Hacking INAZUMA ELEVEN: Victory Road

  • Thread starter Thread starter LaMano
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I don't know the difference between correct and invalid ones so I don't know how to delete only one of them :rofl:

I posted a few posts ago in the last 2 pages to set all fables to 0 - then they not appear anymore. The same concept I could do for heroes
Thank you for your reply. When I used the code in version 3.0.0 [Delete all normal Spirit Cards (Activates In Inventory)], it did delete my incorrect hero/fable spirit cards, as well as all spirit cards below hero quality, keeping only the correct hero/fable spirit cards. Therefore, I assumed they could be operated on separately.

Also, is this the code you mentioned for setting all fables to 0? [Fable Spirit Card 1]
04000000 009A8D78 794022EB
04000000 009A8D78 142B383E
04000000 01476E70 1800006B
04000000 01476E74 790022EB
04000000 01476E78 17D4C7C1
04000000 01476E7C 00000001,
I tried this code, but it only works for the correct fable spirit cards.
 
deactive the hero limitation didn't work on console switch cfw

Will try this out.. I had in my test only a team full with fable and that works but will test also with only heroes out...
Post automatically merged:

Thank you for your reply. When I used the code in version 3.0.0 [Delete all normal Spirit Cards (Activates In Inventory)], it did delete my incorrect hero/fable spirit cards, as well as all spirit cards below hero quality, keeping only the correct hero/fable spirit cards. Therefore, I assumed they could be operated on separately.

Also, is this the code you mentioned for setting all fables to 0? [Fable Spirit Card 1]
04000000 009A8D78 794022EB
04000000 009A8D78 142B383E
04000000 01476E70 1800006B
04000000 01476E74 790022EB
04000000 01476E78 17D4C7C1
04000000 01476E7C 00000001,
I tried this code, but it only works for the correct fable spirit cards.

Ah okay... When only the correct heros and fables are remaining then I kind of know what you meant with incorrect heroes and fables... Okay understand

Yes the code you are mentioning setting all fables (but that are the correct ones you are in your language talking about) to the amount of 1 (so each fable you have only 1 spirit card after the cheat)
If you want to have it gone completely you have to set it to 0 and that you can do in the last line of code.. The resulting code would look like:

[Fable Spirit Card 0]
04000000 009A8D78 794022EB
04000000 009A8D78 142B383E
04000000 01476E70 1800006B
04000000 01476E74 790022EB
04000000 01476E78 17D4C7C1
04000000 01476E7C 00000000
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@LaMano I dunno why but for me the cheats work... wierdly: the Spirit and item cheats are applying only to things I had pre 3.0, while everything new is unaffected. Just to report it in case anyone else encountered a similar behaviour, no pressure as always, you're all doing an excellent job.

Okay thanks for the reply... Honestly I only got the cheats to work but not played with the new update... Are new items also available now with the update?

And for spirts... We learned a few weeks ago... With all the spirit cheats only spirits or players you have already obtained let's say a green spirit card the cheat could give you also the other rarities like blue, purple, yellow and orange BUT not for new spirit players you have not obtained... Therefore a similar code like the "hero auto adder" would be necessary to achieve that so that I can add a new character id to your spirit inventory and give you for that new one all rarities like green, blue, purple, yellow and orange... But that was a lot of work for the heroes and have to be done from scratch with the "normal" players as well and until now I declined to do so because of the time investment here... I needed so much time - would say at least 20-20 hours to achieve that for the heroes and fables! Okay, I had some learnings and it would go faster with the normal players but I don't have so much time right now
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Tested both, it seems like the 33 timers cheat would just freeze the game, I tried both with or without the pressing R.

Will check also... Maybe can you put the cheat you are using and freezing with the R button write here... I check it
 
Last edited by LaMano,
Will try this out.. I had in my test only a team full with fable and that works but will test also with only heroes out...
Post automatically merged:



Ah okay... When only the correct heros and fables are remaining then I kind of know what you meant with incorrect heroes and fables... Okay understand

Yes the code you are mentioning setting all fables (but that are the correct ones you are in your language talking about) to the amount of 1 (so each fable you have only 1 spirit card after the cheat)
If you want to have it gone completely you have to set it to 0 and that you can do in the last line of code.. The resulting code would look like:

[Fable Spirit Card 0]
04000000 009A8D78 794022EB
04000000 009A8D78 142B383E
04000000 01476E70 1800006B
04000000 01476E74 790022EB
04000000 01476E78 17D4C7C1
04000000 01476E7C 00000000
Post automatically merged:



Okay thanks for the reply... Honestly I only got the cheats to work but not played with the new update... Are new items also available now with the update?

And for spirts... We learned a few weeks ago... With all the spirit cheats only spirits or players you have already obtained let's say a green spirit card the cheat could give you also the other rarities like blue, purple, yellow and orange BUT not for new spirit players you have not obtained... Therefore a similar code like the "hero auto adder" would be necessary to achieve that so that I can add a new character id to your spirit inventory and give you for that new one all rarities like green, blue, purple, yellow and orange... But that was a lot of work for the heroes and have to be done from scratch with the "normal" players as well and until now I declined to do so because of the time investment here... I needed so much time - would say at least 20-20 hours to achieve that for the heroes and fables! Okay, I had some learnings and it would go faster with the normal players but I don't have so much time right now
Post automatically merged:



Will check also... Maybe can you put the cheat you are using and freezing with the R button write here... I check it
[Timer to 33.00 (end half)]
04000000 0127CA08 1F090400
04000000 0127CA08 1407E856
04000000 01476B60 1C000040
04000000 01476B64 17F817AA
04000000 01476B68 44FA0000

It's this cheat for v 3.0.0

As for the press R ones. I only added a new code when you press R like you says. It only freeze when I press R in match (it's not freezing because it's not activated), so I kind of know the cheat itself is freezing.

No rush, though.
 
The cheat codes are a bit disorganized, and I wonder when a consolidated version will be released on the homepage.
 
Okay thanks for the reply... Honestly I only got the cheats to work but not played with the new update... Are new items also available now with the update?

And for spirts... We learned a few weeks ago... With all the spirit cheats only spirits or players you have already obtained let's say a green spirit card the cheat could give you also the other rarities like blue, purple, yellow and orange BUT not for new spirit players you have not obtained... Therefore a similar code like the "hero auto adder" would be necessary to achieve that so that I can add a new character id to your spirit inventory and give you for that new one all rarities like green, blue, purple, yellow and orange... But that was a lot of work for the heroes and have to be done from scratch with the "normal" players as well and until now I declined to do so because of the time investment here... I needed so much time - would say at least 20-20 hours to achieve that for the heroes and fables! Okay, I had some learnings and it would go faster with the normal players but I don't have so much time right now
Don't worry, I just reported it because I suddenly found all these Fabled Spirits while Ares/Orion section was empty so I thought I'd share the feedback. Take your time, no pressure.
Also what do you mean specifically with "Are new items also available now with the update?"
 
Last edited by TheFrattaman,
Will try this out.. I had in my test only a team full with fable and that works but will test also with only heroes out...
Post automatically merged:



Ah okay... When only the correct heros and fables are remaining then I kind of know what you meant with incorrect heroes and fables... Okay understand

Yes the code you are mentioning setting all fables (but that are the correct ones you are in your language talking about) to the amount of 1 (so each fable you have only 1 spirit card after the cheat)
If you want to have it gone completely you have to set it to 0 and that you can do in the last line of code.. The resulting code would look like:

[Fable Spirit Card 0]
04000000 009A8D78 794022EB
04000000 009A8D78 142B383E
04000000 01476E70 1800006B
04000000 01476E74 790022EB
04000000 01476E78 17D4C7C1
04000000 01476E7C 00000000
Post automatically merged:



Okay thanks for the reply... Honestly I only got the cheats to work but not played with the new update... Are new items also available now with the update?

And for spirts... We learned a few weeks ago... With all the spirit cheats only spirits or players you have already obtained let's say a green spirit card the cheat could give you also the other rarities like blue, purple, yellow and orange BUT not for new spirit players you have not obtained... Therefore a similar code like the "hero auto adder" would be necessary to achieve that so that I can add a new character id to your spirit inventory and give you for that new one all rarities like green, blue, purple, yellow and orange... But that was a lot of work for the heroes and have to be done from scratch with the "normal" players as well and until now I declined to do so because of the time investment here... I needed so much time - would say at least 20-20 hours to achieve that for the heroes and fables! Okay, I had some learnings and it would go faster with the normal players but I don't have so much time right now
Post automatically merged:



Will check also... Maybe can you put the cheat you are using and freezing with the R button write here... I check it
"Turns out the fake Basara from before is now real, but HERO is still fake. I don't know how to code, so it's up to you."
Post automatically merged:

"Turns out the fake Basara from before is now real, but HERO is still fake. I don't know how to code, so it's up to you."
Basara's code is now in the former hero location.
 

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Last edited by qwerty123456qwerty,
"Turns out the fake Basara from before is now real, but HERO is still fake. I don't know how to code, so it's up to you."
Post automatically merged:


Basara's code is now in the former hero location.

Haha really... so they reused the fake heroes and they turned now to basaras... so I can go to my old cheat back and it is working for having basaras for each player :rofl2:
 
Has anyone else experienced this: when you use the x99 item cheat in Chronicle mode, and then try to buy the same item in Story mode, the game tells you you've reached the limit and won't let you buy it? Is there any way to change the number of items so it's not 99, but, for example, 50, so I can buy the items I need to, say, make transfers? Thanks. ....i need ur help :(
 
Are you planning to make an updated cheat for version 3.0?

I am very busy at the moment and the last one is the current one I have also in my Switch minus I solved the hero auto adder... Will look what I can do the next days but busy weekend also infront
 
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I am very busy at the moment and the last one is the current one I have also in my Switch minus I solved the hero auto adder... Will look what I can do the next days but busy weekend also infront
Thank you. I truly hope and look forward to you releasing version 3.0.


Wishing you a good and fulfilling life.
 
"Turns out the fake Basara from before is now real, but HERO is still fake. I don't know how to code, so it's up to you."
Post automatically merged:


Basara's code is now in the former hero location.
That's why I have all these Basaras. Now I'd really like to remove them, I have no purpose for them.
 
That's why I have all these Basaras. Now I'd really like to remove them, I have no purpose for them.

But they work and function normally?
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Thank you. I truly hope and look forward to you releasing version 3.0.


Wishing you a good and fulfilling life.

But this is 95% working... have you tried this? That was my initial update for 3.0... Only a few are buggy or not working and few missing... Until I update all of them in a couple of days
Post in thread 'INAZUMA ELEVEN: Victory Road' https://gbatemp.net/threads/inazuma-eleven-victory-road.677077/post-10810581
 
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But they work and function normally?
I'll try right away. If they are the same as the previous fake Heroes, I think they should: I use a fake Hero Jeanne D'Arc in my team since 1.1 and never had issues with her. brb.
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@LaMano Just tried a couple times: the fake Basara don't work, the game perma-loads a black screen and even reloading, you don't get the player. It even gives you the prompt to "Skip" the cutscene but it doesn't do anything.

Also what did you meant when you asked me "Are new items also available now with the update?" a couple days ago?
 
Last edited by TheFrattaman,
I'll try right away. If they are the same as the previous fake Heroes, I think they should: I use a fake Hero Jeanne D'Arc in my team since 1.1 and never had issues with her. brb.
Post automatically merged:

@LaMano Just tried a couple times: the fake Basara don't work, the game perma-loads a black screen and even reloading, you don't get the player. It even gives you the prompt to "Skip" the cutscene but it doesn't do anything.

Also what did you meant when you asked me "Are new items also available now with the update?" a couple days ago?

But do you know how the Basara work from Basara seed? How they are saved?

I think the Basara seed is the only item new to the update... So my question was if other items are also added to the update... But maybe emblems, trikots, shoots and such things correct?
 
But do you know how the Basara work from Basara seed? How they are saved?

I think the Basara seed is the only item new to the update... So my question was if other items are also added to the update... But maybe emblems, trikots, shoots and such things correct?
Basara obtained normally, either via the Seed or Spirit exchange, can be redeemed and function properly.
I don't know what do you mean by "how they are saved", sorry: all I can say is that even without enabling cheats, all the previous fake Fire Heroes automatically became fake Basara and they hard lock the game in a perpetual black screen.

As for the Basara Seed itself, no, the cheats don't seem to work. Basically everything you obtain for the first time after 3.0 isn't affected, whether new or old. This behaviour (at least for me) applies to both the items' and players' cheats.
 

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