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Hi folks!
To give you the full story here, I'm using Claude to port Monster Hunter Generations Ultimate to other platforms. It's mine and my friend's favourite Monster Hunter game, and he didn't want to get his Switch out to play it again. Given how good AI is I figured I'd try to make a port, and it's pretty solid already. Saving works fine, multiplayer on a local network functions, and I've gone through village 1 star with no bugs, so my focus is shifting a little to the kind of quality of life I'd like to see in the game. It's an interesting area for Monster Hunter in particular so I figured I'd open the floor up to others who have played a bunch.
What do you think would be good quality of life improvements for Gen U that don't necessarily ruin the larger spirit of the game? It's a game with a very particular balance, so I'm curious for opinions.
Things I already have that are to my personal taste:
No current plans to release this at the time of writing. It's about as vibe coded as you can get, and though I did give it a fair number of rules around licencing and the like when using other open source projects, it's something I'd want to better look into and understand before thinking about putting it out there. Not especially interested in the great AI debate here, more what fans of Monster Hunter would deem to be positive additions to make the game more enjoyable, and maybe a step too far.
To give you the full story here, I'm using Claude to port Monster Hunter Generations Ultimate to other platforms. It's mine and my friend's favourite Monster Hunter game, and he didn't want to get his Switch out to play it again. Given how good AI is I figured I'd try to make a port, and it's pretty solid already. Saving works fine, multiplayer on a local network functions, and I've gone through village 1 star with no bugs, so my focus is shifting a little to the kind of quality of life I'd like to see in the game. It's an interesting area for Monster Hunter in particular so I figured I'd open the floor up to others who have played a bunch.
What do you think would be good quality of life improvements for Gen U that don't necessarily ruin the larger spirit of the game? It's a game with a very particular balance, so I'm curious for opinions.
Things I already have that are to my personal taste:
- Higher resolution rendering
- Different aspect ratios
- Increased framerate
- Infinite stamina + faster movement speed on gathering quests only
- Unbreakable tools
- Higher stacks for non-consumable items (could maybe be abused for more items via crafting but avoids frustration of running out of space on gathering runs)
- Quick warps and access to item box (including equipment) anywhere in the villages
- Map, quest objectives, and quick access to item and delivery box when on quests
- Delivery box is a little dubious in making egg quests easier... but nobody likes egg quests? Could make specific rules to disable delivery box shortcut on such quests though, unsure
No current plans to release this at the time of writing. It's about as vibe coded as you can get, and though I did give it a fair number of rules around licencing and the like when using other open source projects, it's something I'd want to better look into and understand before thinking about putting it out there. Not especially interested in the great AI debate here, more what fans of Monster Hunter would deem to be positive additions to make the game more enjoyable, and maybe a step too far.












