Sonic 3 and its silly little Knuckles expansion say hello. Oh, want a disc-based example? Final Fantasy X's "X-2" expansion says hello too. Zelda OOT and Majora's Mask? Same game, different name, just shorter. Now think about every single game that has come out that was disguised as a sequel but was really the exact same engine and yet we were still charged full price, or worse a game like Shining Force III that was split across three separate discs instead of being sold as one complete game. How many times did people have to pay for Final Fantasy XI on the PS2 again with each expansion? Oh, that's right full price all the way up through the release of Seekers of Adoulin for every single disc.
Paying multiple times for the same game has existed for a lot longer than people realize. They used to be called short sequels, cash grabs, and expansions. Now they are called DLC.
No, that's you once again trying to manipulate someone else's words into your own opinion which in itself is a stupid way to try and make a point. Try harder to fire back with some actual facts.
What indie game have you released? What costs did you incur? How many people were on your team? How much was the overhead and what was your budget? What did you spend on marketing? Did you develop your own engine or license it from someone else? Who did you pay to create assets or did it come in-house? Who created your modeling and animation? How much did you spend on QA/testing? How much did you pay your sound team? Did they create their own music and are they asking for recurring royalties? How did you recoup your costs and did you break even or make a profit?
Your answer: Burgers... a bunch of nonsense. You're complaining about something that doesn't affect you, you're perfectly happy buying games from 2011 for $20 so why are you bitching? Wait until 2031 and keep playing.
MMOs are to blame. They were the first genre that used its player base as its beta testers and some have even started selling their beta testing as "early access". On release day there's always a huge update but those players turn a blind eye because it's been that way for almost two decades now. If Capcom could figure out a way to monetize its current Street Fighter 6 beta testing without pissing off its player base they would absolutely be doing it too.
Final Fantasy X-2 is NOT an "expansion". Not even close. Not even in the same ballpark.
It's a fully-fledged game that can take up to 40+ hours to beat. Well over 80 hours to min/max.
Please don't embarrass yourself by making silly statements. FFX-2 is not, by any stretch of imagination, an "expansion".
If you were going to use that argument, the Interlude of Final Fantasy IV MIGHT qualify. You just sound dumb, bruh.
Further, the original Sonic 3 game was SUPPOSED to include all of the "Lock-On content", but the limitations of the hardware at the time prevented SEGA from being able to do so. A $20 upgrade that included its own base game, and also allowed you to access additional content in Sonic 2 was a great value, then and today.
Just because Majora's Mask was written using the same engine doesn't make it an expansion. It is its own, complete, standalone game. That argument is basically like saying that Perfect Dark was just an expansion to Goldeneye 007 because it had the same engine.
Stop trying to pick on people. Especially when you have a weak, weak, pathetic argument to offer.
I believe your seat is... right over there. Why don't you take it? Take several.