Tutorial  Updated

How to setup redNAND to fix system memory error 160-0103 (failing eMMC) without soldering

What is this for?



If you are encountering Error Code 160-0103 "There is a Problem with the system memory" or your Wii U is freezing at bootup or during Factory Reset it is likely that the eMMC Chip is failing.
This tutorial goes into fixing this Error 160-0103, by using the SD card in the front slot as replacement for the failing eMMC.
In this tutorial we will rebuild the MLC, which means it is empty, without your data. In the end I show how to salvage savegames from the failing eMMC.

As an alternative to redNAND you can now also use a USB HDD with USBMLC.

Please note there are other possible causes for the 160-0103 error (like a CBHC brick). Also there are other possible solutions to this problem. To see if this Tutorial is right for you, check out the Ultimate Wii U Troubleshooting Guide

1690709917882.png


What this will do


We will first install ISFShax, which is an early exploit that runs before the operating system loads. This allows us to patch the OS to redirects the reads and writes, that normally go to the eMMC, to a partition on the SD card. So you will need to have the SD card in the Wii U to use it, as that is now it's new internal memory.
In this tutorial we are only redirecting the MLC. If you plan to try some dangerous things in the future, you can still mess up your system SLC and SLCCMPT. If you want to use this for such experiments consider using full redNAND, where all 3 devices get redirected.

Update


28.01.2024 - Wii VC games (from he eShop or VC Injects) now works from the redNAND internal memory. Keep in mind that Wii VC is more picky about the SD card. So far Sandisk cards worked for me, but Samsung cards didn't. If the card is incompatible, it will hang on a black screen after the silver Wii logo.

Choosing an SD card


I highly recommend to use an SD card, which is designed to sustain lots of writes, like Sandisk Max Endurance or at least High Endurance or Samsung Endurance. The absolute minimum size is 8GB using, 1,5GB for the FAT32 partition and the rest for the MLC partition, but it is recommend for the the card should have at least 16GB, so you can have at least 8GB for the MLC partition. The Maximum size of SD you can use is 2TB.

Since the Wii U Discs suffering from Disc rot and also for convenience, you probably want to dump all your Game Discs and install the Games from these Dumps You find detailed instructions on how to do that here: https://wiiu.hacks.guide/#/dump-games (do it after you completed this guide)
Later in that guidel you will create a second partition, which replaces the Internal Memory. You won't be able to resize that partition, without rebuilding again, so you better size everythng properly the first time.
The first partition is where all the Homebrew goes to and also where the dumps of the Wii U games go to. So this partition needs to have at least enough space to store your largest Wii U game with some extra space. If you want to use a USB Loader with vWii, you can also store the (OG) Wii games on the FAT32 partition.
The second partition (the MLC partition, which you format initally with NTFS) is where you install all your Wii U games (eShop and dumped Disc games, updates, DLC, saves...) to, including the VC Injectes. Also 5GB are used up by the Wii U system.
Make sure the the SD card can fi both these partitions.

Installing ISFShax


For installing ISFShax follow this tutorial: https://gbatemp.net/threads/how-to-set-up-isfshax.642258 but skip the "Autoboot" part for now.

Optional: Backing up savegames


If your Wii U can still run Tiramisu or Aroma: https://wiiu.hacks.guide/#/ you can use SaveMii to back up your save games.
If it can't you then you probably already used UDPIH to install ISFShax. Launch the recovery again using UDPIH and then use the Dump SLC + MLC option. Your SD card needs to have at least 64GB for that (for a 32GB console). You then need to merge mlc.bin.part files in the right order and can then extract the savegames using wfs-extract.

You can also backup your saves after setting up redNAND, even if your old system isn't booting anymore, see this post for more details: https://gbatemp.net/threads/fixing-...ing-rednand-with-isfshax.642268/post-10417998

If you lost the password to your NNID and can't recover it because the email doesn't exist anymore, you can transfer it. This is only a last resort option. If you still have the email address, it would be better to use the "Forgot Password" option now, as you won't have it on the new system.
There is also the option to use a password reset option on the PC. For that you need to create a Nintendo Account and then link the NNID to it. When linking it will ask for the password and give a reset option using the email.

Keep in mind this transfer only works on the same console and only if you don't do a Factory Reset.
To transfer the NNID It's enough to copy the account.dat file over.
You can use ftpiiu everywhere to save it to the PC for now. Just copy the whole /storage_mlc/usr/save/system/act/ folder to the PC. In that folder you find one subfolder for each user and in that subfolder you find an account.dat (it's a plain text file, you can open it with notepad). The folders are numbered in the order the users were created.

On the new rebuild mlc the numbering will start again with 80000001. If the user with the NNID had a larger number just create new users on the new system until you reach that number. Then you can copy the account.dat back and reboot.
After that you should be able to access the eShop and download the games again.


Partitioning the SD card


On Windows you need to use a third party tool like Paragon Partition Manager Community Edition, Minitool Partition Wizard or easeus, on Linux you can use gparted.
You need to have two primary partitions on the card:
  1. FAT32 - (in gparted set lba flag). This is what the PC will see and all your homebrew goes
  2. NTFS - This partition will be the MLC replacement, it should have at least 8GB. (don't assign a drive letter)
Instead of NTFS you can also use exFAT. Shrink the existing FAT32 partition to make room and then create the NTFS partition after it. It's recommended to align the Partitions on 64MiB boundaries and use a multiple of 64MiB for the size. The MLC (NTFS) partition should be at least 8GB but other than that you can choose whatever sizes you like.

Configuring redNAND


Create a file minute/rednand.ini on the sdcard (you need to create the minute folder) with the following content:
INI:
[partitions]
slccmpt=false
slc=false
mlc=true

[scfm]
disable=true
allow_sys=false

[disable_encryption]
mlc=false

[sys_mount]
mlc=false
You can also just extract the rednand.ini from the attached rednand.zip.

Rebuilding the MLC


  1. Download all the mlc system titles for your region from NUS. This can be done conveniently with MLCRestorerDownloader by @Xpl0itU. To use the MLCRestoreDownloader, you need to extract it and then copy the otp.bin from the SD card to it's directory. Then start the Downloader and select mlc and then your consoles region.
    You will get the output/MLC/{region} directory, which contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB.
    If your console has an older firmware it might also be necessary to get the latest SLC titles.

  2. On the root of your SD card create a folder wafel_install. Then copy all 52 titles to the wafel_install folder, so it now contains the 52 subfolders, one for each title. If you want to reinstall / update SLC titles, you would also put them there.

  3. Put the wafel_setup_mlc.ipx on the SD card in /wiiu/ios_plugins.

  4. Select Patch (sd) and Boot ios redNAND in minute to start the setup of your fresh MLC.
    During the setup you won't see anything on the screen. You have to go by the power led.
    The power LED will flash blue, while it is installing the titles. (shouldn't take longer than 30 mins)
    if something goes wrong the LED will turn orange, but it will continue as long as it is blinking.
    The LED will become static once it finished. You can now power off the console.
    If the led is blinking red, something fatal happend. Ask for help.
    During the setup a short log gets written to the SD: wafel_setup_mlc.log.
    In the end it will enable the inital setup on the next boot.

  5. Check that the wafel_setup_mlc.ipx deleted itself from /wiiu/ios_plugins folder on the SD.

  6. Select Patch (sd) and Boot ios redNAND again. If everything worked, the initial setup should launch.

  7. Follow through with the initial setup.
  8. (Optional) delete the wafel_install folder to free up space

Setting up autoboot


To automatically boot into redNAND create the file sd:/minute/minute.ini with the following content:
INI:
[boot]
autoboot=2
autoboot_timeout=1

Installing minute to SLC (Optional)


If you haven't already installed minute (fw.img) to the SLC, you should do that now so In case the SD get's lost the Wii U displays at least the minute menu. Follow the "Installing Plugins to SLC" section from the ISFShax tutorial for that. You only need to install the fw.img and can skip the ios_plugins part as you probably don't want to to boot the eMMC anyway.


Credits


  • smealum and WulfyStylez for redNAND
  • @shinyquagsire23 for minute, stroopwafel
  • @rw-r-r_0644 for finding and implementing isfshax
  • @GaryOderNichts and @QuarkTheAwesome for their direct contributions and help to the mlc setup
  • @V10lator for implementing Quota support and some improvements
  • @Xpl0itU for MLCRestorerDownloader
  • @vgmoose for all the support and for the Wii U that replaced the one Idestroyed during early isfshax testing
  • @Maschell for his help and all other contributions to the Wii U scene
  • @Lazr1026 for testing and some fixes
  • hexkyz for the warmboot boot1 exploit which made all of this possible
  • Salt Team for the original minute CFW
  • dimok789, FIX94 and others for the iosuhax CFW
  • fail0verflow for mini
  • and all other contributors to the Wii U scene!
 

Attachments

Last edited by SDIO,
If you want to use the unlimit plugin, then you can't clone the existing MLMLC
I followed this guide, and got isfhax working.


I don't have rednand myself, but I like that plug-in option, so toggling on unlimit is just a matter of having the dl'ed plug-ins active from the menu correct? Do I need to do anything with SLC?
Thanks for your time, chad.
 
I think I've completed the tutorial, Wii U has been unbricked and I can even access my old Virtual Wii! There are so many pages of discussion on this subject so I apologize if this has been addressed already, but do I need to do the timed plug-in of the raspberry pi every time I turn the console on? Is there a way to remove the pi and just have the console boot normally now that I've done everything required with the SD card? Or did I miss a step?

Also, is it normal that when I plug the SD card back into my computer, one of the partitions cannot be accessed? Computer says it needs to be formatted so I can't add any more files to that partition.
 
Interestingly, while my Wii U games and saves didn't seem to survive, all the vWii data is still there! Including all my childhood Miis, yay!
Yes, that is expected, since vWii lives on it's own memory (SLCCMPT). For your Wii U games, you can likely recovery your saves: https://gbatemp.net/threads/fixing-...ing-rednand-with-isfshax.642268/post-10417998

I have a little question, I'm really sorry if it was already asked. I've done everything except the last step, which requires installing Aroma. One of the steps of that involves making a whole bunch of backups with the NANDDumper; but according the thread "Wii U MLC Dump with ISFSHax Issue", the NANDDumper does not work with ISFSHax (I tried it the NANDDumper twice before finding that thread, and indeed, it does not work)

So my question is: what now? I did all the backups this guide recommended, so I have otp.bin seeprom.bin seeprom_decrypted.bin and SCL.RAW, is that enough in case the console gets bricked?
The backups you have are more than enough. But you shouldn't follow the wiiu.hacks.guide, since that makes you use the Payloadloader, but instead follow the instructions in this guide for adding Aroma using the payloader plugin. You can still use the wiiu.hacks.guide for everything after that, like dumping and installing games and additional apps and such.

If that is not enough, then is there a way to make a backup? I mean, if I've understood everything correctly, the SD card is now the console's entire memory, so if I can just plug it into my computer, there should be a way to copy everything on it, right?
It only replaces the MLC with the partition, but you are still using the real SLC and SLCCMPT. You could image the MLC partition on the PC, but on Windows thats a pain and doesn't have much value imo. Better just backup your Saves with SaveMii WUT port.

And another question: every time I plugged my SD card into my computer, it assigned the drive letter "E:" to the NTFS partition. I'd change it back to have no drive letter before putting it back into the Wii U, but I tried keeping the letter E once and it still works. Is that good?
Thats the Wii U formatted partition. Similar to a USB device you format on the Wii U, the PC can't read the Wii Us file system. The guide just says to not assign a letter to avoid people accidentally putting the files on the wrong partition. It's ok if it gets a letter, just don't format (or do anything else with) it.

Heya! This is my second time following this tutorial. The first time everything went just fine, but this time when I try to do step 4 on "Rebuilding the MLC" I only see this, and never see the LED change from purple.View attachment 558861
This looks like your OSv10 is too old. I assume you used PTB to get ISFShax installed. Make sure to include the SLC titles in the wafel_install folder and then also download OSv10 with JNUSTool and put the fw.img from it as ios_orig on the SD and load for the install the option which uses that file. The install will then also update the OSv10, so next time it can load form SLC.

Hi, I checked the console's clock and it's correct (maybe within 20 seconds). When I launch the Wii U menu (where I see the error) and restart the console in the settings, and go to recent errors, it clearly says 22/02/2026 18:05 Error code 170-0001 18:05, which is exactly when I launched the Wii U menu. Do you have any idea how to solve the problem?
Ok this is good, so we know the logs are meaningful. Sadly I don't have the capacity atm to investigate that further since this is some special problem, wich requires more time. I am just giving the quick answers to the easy questions here.

When I use WUP Client (I injected the recovery menu after launching RedNAND), I discover that /vol/storage_mlc01/sys/Title/00050010/10040000/ doesn't exist... Is this the cause of my problem?
Thats the japanese Wii U menu, the EU one would be 00050010-10040200: https://wiiubrew.org/wiki/Title_database#00050010:_System_Application_Titles

so toggling on unlimit is just a matter of having the dl'ed plug-ins active from the menu correct?
I am not exactly sure what you mean. In case you mean the unlimit mlc plugin, that would require a full rebuild of the MLC. You can't just add or remove it.

I think I've completed the tutorial, Wii U has been unbricked and I can even access my old Virtual Wii! There are so many pages of discussion on this subject so I apologize if this has been addressed already, but do I need to do the timed plug-in of the raspberry pi every time I turn the console on? Is there a way to remove the pi and just have the console boot normally now that I've done everything required with the SD card? Or did I miss a step?
You should only need it once, during the installation of ISFShax. After you complete the ISFSHax Installer, isfshax will load minute and you no longer need UDPIH.

Also, is it normal that when I plug the SD card back into my computer, one of the partitions cannot be accessed? Computer says it needs to be formatted so I can't add any more files to that partition.
See my answer to @FixedMyWiiU
 
This looks like your OSv10 is too old. I assume you used PTB to get ISFShax installed. Make sure to include the SLC titles in the wafel_install folder and then also download OSv10 with JNUSTool and put the fw.img from it as ios_orig on the SD and load for the install the option which uses that file. The install will then also update the OSv10, so next time it can load form SLC.
That solved the issue, thanks so much!! Saved another Wii U, and this one is for me personally.
 
Hi everyone, I've just revived my Wii U with the help of this tutorial, and I wanted to ask if it's possible to transfer my old NAND backup to the redNAND partition I created, so I can restore all the accounts (especially my kids') and save games (the backup is three years old, but better than nothing). If it's not possible for the save games, that's not a big deal; I'm more concerned about the accounts. For that, I'd have to reinstall Aroma, if I'm correct, since it's essentially "unmodified" with redNAND, right?

Or is there another way I can copy the accounts from my console (I can no longer access the original Wii U interface) to redNAND?

redNAND was recommended to me because I started this thread last year.

EDIT:
Okay, the question about reinstalling Aroma is now resolved. I simply tested it myself and have now installed Aroma.

Now the only remaining question is how I can copy our old accounts to the redNand, or if that's even possible? It would be great if it works, as I'd like to continue using my profile in Wii Fit U, since my Wii Fit Meter is still set to it.
 
Last edited by Benku84,
Ok this is good, so we know the logs are meaningful. Sadly I don't have the capacity atm to investigate that further since this is some special problem, wich requires more time. I am just giving the quick answers to the easy questions here.


Thats the japanese Wii U menu, the EU one would be 00050010-10040200: https://wiiubrew.org/wiki/Title_database#00050010:_System_Application_Titles


Hello, thank you for everything I've learned from you. Do you know of a forum where I could find a solution to my problem?
 
Hi everyone, I've just revived my Wii U with the help of this tutorial, and I wanted to ask if it's possible to transfer my old NAND backup to the redNAND partition I created, so I can restore all the accounts (especially my kids') and save games
I would recommend you first try to extract the current save games. You will need Aroma for that with SaveMii WUT port for the saves and the FTP Aroma plugin for the accounts.
Then have a look at this to get access to the old MLC: https://gbatemp.net/threads/fixing-...ing-rednand-with-isfshax.642268/post-10417998

In case the corruption became so bad that this isn't feasible anymore, you can try to use wfs-extract to extract saves from the mlc backup. But since the mlc backup doesn't include the SCFM, the most recent data written is likely corrupted in the backup.
 
I would recommend you first try to extract the current save games. You will need Aroma for that with SaveMii WUT port for the saves and the FTP Aroma plugin for the accounts.
Then have a look at this to get access to the old MLC: https://gbatemp.net/threads/fixing-...ing-rednand-with-isfshax.642268/post-10417998

In case the corruption became so bad that this isn't feasible anymore, you can try to use wfs-extract to extract saves from the mlc backup. But since the mlc backup doesn't include the SCFM, the most recent data written is likely corrupted in the backup.
Okay, I used SaveMii WUT Port to copy the save games from the internal memory to the SD card. I then restarted the Wii U and now I have no signal on the TV. Could it be due to the copied data, or did I do something wrong?
Okay, ignore it, I think my cable is faulty. I have a picture on the TV again now.

Okay, the account issue is resolved. I created a new one for each of us and simply copy the save games to the correct account when needed.

Thanks for the help!
 
Last edited by Benku84,
Hello, do you have a forum you could recommend? Just to clarify, "patching ISFSHAX and booting IOS (slc) doesn't work" (I removed it because I wanted to uninstall isfshax). I don't know if it makes much difference, but before asking for help on this forum, I was told to do a "hardware reset." Is that why my system freezes on the redNAND screen? Or is that why I can't boot into slc? Thanks in advance.
 

What is this for?



If you are encountering Error Code 160-0103 "There is a Problem with the system memory" or your Wii U is freezing at bootup or during Factory Reset it is likely that the eMMC Chip is failing.
This tutorial goes into fixing this Error 160-0103, by using the SD card in the front slot as replacement for the failing eMMC.
In this tutorial we will rebuild the MLC, which means it is empty, without your data. In the end I show how to salvage savegames from the failing eMMC.

As an alternative to redNAND you can now also use a USB HDD with USBMLC.

Please note there are other possible causes for the 160-0103 error (like a CBHC brick). Also there are other possible solutions to this problem. To see if this Tutorial is right for you, check out the Ultimate Wii U Troubleshooting Guide

View attachment 404918

What this will do


We will first install ISFShax, which is an early exploit that runs before the operating system loads. This allows us to patch the OS to redirects the reads and writes, that normally go to the eMMC, to a partition on the SD card. So you will need to have the SD card in the Wii U to use it, as that is now it's new internal memory.
In this tutorial we are only redirecting the MLC. If you plan to try some dangerous things in the future, you can still mess up your system SLC and SLCCMPT. If you want to use this for such experiments consider using full redNAND, where all 3 devices get redirected.

Update


28.01.2024 - Wii VC games (from he eShop or VC Injects) now works from the redNAND internal memory. Keep in mind that Wii VC is more picky about the SD card. So far Sandisk cards worked for me, but Samsung cards didn't. If the card is incompatible, it will hang on a black screen after the silver Wii logo.

Choosing an SD card


I highly recommend to use an SD card, which is designed to sustain lots of writes, like Sandisk Max Endurance or at least High Endurance or Samsung Endurance. The absolute minimum size is 8GB using, 1,5GB for the FAT32 partition and the rest for the MLC partition, but it is recommend for the the card should have at least 16GB, so you can have at least 8GB for the MLC partition. The Maximum size of SD you can use is 2TB.

Since the Wii U Discs suffering from Disc rot and also for convenience, you probably want to dump all your Game Discs and install the Games from these Dumps You find detailed instructions on how to do that here: https://wiiu.hacks.guide/#/dump-games (do it after you completed this guide)
Later in that guidel you will create a second partition, which replaces the Internal Memory. You won't be able to resize that partition, without rebuilding again, so you better size everythng properly the first time.
The first partition is where all the Homebrew goes to and also where the dumps of the Wii U games go to. So this partition needs to have at least enough space to store your largest Wii U game with some extra space. If you want to use a USB Loader with vWii, you can also store the (OG) Wii games on the FAT32 partition.
The second partition (the MLC partition, which you format initally with NTFS) is where you install all your Wii U games (eShop and dumped Disc games, updates, DLC, saves...) to, including the VC Injectes. Also 5GB are used up by the Wii U system.
Make sure the the SD card can fi both these partitions.

Installing ISFShax


For installing ISFShax follow this tutorial: https://gbatemp.net/threads/how-to-set-up-isfshax.642258 but skip the "Autoboot" part for now.

Optional: Backing up savegames


If your Wii U can still run Tiramisu or Aroma: https://wiiu.hacks.guide/#/ you can use SaveMii to back up your save games.
If it can't you then you probably already used UDPIH to install ISFShax. Launch the recovery again using UDPIH and then use the Dump SLC + MLC option. Your SD card needs to have at least 64GB for that (for a 32GB console). You then need to merge mlc.bin.part files in the right order and can then extract the savegames using wfs-extract.

You can also backup your saves after setting up redNAND, even if your old system isn't booting anymore, see this post for more details: https://gbatemp.net/threads/fixing-...ing-rednand-with-isfshax.642268/post-10417998

If you lost the password to your NNID and can't recover it because the email doesn't exist anymore, you can transfer it. This is only a last resort option. If you still have the email address, it would be better to use the "Forgot Password" option now, as you won't have it on the new system.
There is also the option to use a password reset option on the PC. For that you need to create a Nintendo Account and then link the NNID to it. When linking it will ask for the password and give a reset option using the email.

Keep in mind this transfer only works on the same console and only if you don't do a Factory Reset.
To transfer the NNID It's enough to copy the account.dat file over.
You can use ftpiiu everywhere to save it to the PC for now. Just copy the whole /storage_mlc/usr/save/system/act/ folder to the PC. In that folder you find one subfolder for each user and in that subfolder you find an account.dat (it's a plain text file, you can open it with notepad). The folders are numbered in the order the users were created.

On the new rebuild mlc the numbering will start again with 80000001. If the user with the NNID had a larger number just create new users on the new system until you reach that number. Then you can copy the account.dat back and reboot.
After that you should be able to access the eShop and download the games again.


Partitioning the SD card


On Windows you need to use a third party tool like Paragon Partition Manager Community Edition, Minitool Partition Wizard or easeus, on Linux you can use gparted.
You need to have two primary partitions on the card:
  1. FAT32 - (in gparted set lba flag). This is what the PC will see and all your homebrew goes
  2. NTFS - This partition will be the MLC replacement, it should have at least 8GB. (don't assign a drive letter)
Instead of NTFS you can also use exFAT. Shrink the existing FAT32 partition to make room and then create the NTFS partition after it. It's recommended to align the Partitions on 64MiB boundaries and use a multiple of 64MiB for the size. The MLC (NTFS) partition should be at least 8GB but other than that you can choose whatever sizes you like.

Configuring redNAND


Create a file minute/rednand.ini on the sdcard (you need to create the minute folder) with the following content:
INI:
[partitions]
slccmpt=false
slc=false
mlc=true

[scfm]
disable=true
allow_sys=false

[disable_encryption]
mlc=false

[sys_mount]
mlc=false
You can also just extract the rednand.ini from the attached rednand.zip.

Rebuilding the MLC


  1. Download all the mlc system titles for your region from NUS. This can be done conveniently with MLCRestorerDownloader by @Xpl0itU. To use the MLCRestoreDownloader, you need to extract it and then copy the otp.bin from the SD card to it's directory. Then start the Downloader and select mlc and then your consoles region.
    You will get the output/MLC/{region} directory, which contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB.
    If your console has an older firmware it might also be necessary to get the latest SLC titles.

  2. On the root of your SD card create a folder wafel_install. Then copy all 52 titles to the wafel_install folder, so it now contains the 52 subfolders, one for each title. If you want to reinstall / update SLC titles, you would also put them there.

  3. Put the wafel_setup_mlc.ipx on the SD card in /wiiu/ios_plugins.

  4. Select Patch (sd) and Boot ios redNAND in minute to start the setup of your fresh MLC.
    During the setup you won't see anything on the screen. You have to go by the power led.
    The power LED will flash blue, while it is installing the titles. (shouldn't take longer than 30 mins)
    if something goes wrong the LED will turn orange, but it will continue as long as it is blinking.
    The LED will become static once it finished. You can now power off the console.
    If the led is blinking red, something fatal happend. Ask for help.
    During the setup a short log gets written to the SD: wafel_setup_mlc.log.
    In the end it will enable the inital setup on the next boot.

  5. Check that the wafel_setup_mlc.ipx deleted itself from /wiiu/ios_plugins folder on the SD.

  6. Select Patch (sd) and Boot ios redNAND again. If everything worked, the initial setup should launch.

  7. Follow through with the initial setup. After the "settings" part of the setup, it will drop you back into minute, just select Patch (sd) and Boot redNAND again. (no longer required with latest minute)
  8. (Optional) delete the wafel_install folder to free up space

Setting up autoboot


To automatically boot into redNAND create the file sd:/minute/minute.ini with the following content:
INI:
[boot]
autoboot=2
autoboot_timeout=1

Installing minute to SLC (Optional)


If you haven't already installed minute (fw.img) to the SLC, you should do that now so In case the SD get's lost the Wii U displays at least the minute menu. Follow the "Installing Plugins to SLC" section from the ISFShax tutorial for that. You only need to install the fw.img and can skip the ios_plugins part as you probably don't want to to boot the eMMC anyway.


Credits


  • smealum and WulfyStylez for redNAND
  • @shinyquagsire23 for minute, stroopwafel
  • @rw-r-r_0644 for finding and implementing isfshax
  • @GaryOderNichts and @QuarkTheAwesome for their direct contributions and help to the mlc setup
  • @V10lator for implementing Quota support and some improvements
  • @Xpl0itU for MLCRestorerDownloader
  • @vgmoose for all the support and for the Wii U that replaced the one Idestroyed during early isfshax testing
  • @Maschell for his help and all other contributions to the Wii U scene
  • @Lazr1026 for testing and some fixes
  • hexkyz for the warmboot boot1 exploit which made all of this possible
  • Salt Team for the original minute CFW
  • dimok789, FIX94 and others for the iosuhax CFW
  • fail0verflow for mini
  • and all other contributors to the Wii U scene!
is this what would be considered an emummc on a switch? can i for example use this to get a mmc with 32GB instead of the 8gb that my white wii U came with?
 
instead follow the instructions in this guide for adding Aroma using the payloader plugin.
Thank you so much for your answer, and all the explanations! Good thing I didn't touched my Wii U since my last comment here, so Aroma is still not installed

Just a little question: the guide with the payloader plugin, is that the ISFShax tutorial, specifically the section "Aroma / Tiramisu" that says to put all the aroma files on the SD + "5payldr.ipx" in the "ios_plugins", right?

I tried that, and annoyingly, I seem to be back to square one: my Wii U shows the 160-0103 error again! I got rid of "5paldr.ipx", the problem is still there. The console switches on, the light goes from blue to purple, the disc drive spins, then the light blinks orange, then goes back to purple, the drive spins again, and the error code shows up...

Sorry if someone has already encountered the problem here and I missed that message; I'm a bit lost about what to do now! I did the whole rednand thing, so the Wii U should be looking at the SD card and not the chip that's failing, so I really don't know what's going on
 
Hello, excellent work — I loved the tutorial, but I need some serious help.

I have a console that was freezing whenever I tried to open any game, setting, or application. Using a hard reset, I managed to get it working again. However, I soon noticed it was somewhat slow. I thought that was normal for the console, so I proceeded with the jailbreak, which went smoothly during the Aroma installation. But due to my own mistake, while the console was still on, I removed the SD card from the slot and inserted it into the PC to transfer a game for testing. When I put the card back into the console, it was no longer recognizing the jailbreak, so I restarted the console — and to my surprise, it got stuck on the Wii U screen. It wouldn’t go past it.

I used UDPIH to get the console to at least reach the home screen again. After the procedure, I managed to return to the home screen, but the problem of not being able to open any game, app, or setting came back. I tried performing the hard reset (A+B+Y+X), but the commands are no longer recognized.

Then a friend told me it could be the console’s NAND that had failed, and that I should either solder an SD card directly to the board or use an SD card in the slot and redirect the NAND to it using redNAND.

Since I had already backed up the NAND, I proceeded with the process.

However, every time I try to get past the Mii registration screen for this user, the screen freezes on a white screen with the Wii U logo in the lower right corner.

Things I’ve already tried:

  • swapping SD cards
  • swapping SD card adapters (8/64/128 GB)
  • formatting with other tools such as MiniTool Partition Wizard
  • deleting the MLC (according to forum reports)
  • deleting scfm.img (according to forum reports)
I no longer know what else I can do or whether this device is recoverable. Please help me ;D
Guys, could someone please help me with this issue???


I’ve already tried installing the MLC and SLC, but my console just gets stuck on a white screen with the Wii U logo in the bottom right corner.


Does anyone have any idea how to fix this?
 

Attachments

  • wiiu.mp4
    7.1 MB
Why do you have the unlimit mlc.ipx? That shouldn't be used with redNAND.

Did you check the install log for any titles failing to install?
Post automatically merged:

I tried that, and annoyingly, I seem to be back to square one: my Wii U shows the 160-0103 error again! I got rid of "5paldr.ipx", the problem is still there. The console switches on, the light goes from blue to purple, the disc drive spins, then the light blinks orange, then goes back to purple, the drive spins again, and the error code shows up...
Did you make sure to boot the rednand option in minute? Maybe you are booting the wrong option.
Or you did something to the SD so either the SD or the fw.img on the SD isn't found so it does boot the old system in fallback mode
 
You should only need it once, during the installation of ISFShax. After you complete the ISFSHax Installer, isfshax will load minute and you no longer need UDPIH.
Not sure why, but it would just go back to giving me the 160-0103 error if I tried to boot it up without plugging in the pi. I experimented with it and at some point it just stopped booting up entirely. It's now just a black screen that can't connect to my gamepad. I'm sure I did something stupid, but no idea what. I can't even get it to the recovery menu now. Just whirs its disc drive twice when I turn it on and sits there.

I figure this thing is now completely bricked, but have you ever heard of this happening before? If so, tips?

Thank you for your enormous contributions to the community!
 
Why do you have the unlimit mlc.ipx? That shouldn't be used with redNAND.

Did you check the install log for any titles failing to install?
Post automatically merged:


Did you make sure to boot the rednand option in minute? Maybe you are booting the wrong option.
Or you did something to the SD so either the SD or the fw.img on the SD isn't found so it does boot the old system in fallback mode
So actually, out of desperation I ended up adding the unlimit mlc.ipx plugin to try to make it work. I’m new to the Wii U scene, so I’ve been struggling a lot trying to fix this console.


As for the logs, I generated two zip files, but I’m not sure if that’s what you were asking for. Sorry for my lack of knowledge on the subject, and thank you for being patient and trying to help me.
 

Attachments

Not sure why, but it would just go back to giving me the 160-0103 error if I tried to boot it up without plugging in the pi. I experimented with it and at some point it just stopped booting up entirely. It's now just a black screen that can't connect to my gamepad. I'm sure I did something stupid, but no idea what. I can't even get it to the recovery menu now. Just whirs its disc drive twice when I turn it on and sits there.

I figure this thing is now completely bricked, but have you ever heard of this happening before? If so, tips?

Thank you for your enormous contributions to the community!
I'm gonna give the paid the beak exploit a shot to setup ISFShax. I'll report back if I get it working again. Wish me luck!
 
Not sure why, but it would just go back to giving me the 160-0103 error if I tried to boot it up without plugging in the pi. I experimented with it and at some point it just stopped booting up entirely. It's now just a black screen that can't connect to my gamepad.
As I already said, you didn't install ISFShax. Now it got so bad that UDPIH doesn't work and your only option now is PTB...

I'm gonna give the paid the beak exploit a shot to setup ISFShax. I'll report back if I get it working again. Wish me luck!
Yes, that's what you have to do now.

As for the logs, I generated two zip files, but I’m not sure if that’s what you were asking for.
I meant the wafel_setup_mlc.log on the SD.
Also it seems you also have SLC redirection .
Your logs doesn't show any signs of a corrupted MLC. But I see this:
Code:
00:00:15:930: BT: [Err] OHCI initialization failed - rv=0xfffffff6
Did you do something to the Bluetooth module?
 
As I already said, you didn't install ISFShax. Now it got so bad that UDPIH doesn't work and your only option now is PTB...


Yes, that's what you have to do now.


I meant the wafel_setup_mlc.log on the SD.
Also it seems you also have SLC redirection .
Your logs doesn't show any signs of a corrupted MLC. But I see this:
Code:
00:00:15:930: BT: [Err] OHCI initialization failed - rv=0xfffffff6
Did you do something to the Bluetooth module?
Here is the wafel_setup_log.


And yes, I tried redirecting the SLC to try to get the Wii U working again, but without success. I also tried creating a redNAND without SLC redirection and it didn’t work either.


As for the Bluetooth module, I haven’t done anything related to it.
 

Attachments

Hm the log looks fine. You don't have the Pico for UDPIH connected anymore, right?
 

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