Review cover Final Fantasy Tactics - The Ivalice Chronicles GBAtemp review
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Product Information:

  • Release Date (NA): September 30, 2025
  • Release Date (EU): September 30, 2025
  • Publisher: Square Enix
  • Developer: Square Enix
  • Genres: JRPG
  • Also For: PlayStation 4, PlayStation 5, Xbox Series X|S

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Final Fantasy Tactics – The Ivalice Chronicles, the long-rumoured refresh of the classic 1997 tactical JRPG, launched a few weeks ago. This return seeks to satisfy both nostalgia and modern expectations, but how well is this executed?

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Following the Fifty Years' War, the kingdom of Ivalice was promised peace. But this was short-lived, for new tensions arose after the king’s demise. The power vacuum led to a war of ambition, dragging the whole kingdom in its wake. 

Final Fantasy Tactics - The Ivalice Chronicles’ plot explores this struggle through the lens of Ramza, the third son of House Beoulve. The latter is one of Ivalice's leading military families, but is itself facing turmoil in its midst. 

As Ramza, you will have to recruit new allies and face former ones in deadly encounters as you navigate through this tumultuous age within Ivalice.

A grand return to Ivalice

With the launch of Final Fantasy Tactics - The Ivalice Chronicles, Square Enix finally made the game that first launched on the PS1 in 1997 playable on current-gen systems. While it is billed as a remaster, it’s not far from a remake as the original source code was no longer available, and the game needed to be rebuilt. This version brings some quality of life improvements, enabling new and returning players to experience the sprawling political story within. 

Tactics was known for its strong narrative, and it still very much holds up. While the naming conventions don’t really roll off the tongue, the expansive story and its fantasy backdrop match Game of Thrones in scope. This is no coincidence, as they both draw inspiration from the real story of the War of the Roses.

The themes of political tension, class struggle, personal sacrifice and moral ambiguity that this game explored in 1997 are still very much relatable nearly three decades later. The wide cast of characters with their unique personalities and backgrounds is well fleshed out. The depth and nuance of the plot and characters will feel satisfying to fans of narrative-driven games.

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It’s worth noting that The Ivalice Chronicles comes with two versions of the game: a classic version and an enhanced version. The classic version is more faithful to the 1997 release and integrates the War of the Lions translation (from the PSP and mobile versions). The enhanced version comes with a revised script, full voice acting, improved visuals, new UI, auto save during battles, fast forward actions and more quality of life improvements. There are also three levels of difficulty to choose from, easing newcomers into the game while challenging veterans with more demanding battles. 

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These changes make the experience feel akin to a modern game. The enhanced graphics bring a fresh coat of paint to the title, without sacrificing the aesthetics and feel of the original. Performance from the voice actors is outstanding, bringing life to the nuanced characters and enhancing cutscenes and lengthy dialogues.

However, I do wish there were a log of conversation to review what has been said. This game is a particularly text-heavy one, and being able to recap what has been said, especially if you mistakenly skip over some lines of text, would be handy. The Chronicle feature is a welcome way to get you up to speed with the lore and characters at any time, though.

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Your job: get the ‘Jobs’ right

To navigate the conflict within this kingdom, you will have to lead armies and emerge victorious in successive battles. As the game’s name suggests, it’s a very tactical process with deep mechanics that reward careful planning. 

Before engaging in combat, you will have to position some of your party members in a grid-based battlefield. In the enhanced version, you have access to the tactical view to scout the battlefield, which can help you in deciding the position of your army. Deciding on the latter will depend on the job that each party member holds. 

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The Jobs system determines the skills and attributes of a particular member, allowing you to strategise accordingly. There are over 20 jobs, some of which can be accessed as your party grows. Each job comes with its own set of abilities, which you can unlock with JP (job points) obtained during combat. The more you use your skills from your job in combat, the more JP you earn and the more proficient you become at that job. Once learned, a character can use previously learned abilities even after switching to another job. This flexibility allows further strategising and experimentation to determine the optimal combination for your party. 

You also need to pay attention to the equipment for your party. The right ones will give each character stats boost that will be valuable in combat. There’s a handy option to optimise their equipment from your inventory and even find the best ones based on each member’s job at a shopkeeper.

This depth to the combat mechanics is where Final Fantasy Tactics - The Ivalice Chronicles shines. The critical aspect of positioning your party, mastery of their individual skills and job selection that can make or break your party makes for an engaging experience. Furthermore, permadeath is a feature of the game. It is double-edged as it can be frustrating to lose characters whom you’ve invested in, but it also makes you play more strategically to avoid losses.

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However, the game doesn't hold your hand much. You need to figure out the best combat approaches, party balance and the intricacies of the Jobs system, mostly on your own. This can represent a steep learning curve, but the adjustable difficulty levels somewhat make up for this.

In addition, there are some significant difficulty spikes to contend with. This is especially the case in sequential “boss fights” where you can manage to beat previous enemies, only to get stuck with a much more powerful enemy in the next encounter. It can feel unfair if your team isn’t built for them, especially with the risk of permadeath looming. Not all encounters require you to defeat all enemies, though, as some have specific objectives where you can, for example, target the leader and conclude the battle faster and more strategically. 

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Despite the focus on combat, I didn’t feel them to be repetitive. This is because each encounter unfolds differently, and with the flexibility of choosing different party members with different jobs, the same encounter will likely be different for each player. The enhanced edition enables you to fast-forward movements and animation during combat. It also allows you to skip random encounters, should you wish to focus on the story. These help speed things up and reduce the exposure to repetitive aspects of the game.

While the story is gripping and combat engaging, there's not much in terms of interaction with NPCs and the world outside of combat. You can check taverns for gossip and visit merchants for gear, but you aren't allowed to explore these areas. Triangle Strategy, which very much feels Tactics-inspired, remedied this by sprinkling small exploration segments.

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Final Fantasy Tactics - The Ivalice Chronicles: a near-definitive version of a genre classic

Final Fantasy Tactics - The Ivalice Chronicles succeeds where many remasters fail: by honouring what made the original beloved while offering meaningful improvements. Its strong story and compelling gameplay are now more accessible than ever, being available on more systems and with enhancements that make it play like a contemporary game. 

While it is close to being the definitive way to experience Final Fantasy Tactics, it cannot boast this claim. This is because it lacks War of the Lions version content, beyond the translation. If you haven’t played the War of the Lions, you won’t be able to experience its characters, classes and cut-scenes in The Ivalice Chronicles. I hope that Square Enix brings this content via a DLC or update to The Ivalice Chronicles, as this version is the best way to experience Final Fantasy Tactics to date.

FINAL FANTASY TACTICS - The Ivalice Chronicles | Launch Trailer

Verdict

What We Liked ...
  • Gripping, nuanced political storyline
  • Deep tactical gameplay mechanics
  • Wealth of quality-of-life improvements that enhance the experience for a current-gen experience
What We Didn't Like ...
  • Difficulty spikes that can be frustrating
  • Missing content from the War of the Lions version (except for the translation)
  • Limited interaction with the world outside of combat
9
Gameplay
Fans of tactical games, you don’t want to miss out on this one with its layered mechanics and highly strategic combat that will test your mettle.
8
Presentation
Final Fantasy Tactics - The Ivalice Chronicles comes with a wealth of quality-of-life improvements that make it look and feel like a contemporary game, but the lack of content from the War of the Lions version is a missed opportunity to make this the definitive version of the game.
8
Lasting Appeal
The gripping plot and engaging combat will get you hooked to this game, but the difficulty spikes can throw off the pacing.
8.5
out of 10

Overall

A near-definitive edition of a genre classic, Final Fantasy Tactics - The Ivalice Chronicles keeps what made the original game great and enhances it to make the experience feel contemporary.
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My favorite FF game by a pretty wide margin, yet I haven't even gotten around to booting it up due to Hades 2, Megabonk, and Absolum all being obsession-worthy releases within the last month alone. Will have to dedicate a full day to it soon here.
 
Please remember that this is a port of the 1997 PlayStation version,not the 2007 PSP version.
Open the classic version to see for yourself.
 
Please remember that this is a port of the 1997 PlayStation version,not the 2007 PSP version.
Open the classic version to see for yourself.
Right, it's mentioned in the review that this does not include War of the Lions content, that was made by a different dev team. This is a remaster of the original with modernization of some elements, not a straight port, but it does also allow you to play the original without any changes if you so choose.
 
Right, it's mentioned in the review that this does not include War of the Lions content, that was made by a different dev team. This is a remaster of the original with modernization of some elements, not a straight port, but it does also allow you to play the original without any changes if you so choose.
@Xzi i mean for porting ot the PlayStation version not Ehnanced but Classic.
 
  • Haha
Reactions: Phearoz
if you like this game you should get this version, the auto battle options and holding L1 to speed up the round is so great! don't miss the WOtL stuff.
if you get stuck later in the game, get an arithmetist if you have lots of jobs and skills unlocked. they can "stop, stone, frog, immobilize, slow, insta death" the whole battlefield from the first round. getting a few mobs to disable right away really helps you control the battles later in the game.
 
Any word on how the mouse and keyboard controls are with this covering the PC version? It's not something I've seen covered in other reviews either, and it's something that'd probably sell me on the game if they're solid.
 
how is the autosave exactly working?

1 - at the start of battle but after the lengthy cutscene
2 - every turn, which is the worst option and I will never forgive the Secret of Mana "remasters" for autosaving at EVERY screen transition
3 - a set number of turns (for example, every 5 turns)
 
Any word on how the mouse and keyboard controls are with this covering the PC version? It's not something I've seen covered in other reviews either, and it's something that'd probably sell me on the game if they're solid.
it's pretty solid. you can remap each keys to specific actions.
 
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Reactions: Scarlet
how is the autosave exactly working?

1 - at the start of battle but after the lengthy cutscene
2 - every turn, which is the worst option and I will never forgive the Secret of Mana "remasters" for autosaving at EVERY screen transition
3 - a set number of turns (for example, every 5 turns)
here is how i use auto save to scrum poaching in PS5 version:
move your poacher to behind monster
wait until next turn
attack first - do not move - if you get the item you want keep playing, if you dont auto load the first save slot.

if you move then attack, the save will be 2 down, but it only auto saves 3 spots, so if you move first before attacking then load you will run out of auto saves, but if you attack and not move, you can load right at that attack over and over.

same if you were looking for a specific buried weapon or item.
move to the spot, if you get it keep playing if you dont auto load the first save.

it auto saves each move up to 3 past, so make sure your last move was the one you want to auto load
 
it auto saves each move up to 3 past, so make sure your last move was the one you want to auto load
that's the worst option, yeah

god how do companies keep doing this

can the autosave be turned off at least?
 
This was my last and final time giving this game a chance. Man what a SNOOZEFEST. The story bores me to tears in the first couple missions every single time. I stuck around until mission 6 this time but... I just can't...

I love FFT: Advance to death, though!
 
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Reactions: Prans
I'm stuck at a particular fight against dragons pretty late in the game,
but on the psp version.
I'd love if I could bring over my save data to this version, it looks quite promising!

If there's a savefile editor please let me know :p
 
make
I'm stuck at a particular fight against dragons pretty late in the game,
but on the psp version.
I'd love if I could bring over my save data to this version, it looks quite promising!

If there's a savefile editor please let me know :p
make sure you have mustachicooo or whatever to disable and leg shoot the dragons, give ramza the arithmetic ability if you have a bunch of stuff unlocked, stone, frog, disable, ect.. all make the last part of the game very easy.
 
When i saw this announcement i thought they were going to remake this whole game with better visuals, but it just looks like they put a filter on the PS1 game.
 
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Review cover
Product Information:
  • Release Date (NA): September 30, 2025
  • Release Date (EU): September 30, 2025
  • Publisher: Square Enix
  • Developer: Square Enix
  • Genres: JRPG
  • Also For: PlayStation 4, PlayStation 5, Xbox Series X|S
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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