Xenoblade Chronicles X cheats and mods

  • Thread starter Thread starter Ultimos54
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so the sheet itself is interactive, so as you are setting the options in the G column, the code in C1:C20 (C1 down to C20) is auto updating. once you have your options set, select C1, hold the shift key, and select C20. this should highlight C1->C20. copy and paste that into your cheat file. you might need to unload/reload the cheat file for the change to show.

as for how it works?

  • the asm code grabs the address with the id, timestamp, and the game location id. it takes the GLI (game location id) and does the math based on the structures of armor and weapons.

  • using the options set, as each category has it own location, it calculates where the weapon/armor should be. i said should be because if an advance user changes the GLI then the code may not work correctly, and i would rather not have to put a safety check, if i can help it.

  • anyways, once the code is in the cheat file, make sure its on. it wont overwrite everything, that's why i include a ZL button activator. go the weapon or armor you want to replace, yes i said replace because i dont know how to force a spawn item.

  • Once you are at the one. press ZL, you will need to re-equip your piece for the effect to kick in. it also works on unequipped pieces as well. and yes, it is altering your save, so make a backup before you start using this code.
    (i did put a disclaimer in the upper left corner)
Thanks, that makes it very easy to understand. The "[item editor v3 preset X]" in C11 can be ignored, correct? While changing the settings I could see a single line updating based on the traits I selected. Perhaps to minimize potential save file damage, it should only be used on equivalents of whichever item you already own. In my case, use it on a spare Diamond Spatha I farmed before.
 
Thanks, that makes it very easy to understand. The "[item editor v3 preset X]" in C11 can be ignored, correct? While changing the settings I could see a single line updating based on the traits I selected. Perhaps to minimize potential save file damage, it should only be used on equivalents of whichever item you already own. In my case, use it on a spare Diamond Spatha I farmed before.
while thats true, i dont recommend it, because the pointer it creates can be used for say item count adjustment. if you did ignore the C11 and removed it, To stop it from future overwrites, you would need to turn the whole code off.
also, in case you have muiltple presets, it work out because you are not copying the same asm code over and over.
and that single line is most likely the location of the group i outlined in one of my earlier posts.
 
I discovered this some time ago when working on FPSLocker patch. Here is cheat for making fights more dynamic. It removes delay after reloading and after each melee use, also makes arts cooldown basically gone. It seems to not affect enemies. Of course for version 1.0.1

INI:
[Turn on Weapons delay after use]
04000000 0024AF44 1E204100

[Turn off Weapons delay after use]
04000000 0024AF44 1E201000

Comparison with delay:

And without delay:
 
Last edited by masagrator,
can u explain how to do it ?
you are referring to the name change, correct? if you go to the party editor page/table/sheet (whatever you call it)
1744330710792.png

after that, you paste the code into your cheat file. run it, and check active member, you should see your name change.
 
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I discovered this some time ago when working on FPSLocker patch. Here is cheat for making fights more dynamic. It removes delay after reloading and after each melee use, also makes arts cooldown basically gone. It seems to not affect enemies. Of course for version 1.0.1
This makes the game so damned snappy, I love it! Thank you!
 
so the sheet itself is interactive, so as you are setting the options in the G column, the code in C1:C20 (C1 down to C20) is auto updating. once you have your options set, select C1, hold the shift key, and select C20. this should highlight C1->C20. copy and paste that into your cheat file. you might need to unload/reload the cheat file for the change to show.

as for how it works?

  • the asm code grabs the address with the id, timestamp, and the game location id. it takes the GLI (game location id) and does the math based on the structures of armor and weapons.

  • using the options set, as each category has it own location, it calculates where the weapon/armor should be. i said should be because if an advance user changes the GLI then the code may not work correctly, and i would rather not have to put a safety check, if i can help it.

  • anyways, once the code is in the cheat file, make sure its on. it wont overwrite everything, that's why i include a ZL button activator. go the weapon or armor you want to replace, yes i said replace because i dont know how to force a spawn item.

  • Once you are at the one. press ZL, you will need to re-equip your piece for the effect to kick in. it also works on unequipped pieces as well. and yes, it is altering your save, so make a backup before you start using this code.
    (i did put a disclaimer in the upper left corner)
I tried this to change two of the Battle Traits of a Diskbomb I have. Tried picking both R Sidearm and L Sidearm and the code does nothing in game.

I'm using Ryujinx and tried it in both the Skelly Gear menu and inventory menu (I put the resulting errorless code from C1 to C20 into the cheat file and then enabled both codes. What might I be doing wrong?
 
...........I'm sorry, but I can't help you. I only code for nintendo switch, which I use my personal switch for testing. I cant properly use an emulator, and i will leave it at that. So, someone else will have to help you.
 
Oh, so these only work for Switch. That's a bummer. I've been safely editing on an emulator before moving my save to the Switch.
 
The pastebin isn't very clear in the folder layout for cheats to use with Tesla/Edizon.

Will it be:
SD Card\atmosphere\contents\0100453019aa8000\cheats\3F2425864CF22684.txt

Or something else? 'Cause it seems like Edizon loads them from a /titles/ folder so I'm confused
 
The spreadsheet didn't work with Skell Weaponry (Diskbomb). I'm trying to put these 3:
1744382341944.png

And like this in the .txt (I then enable only those 2 cheats in-game):
1744382379857.png

Here's the before
PXL_20250411_144840143.jpg

And after:
PXL_20250411_144916238.MP.jpg
 
yeah I've noticed the augments are organised a bit weirdly on mine as well or don't show at all yet I get the benefits. Not that I mind haha. It still works
 
ok, turns out i did have the 1st 4 augment in the wrong order. its fixed now across all weapon editor pages.
@Jazzist , @Ultimos54 , if you could try it out again, it should be fixed this, and i did confirm the generated code on my personal switch, so it should be working correctly.
 

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