a cheat to remove the requirements for affinity missions
so you can do them earlier
so you can do them earlier
Last edited by cardcaptor-sakura,
Do you have some drop altering codes, like the always gold or silver loot ones, or the ones that force specific equipment to drop? Ian's ID Card drops from an unmissable encounter, the only way to miss it would've been with a code preventing it from dropping in the first place (I guess). Is the 9999 items code still toggled on? I don't remember it requiring an additional input but it only really worked for the purpose of crafting items at AM terminal. And that's the only thing that I can think of that'd kind of autocomplete any gathering tasks without the items actually appearing in you inventory since I had the exact same issue with some other quests because of it. Just use the code generator every time you run into this issue, I have no better alternative for you.
I think you are overlooking the fact that this is a definitive, aka remastered, version. Also, there are other things to consider, such as converting from ppc to arm64 (some instructions just aren't translate-able). Plus, it could be debated that the Switch exclusive 13th chapter could have taken some of that space.The Definitive Edition has effectively reduced inventory limit by changing how equipped items and augs from how it worked in the original.
Now you won't be able to fully equip all your characters and skells while also fully upgrading and augmenting them. And we are only talking about 23 skells max, while your Skell hangar theoretically has space for 30 skells. This was not a problem in the original, because equipped items, especially augments did not count in the inventory. Instead characters and skells there functioned like separate "backpacks"
Is it possible to make a to circumvent this limitation, they introduced into this version?
That would be me.. well what im doin now is not use the 255 code ahahah and not use itvas much its like im only using it from the start ahahhahai believe another user in this thread encountered a similar issue but when i used the item editor code to replace most of my R arm gear with Ultra Infinite Yiys R but for some reason my R arm is stuck on Ultra Infinite Yiys R no matter how many times i switch it out with it a different fashion gear it just stays stuck like this any way i could fix this???
er.....where do i start? let's see.hi @Gamerjin, sorry if I'm just being stupid, but about the weapon edit codes in the spreadsheet: let's say I want a weapon with 3 battle traits and 3 empty augment slots. I understand I should put the traits in "Battle Traits 1-3", but for the 3 open augment slots 1-3, do I put "open/hidden (battle trait)"? And for the augments 4-6 where I don't want anything, do I put "hide" or "Hidden"?
Also did you figure out how rarity is determined? So 3 traits + 3 open augment slots = intergalactic? Thanks.
so, yes, 3 battle traits and 3 set to "open", the rest are set to "hidden" or lock (if i put that in, yet) , i am working on v3.0, which should address that.......and might include a complete overhaul as well.let's say I want a weapon with 3 battle traits and 3 empty augment slots. I understand I should put the traits in "Battle Traits 1-3", but for the 3 open augment slots 1-3, do I put "open/hidden (battle trait)"? And for the augments 4-6 where I don't want anything, do I put "hide" or "Hidden"?
sadly, i have not, been working on testing and developing. i feel like the visual appearance i made should make things easier, but i might need to delete v1.Also did you figure out how rarity is determined? So 3 traits + 3 open augment slots = intergalactic?
Got it, thank you for clearing that up.er.....where do i start? let's see.
so, yes, 3 battle traits and 3 set to "open", the rest are set to "hidden" or lock (if i put that in, yet) , i am working on v3.0, which should address that.......and might include a complete overhaul as well.
sadly, i have not, been working on testing and developing. i feel like the visual appearance i made should make things easier, but i might need to delete v1.
@Ultimos54, can you grant me op editing access? or at least allow me to edit where the spreadsheet are at?
Interesting, I was filtering them with the 1st 3 letters (SAM, SSM, SKM, etc.), but I will readjust those.Has anybody tried to give themselves the Skell weapons "Homura" and "Kurogane"? In the item editor by @Gamerjin , they are listed under Skell weapon R. back, but in reality, they are shoulder weapons. Can somebody confirm whether it has a negative effect or not?
Hi there can i ask what these codes do its in the misc sectionInteresting, I was filtering them with the 1st 3 letters (SAM, SSM, SKM, etc.), but I will readjust those.
i havent seen any negative effects of having a wrong part in, aside from weird animations.
(like swinging an invisible sword, when i edited "ares prime ARES-DW0000 M-BLADE" on a non-ares)
update: Alright gamers, i kept you waiting long enough. Version 3 is live, and this version has a skell parts editor.
ive also separated the pointers into their own sheets, with 6 "rooms" (because i dont know what else to call them).
there are also 3 copies of the weapon editor, and the new v1 skell part editor. this was how i got parts onto a ares or that other one with the long name.
Those are the new-doesnt-overwrite-or-interfer codes.Hi there can i ask what these codes do its in the misc section
[Item editor v4]
08000000 01744d98 D65F03C0 F9015036
08000000 01744d90 B0018441 39400EC8
04000000 0065522C 9443BED9
[Weapon editor v4]
08000000 01744dA8 D65F03C0 A9402408
08000000 01744dA0 F9015520 B0018449
04000000 00402260 944D0AD0
[Skell Editor v1]
08000000 1744dB8 17BB72C2 F9015AA0
08000000 01744dB0 B0018455 79400008
04000000 006218C0 14448D3C
Is these master codes?
I might not have update the grab code. Use the one in misc section.the new item editor code doesnt seem to be working in v3.0 code generator i have the gear selected copy and pasted the codes to the notepad, transferred to switch and started my game even with the ZL&ZR button combo the new gear doesnt get replaced with the new one am i doing something wrong
Ah man! Great, back to drawing board.....New patch is out, curious as to what they fixed (bet they fixed our bust slider shenanigans?) https://en-americas-support.nintendo.com/app/answers/detail/a_id/70801/~/how-to-update-xenoblade-chronicles-x:-definitive-edition
the new item editor code doesnt seem to be working in v3.0 code generator i have the gear selected copy and pasted the codes to the notepad, transferred to switch and started my game even with the ZL&ZR button combo the new gear doesnt get replaced with the new one am i doing something wrong
Updated for version 1.0.2I discovered this some time ago when working on FPSLocker patch. Here is cheat for making fights more dynamic. It removes delay after reloading and after each melee use, also makes arts cooldown basically gone. It seems to not affect enemies. Of course for version 1.0.1
INI:[Turn on Weapons delay after use] 04000000 0024AF44 1E204100 [Turn off Weapons delay after use] 04000000 0024AF44 1E201000
[Weapons delay after use on]
04000000 0024B3E4 1E204100
[Weapons delay after use off]
04000000 0024B3E4 1E201000
The wish is beautiful, but I'm afraid it's going to be very difficult, because the cheat codes come from different original creators, and it's really troublesome to update them~~~!God I can't imagine someone updating all the codes. If someone can do so and send me the txt file I'll update the OP. Other then that I'm a bit busy
yeah I knowThe wish is beautiful, but I'm afraid it's going to be very difficult, because the cheat codes come from different original creators, and it's really troublesome to update them~~~!

