Wii64 v1.1 (beta)

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Wii64 v1.1 (beta)
Update

A new version of the Nintendo 64 emulator Wii64 for the Wii has been released. There's loads of new changes in this new beta, further improving the emulation and gameplay experience.


* Dynarec improvements
+ Function linking
+ Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0)
* Execution from ROM
* Branch comparisons compare 64-bits when necessary
* glN64_GX improvements
+ Pillar-boxing 'Force 16:9' mode
* Fixed projection matrix for Rects
* Fixed viewport and scissoring edge cases
* Fixed matrix transforms for several microcodes
* Improved EFB handling wrt VI timing
* Added upper limit to texture meta data
* Improved FPS display and loading icon stability
* Menu improvements
+ Reconfigurable button mapping
+ Save/Load button mapping from file
+ ROMs displayed in alphabetical order
+ Navigate filebrowser pages with R/L and +/- buttons
+ Navigate settings tabs with R/L and +/- buttons
+ Invalid ROM type detection
+ Error message if /wii64/roms doesn't exist
* Autosave is now the default setting
* Changed C-Stick deadzone
* Compiled with devkitPPC r19 / libOGC 1.8.1
* Fixed resetting flashrom on ROM reset
* Compiled with new libDI / DVDx V2
* DVD reads are now done with direct PowerPC access
* Controller improvements
+ Rumble for Wiimote-based input
+ Wiimote-only controls
+ IR/Accelerometer analog input
* Fixed ROM cache bug for ROMs > ROM cache size
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goldeneye and perfect dark is choppy but playable it seems, not bothered about smash bros or mario 64 as they are on the vc anyway, i'm glad i have the orignal goldeneye and perfect dark carts
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Dizzy Doom said:
Does this still work for the GC, or just the Wii? I want to know before using a DVD.
You have to get Cube64 if you have a Gamecube, they have 2 separate build for the Wii & GC.
 
Anyone know how well HM64 runs on this? My sister and bro in law has the Wii at their house, so I won't be able to check until probably Sunday
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. That's like really the only game I want to play for the 64, since I'm a fan of the series and everyone keeps saying that it's the best.
 
Banjo Kazooie works well now, it's 55-60fps. A few gfx glitches, nothing major. I can't remember how it was in beta 1 but I'm pretty sure it didn't have great FPS. The only thing that annoys me is that everything is choppy, almost like it's shaking, and it's not frameskip. I only notice it when I move, it must be some bug.

EDIT: Another thing is that gfx glitches appear whenever it dips below 60fps, so that might be a bug too.

Snowboard Kids (one of my favorite N64 games) looks good but doesn't run full speed. Snowboard Kids 2 does, and works perfectly.
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Wish I could test this out to see if the graphics are working for Banjo-Tooie.
But, sadly, my Wii was bricked between now and then.
 
i tested a few games, THPS 1 and 2 have garbled graphics still but can be played, they are a little slow as well. NFL blitz freezes upon entering a game scenario. cruisn usa slow and ugly. shadows of the empire goes in game, but not playable due to graphic errors. mk4 works great, no life bars while playing. mk trilogy is really slow.

so overall its great progress seeing as how goldeneye is running (and quite well for being emulated on the wii). i hope this will achieve status like the emulators for pc, although its not very likely as the hardware is limited. maybe they can do some hack stuff to the emulator to increase speed. ill take full speed with minor graphical glitches any day.
 
VashTS said:
i hope this will achieve status like the emulators for pc, although its not very likely as the hardware is limited. maybe they can do some hack stuff to the emulator to increase speed. ill take full speed with minor graphical glitches any day.
I feel like it's possible, but it's going to take time.
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