Hacking USB Loader 1.1 with Ocarina option

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fishears

fishears
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Here's my first crack at messing with the USB Loader source.
It's got Ocarina support built in so that when you select a game it will search for codes (in the usual place) and if it finds any it will ask you to press A to apply them or B to skip them.
Hope this is useful to some of you.

Just the dol here:
http://www.mediafire.com/?gebggghghbd

Full package here:
http://www.mediafire.com/?gwy359dw9zj

Source IS included to comply with GPL. All of my bits are commented "FISHEARS"

Any problems, bugs, suggestions - let me know.
 
If this is true, it's awesome!!!
grog.gif

Let's see if I ca get mousex, so that he can get this into the GUI we're making...would be awesome. With Credit, for shure
wink.gif
. Thanks for youre effort, we're realy close to a deluxe-USB Loader
smile.gif
.
 
Blue-K said:
If this is true, it's awesome!!!
grog.gif

Would I lie to you?
blink.gif

I've been pulling my hair out for hours now. Problem is my PC is upstairs and my Wii is downstairs so I have to run up & down each time I send the dol for e test....

I just thought... Wasn't some guy offering a cash bounty for this? Wonder where he's gone?
wink.gif
 
fishears said:
Here's my first crack at messing with the USB Loader source.
It's got Ocarina support built in so that when you select a game it will search for codes (in the usual place) and if it finds any it will ask you to press A to apply them or B to skip them.
Hope this is useful to some of you.

Just the dol here:
http://www.mediafire.com/?gebggghghbd

Full package here:
http://www.mediafire.com/?gwy359dw9zj

Source IS included to comply with GPL. All of my bits are commented "FISHEARS"

Any problems, bugs, suggestions - let me know.


Does it have the force NTSC icluded? I can not test it right now as I am not home.....:-(
 
wiiztec said:
fishears said:
wiiztec said:
Does it have SDHC support?

Honestly? I don't know. I haven't got a SDHC card to test it with. Someone try it?

Well if you used the source for WiiPower's new Gecko OS to build it then it does

I didn't know WiiPower had done a new GeckoOS but I did compile using the latest libogc so it should be SDHC compliant because of that.
 
WiiShizzza said:
I guess that's great for the cheaters...
Well, are you able to make FORCE NTSC on Button 1 and PAL on Button 2 loader ?

As a Jedi Programmer once said "Luke, use the Source!"
wink.gif


Seriously, I wasn't planning on taking this any further myself. I did what I wanted to and that's why it's all there for anyone to play with as they wish.
 

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