Quick update!
I have added basic battle transitions (from the overworld to the battle), and it will be used for the flowey encounter right now!
Also, after a lot of feedback from previous releases, I am now adding a 30fps cap on the game to make it more faithful to the original
Right now (with the new battle transitions) we officially have proper gameplay from the intro cutscene, to the name select, to the overworld, to the flowey encounter + the tutorial battle!
I will soon start working on making a basic implementation of a cutscene system that I can reuse, to make the next few rooms with Toriel (FINALLY)
I don't think the rooms themselves will be much of an issue since I have worked on a bit and optimized my tilemaps a bit more to run more properly on the console, so look forward to that
As these systems keep getting polished and implemented, we are slowly getting more and more gameplay, and hopefully after most of the main stuff is soon, it will be smooth sailing to develop the full Ruins demo. I'm excited!