Hacking WiiFlow Lite

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Are they on the Mediafire folder?

View attachment 551729

I see only 11 :D 8P
I combined the Flow and Source themes for each., it saves space and extra downloading.:) It is possible I will make a red theme and call it good...I probably will not announce a release but will probably be added tomorrow or Monday.
 
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I combined the Flow and Source themes for each., it saves space and extra downloading.:) It is possible I will make a red theme and call it good...I probably will not announce a release but will probably be added tomorrow or Monday.
Mate, thanks a lot for all your hard work!
 
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I made a Carbon color fix to be more consistent with my themes vision.

In the process of making new Matrix theme with 4 different colors, Red will be "Burnt" with Blue, Yellow and of course Green being the others. These will be my last themes, I am certain of this!

I have made corrections / changes to many things since first releases but none are final. I must fix or change some icon colors, this could be time consuming or very simple! I am using @Tetsuo Shima theme as blueprint and he is not active, so I believe my PS skills will be tested. Having the original images would be great but 40 x 60 images makes things very difficult.

One way or another, the icons will be fixed to match the theme(s) colors. For the time being, the neon blue will have to be!
 
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Icon colors have been fixed to match all themes...if using these, simply delete the themes_lite folder and replace with these.

Copy/Paste will not be successful, some files will not be overwritten so please delete then replace.. I included the default.ini also.:)
 

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Themes updated!

Many new adds, cleans and fixes. This includes adding 16:9 HD for all themes. Again, i tested these thoroughly but with the massive amount of content added, it is very possible I overlooked or missed something minor or important.

I am happy with how the themes turned out and much more theme knowledgeable of what does what and why:) I have a request if anyone could test any HD theme(s)...my 3 television sets are 10+ years old each so i am not positive if the background is bleeding into the main icons, especially the Matrix Yellow themes. They look fine on my 2 CRT and other
3 tv's using SD themes but not so much using HD themes.

If using the updated themes (HD or SD) you must remove the prior theme(s) and install these from scratch since many names have been changed and other small details. I hope these are final or very close...:)

https://www.mediafire.com/folder/k7fiuvy99ia1j/WiiFlow_Plugins_Pack

Edit:

Added another theme...Alice In Chains "Dirt"...I felt the greatest band ever deserved some WFL love...;)

Like Neon and Solar themes, there are no console/computer images added, only background image is included.
 

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Last edited by RunningSnakes,
Ozzy theme is complete and released!!!

I had to pay tribute to the great legendary singer so many of us love, who was recently laid to rest. RIP Ozzy!
 

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@fledge68 Sorry to bother you again, but something I've been struggling with for years. How do I assign just RealNAND games to one source, and just EMUNAND games to another source. Whenever I do this, both sources end up getting both Real & Emulated NAND titles. I've never been able to figure out how to segregate them.
 
@fledge68 Sorry to bother you again, but something I've been struggling with for years. How do I assign just RealNAND games to one source, and just EMUNAND games to another source. Whenever I do this, both sources end up getting both Real & Emulated NAND titles. I've never been able to figure out how to segregate them.
[BUTTON_2]
hidden=no
image=Emunand.png
image_s=Emunandb.png
magic=454E414E
source=plugin
title=Emu Nand

[BUTTON_3]
hidden=no
image=Nand.png
image_s=Nandb.png
magic=4E414E44
source=plugin
title=Real Nand
 
@fledge68 Thanks for the response. Unfortunately I've already tried that, but when I do that, both will show whatever "channels_type=" is set to, regardless if the plugin magic # is 454E414E or 4E414E44. I've never been able to figure out why. I've reset my settings etc, no difference. That's where Ive been stuck.
 
@fledge68 Thanks for the response. Unfortunately I've already tried that, but when I do that, both will show whatever "channels_type=" is set to, regardless if the plugin magic # is 454E414E or 4E414E44. I've never been able to figure out why. I've reset my settings etc, no difference. That's where Ive been stuck.
Magic numbers are ASCII encoded on Hex. On this case are ENAN & NAND respectively
 
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@fledge68 Thanks for the response. Unfortunately I've already tried that, but when I do that, both will show whatever "channels_type=" is set to, regardless if the plugin magic # is 454E414E or 4E414E44. I've never been able to figure out why. I've reset my settings etc, no difference. That's where Ive been stuck.
so how did you make the emu nand? did you use a copy of your real nand to make a emu nand and then add games to it? if so did you remove the real nand channels from the emu nand?

another possibility is you need to use the buttons i supplied above but when you choose emunand do a reload cache. and the same for real nand.

by the way the channels type setting in the settings menu is just for when you use the quick view button on the main screen. it has no effect when you use a source button.

when you use a source menu button channels type is determined by the magic number for that button.
 
@fledge68 Thanks agin.

I used WiiFlow to make the EmuNAND, and then deleted out all channels. After that, I used Wiiflow to add the games to the EmuNAND. Would you suggest another method?

I have done countless reload caches, no difference.

OK, this is interesting. The problem that I seem to be have is that the Channels Type setting is setting the behaviour for both the NAND and EMUNAND plugin, and not just the quick view button.

I will backup my wiiflow, and try this from scratch with a clean install nothing but a NAND and an EMUNAND source, and report back. If it works, I will build it up step but step to see if it breaks, or to claim victory over this problem that has literally vexed me for years.
 
@fledge68 Thanks agin.

I used WiiFlow to make the EmuNAND, and then deleted out all channels. After that, I used Wiiflow to add the games to the EmuNAND. Would you suggest another method?

I have done countless reload caches, no difference.

OK, this is interesting. The problem that I seem to be have is that the Channels Type setting is setting the behaviour for both the NAND and EMUNAND plugin, and not just the quick view button.

I will backup my wiiflow, and try this from scratch with a clean install nothing but a NAND and an EMUNAND source, and report back. If it works, I will build it up step but step to see if it breaks, or to claim victory over this problem that has literally vexed me for years.
are you using wiiflow without a theme or with rhapsodii shima theme?

is there anyway you can put everything in wiiflow/source folder into a zip file and upload it somewhere i can download it?
 
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@fledge68 Gladly! As promised, I reset everything with a clean install. Here are the only files that are not "stock" from the 5.6.1 distro. This did not change the results. Just as described before, the "channels_type=" is defining what the EMU & NAND plugins show.

To answer your question, I was using my own custom theme, but for testing purposes have reverted to default.

EDIT: I did notice that if I set the source menu to use source “emuand” instead of the emu plugin & magic #, the Emu source works properly, but the “nand” source now also shows emu titles only.
 

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Last edited by AdamCatalyst,
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@fledge68 Gladly! As promised, I reset everything with a clean install. Here are the only files that are not "stock" from the 5.6.1 distro. This did not change the results. Just as described before, the "channels_type=" is defining what the EMU & NAND plugins show.

To answer your question, I was using my own custom theme, but for testing purposes have reverted to default.

EDIT: I did notice that if I set the source menu to use source “emuand” instead of the emu plugin & magic #, the Emu source works properly, but the “nand” source now also shows emu titles only.
yes you can set the source= to "emunand" or "realnand" instead of using plugin and magic. although that shouldn't be any different. only i notice was the titles for wii and gamecube. not sure whats up with the dot in the middle and if that would have any affect on wiiflow reading source menu ini.

im going to make a version of wfl with gecko prints for you to run so i can see what's really going on.
Post automatically merged:

@AdamCatalyst try this boot dol
https://www.mediafire.com/file/1fwwj496tkwdrpl/wfl+nand+source+fix.zip/file

this SHOULD fix your problem. and it doesn't matter if you use source= "emunand"/"realnand" or the plugin magic method.
 
Last edited by fledge68,
@fledge68 Thanks for this! I tested it out. Here is what happens.

5.6.1
Source menu set to use EMU OR REAL plugin magic#, it will both SHOW whatever "channels_type=" is set to.

5.6.1a
IF Source menu set to use EMU OR REAL plugin magic#, it will both SET "channels_type=" to REAL & then SHOW whatever "channels_type=" has just been set to (always REAL). Once it is showing REAL titles, if I manually change "channels_type=" to show EMU, this will show EMU titles temporarily until the plugin is refreshed.

I am happy to test out a gecko print, or do anything.
 
Last edited by AdamCatalyst,
@fledge68 Thanks for this! I tested it out. Here is what happens.

5.6.1
Source menu set to use EMU OR REAL plugin magic#, it will both SHOW whatever "channels_type=" is set to.

5.6.1a
IF Source menu set to use EMU OR REAL plugin magic#, it will both SET "channels_type=" to REAL & then SHOW whatever "channels_type=" has just been set to (always REAL). Once it is showing REAL titles, if I manually change "channels_type=" to show EMU, this will show EMU titles temporarily until the plugin is refreshed.

I am happy to test out a gecko print, or do anything.
so lets focus 5.6.1a and forget about the channels type setting in the main settings. that has nothing to do with clicking on a source menu button.

so you are using :

[BUTTON_2]
hidden=no
image=Emunand.png
image_s=Emunandb.png
magic=454E414E
source=plugin
title=Emu Nand

[BUTTON_3]
hidden=no
image=Nand.png
image_s=Nandb.png
magic=4E414E44
source=plugin
title=Real Nand

when you click on the emu nand button you still see real nand covers?
and when you click on the real nand button you still see real nand covers?

have you tried :

[BUTTON_2]
hidden=no
image=Emunand.png
image_s=Emunandb.png
source=emunand
title=Emu Nand

[BUTTON_3]
hidden=no
image=Nand.png
image_s=Nandb.png
source=realnand
title=Real Nand

whats happens when you try these?
 
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@fledge68

“when you click on the emu nand button you still see real nand covers?
and when you click on the real nand button you still see real nand covers?”


Yes & Yes.

“have you tried :

[…]
source=emunand
title=Emu Nand

[…]
source=realnand
title=Real Nand”


YES. That works! Furthermore, combining the REAL plugin with source=emunand also works. It is only the emunand plugin that does not work in this build.

Is it possible to get the emunand plugin to work? Or is it possible to combine sources like: "source=plugin,emunand" ?

p.s. I know that you said "…forget about the channels type setting in the main settings. that has nothing to do with clicking on a source menu button" but yet the "channels_type" value get physically overwritten in the settings file based on this method.
 

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