official release with the fix is ready, I'll report it here in the thread too.
I checked, images smaller than 33x33 don't load (crash).
Edit: The software also works on the old 3ds (except for images smaller than 33x33) 😃
 
Last edited by SimsCrafterZ,
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I really want to get it working for the Old3DS as soon as possible, but honestly, I only have a New3DS so I can't test it myself.

It should probably work as it is, so it would be a huge help if someone could test it for me. Just a heads up, it'll likely freeze on larger canvases because it'll probably run out of memory.
You can recruit the testers, tho.
 
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