Hacking SWITCH NOOB PARADISE - Ask questions here

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wasnt sure if there were reason not to go the highest XD
thank you for the help!
Right now, 14.1.2 is the best. But when Nintendo releases a new firmware update, make sure to wait before updating until Atmosphere is also updated to support it. Doesn't take long, usually... a day or two.
 
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Hi All, Id like to buy a switch and have it modded, can you please give me the link where I can start reading how to mod a switch.
 
Hi All, Id like to buy a switch and have it modded, can you please give me the link where I can start reading how to mod a switch.
This is the guide I always recommend to new users not only because it was the first Nintendo Switch hacking guide but its also been regularly updated as the scene progressed. Although if you don't already own a Switch and plan on buying a new one, I should warn you that all new consoles require a modchip in order to be hacked. Only older and/or used models can be hacked without a modchip that also requires soldering.
 
This is the guide I always recommend to new users not only because it was the first Nintendo Switch hacking guide but its also been regularly updated as the scene progressed. Although if you don't already own a Switch and plan on buying a new one, I should warn you that all new consoles require a modchip in order to be hacked. Only older and/or used models can be hacked without a modchip that also requires soldering.
Thanks, Am just gonna buy 2nd hand switch to get the model I desire.
 
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Did you delete all traces of the installed file under System Setting -> Manage Data

also, why stop at 14.0.0?

View attachment 324317
Root folder is? Where in SD card? You need to be a little bit more accurate
Because it must work also on 14. I will try the latest but I can bet nothing will change
Need an alternative way or, better, understand what is going on
 
Someone told me to do this

update to 14.1.2 download latest atmos, download/make your own sigpatches, inject fusee.bin and you should have any problem at all. If you care about being banned though, do not do this lol

Can anyone help me with a step by step procedure? My own sigpatches!?!?
Thank you
Regards
 
I tried with DBI that is a wonderful debug tool
From its log, I can tell without any doubt it is a sigpatches fault
Here again talking about sigpatches. Is it then possibile to have these files up and ready for my switch? But are they different for each switch? I cannot understand why they do not work for me and work for others... anyway, take a look at picture in attachment
 

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I tried with DBI that is a wonderful debug tool
From its log, I can tell without any doubt it is a sigpatches fault
Here again talking about sigpatches. Is it then possibile to have these files up and ready for my switch? But are they different for each switch? I cannot understand why they do not work for me and work for others... anyway, take a look at picture in attachment
From that picture, it seems your nsp files have problems. You know you can check them before installing with this app:

https://github.com/garoxas/NX_Game_Info

It will tell you if there's any problems with them. Although, seeing as you're not sure what the root folder is, it might prove too hard to use. (just to be clear, the root folder is the very first directory when you open a drive. Like "C:" for Windows). If the problem is really sigpatches, you can still grab the last release from iTotalJustice before he got shut down by Nintendo. They should still work fine (they do for me) since no new Atmosphere or firmware came out since.

Edit: Also, remember that sigpatches have to match Atmosphere and firmware versions. If you're installing an older firmware (14.0), you will likely need also older sigpatches that match the old firmware. Make your life easy and update everything to the latest. You have nothing to lose.
 
Last edited by Dust2dust,
From that picture, it seems your nsp files have problems. You know you can check them before installing with this app:

https://github.com/garoxas/NX_Game_Info

It will tell you if there's any problems with them. Although, seeing as you're not sure what the root folder is, it might prove too hard to use. (just to be clear, the root folder is the very first directory when you open a drive. Like "C:" for Windows). If the problem is really sigpatches, you can still grab the last release from iTotalJustice before he got shut down by Nintendo. They should still work fine (they do for me) since no new Atmosphere or firmware came out since.

Edit: Also, remember that sigpatches have to match Atmosphere and firmware versions. If you're installing an older firmware (14.0), you will likely need also older sigpatches that match the old firmware. Make your life easy and update everything to the latest. You have nothing to lose.
So, in your opinion are nsp files actually wrong?
I tried sw you suggested, here you are the log

Application starts at 26 agosto 2022 10:40:39

Reading keys
- prod.keys (exists)
- title.keys (exists)
- console.keys (not exists)
Found 1 title keys
Reading version list
Initialization success

Open Directory
6 files selected

Processing file E:\NS\nut\titles\Donkey Kong Country Tropical Freeze[0100C1F0051B6000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Donkey Kong Country Tropical Freeze[0100C1F0051B6000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Hades[0100535012974000][v0].nsp
Processing NSP E:\NS\nut\titles\Hades[0100535012974000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Hades[0100535012974000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp
Processing NSP E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp
Processing TIK
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp
Processing NSP E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp
Processing TIK
Processing CNMT NCA
Found Biggest NCA c058c3c10abbb22ed5387d2755588077.nca
Found Control NCA 93ea99f2479c399fdbb48ddbfc54d1b8.nca
Processing Biggest NCA
Processing NPDM
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp
Processing NSP E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp
Processing NSP E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp
Processing TIK
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp has failed to process

0 titles processed

Do you confirm nsp are wrong?
What about console.keys? I used Lockpick_RCM.bin and it made dev.keys instead console.keys. But, maybe this does not matter at all...

Thank you
 
So, in your opinion are nsp files actually wrong?
I tried sw you suggested, here you are the log



Do you confirm nsp are wrong?
What about console.keys? I used Lockpick_RCM.bin and it made dev.keys instead console.keys. But, maybe this does not matter at all...

Thank you
For NX Game Info, the most important file to have is the most up to date prod.keys you can get. Lockpick_RCM should provide it easily. The other files are optional. From the log you provided, there might be something fishy with your nsp files. Either that, or NX game info errors out before processing the files. I'm using it (the cli version) on Linux with Wine, and it works fine for me. Anyway, as I was saying, update everything and try again with DBI, before re-downloading your nsps from another source.
 
Hello,
im Stuck and need help with two things:
1. If i try to load a save file with JKSV it loads the File, but if i open the Game nothing changed (still on the old save). Got sigpatches, latest FW and tried using R to load JKSV, not using R, etc.
2. I tried to install a Sword Rabdomizer and it was working on my 64GB card. Now i upgraded the Card to 256 GB and it just wont randomize anything.

Thanks in advance
 
For NX Game Info, the most important file to have is the most up to date prod.keys you can get. Lockpick_RCM should provide it easily. The other files are optional. From the log you provided, there might be something fishy with your nsp files. Either that, or NX game info errors out before processing the files. I'm using it (the cli version) on Linux with Wine, and it works fine for me. Anyway, as I was saying, update everything and try again with DBI, before re-downloading your nsps from another source.
Upgraded everything to latest level
Ofw 14.1.2
CFW 1.3.2
Sigpatches aligned (taken from this forum)
In attachment same result as before
So, the question is: is a sigpatches fault or are nsp files invalid? I took them from a popular place, I cannot believe they are corrupted. Maybe something went wrong unrar them? They were split in sub files and I was working on Mac
Thank you
Regards
 

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Upgraded everything to latest level
Ofw 14.1.2
CFW 1.3.2
Sigpatches aligned (taken from this forum)
In attachment same result as before
So, the question is: is a sigpatches fault or are nsp files invalid? I took them from a popular place, I cannot believe they are corrupted. Maybe something went wrong unrar them? They were split in sub files and I was working on Mac
Thank you
Regards
Really strange behaviour! I just installed a bunch of nsz/nsp files myself via DBI MTP responder, and everything went super smooth. If you read the DBI instructions, it states this for your errors:

  • "INVALID LENGTH" - check the USB-C cable connection to your USB port, try with another USB-C cable, verify the integrity of the game file and check the SD card for errors, when installing via MTP - try to run DBI in application mode (title override) holding the R button while launching a title
I guess you need to do some troubleshooting. Good luck!
 
Upgraded everything to latest level
Ofw 14.1.2
CFW 1.3.2
Sigpatches aligned (taken from this forum)
In attachment same result as before
So, the question is: is a sigpatches fault or are nsp files invalid? I took them from a popular place, I cannot believe they are corrupted. Maybe something went wrong unrar them? They were split in sub files and I was working on Mac
Thank you
Regards
Please share you /bootloader/hekate_ipl.ini

Simce you are working on a Mac you will want to occasionally run the Archive Bit check in Hekate.

https://switch.homebrew.guide/troubleshooting.html
 
Really strange behaviour! I just installed a bunch of nsz/nsp files myself via DBI MTP responder, and everything went super smooth. If you read the DBI instructions, it states this for your errors:

  • "INVALID LENGTH" - check the USB-C cable connection to your USB port, try with another USB-C cable, verify the integrity of the game file and check the SD card for errors, when installing via MTP - try to run DBI in application mode (title override) holding the R button while launching a title
I guess you need to do some troubleshooting. Good luck!
check the USB-C cable connection to your USB port, try with another USB-C cable -> I can do it, with another cable of mine, as soon as possible
verify the integrity of the game file ->
--------------------------------------------------------------
Application starts at 26 agosto 2022 13:48:50

Reading keys
- prod.keys (exists)
- title.keys (exists)
- console.keys (not exists)
Found 1 title keys
Reading version list
Initialization success

Open Directory
6 files selected

Processing file E:\NS\nut\titles\Donkey Kong Country Tropical Freeze[0100C1F0051B6000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Donkey Kong Country Tropical Freeze[0100C1F0051B6000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Hades[0100535012974000][v0].nsp
Processing NSP E:\NS\nut\titles\Hades[0100535012974000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Hades[0100535012974000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp
Processing NSP E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp
Processing TIK
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp
Processing NSP E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp
Processing TIK
Processing CNMT NCA
Found Biggest NCA c058c3c10abbb22ed5387d2755588077.nca
Found Control NCA 93ea99f2479c399fdbb48ddbfc54d1b8.nca
Processing Biggest NCA
Processing NPDM
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp
Processing NSP E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp
Processing NSP E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp
Processing TIK
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp has failed to process

0 titles processed

check the SD card for errors, when installing via MTP ->
Warning: Only 59235 of 59632 MByte tested.
Test finished without errors.
You can now delete the test files *.h2w or verify them again.
Writing speed: 24.8 MByte/s
Reading speed: 82.7 MByte/s
H2testw v1.4

The warining is related to sd card is not empty (stuffs related to CFW), I guess

try to run DBI in application mode (title override) holding the R button while launching a title -> not possible, no title installed (the very first time it is a normal scenario)

Really strange behaviour! I just installed a bunch of nsz/nsp files myself via DBI MTP responder, and everything went super smooth -> It would be interesting check my environment against your files...is it possible to know where nsz/nsp files come from?
 
Really strange behaviour! I just installed a bunch of nsz/nsp files myself via DBI MTP responder, and everything went super smooth. If you read the DBI instructions, it states this for your errors:

  • "INVALID LENGTH" - check the USB-C cable connection to your USB port, try with another USB-C cable, verify the integrity of the game file and check the SD card for errors, when installing via MTP - try to run DBI in application mode (title override) holding the R button while launching a title
I guess you need to do some troubleshooting. Good luck!
check the USB-C cable connection to your USB port, try with another USB-C cable -> I can do it, with another cable of mine, as soon as possible
verify the integrity of the game file ->
--------------------------------------------------------------
Application starts at 26 agosto 2022 13:48:50

Reading keys
- prod.keys (exists)
- title.keys (exists)
- console.keys (not exists)
Found 1 title keys
Reading version list
Initialization success

Open Directory
6 files selected

Processing file E:\NS\nut\titles\Donkey Kong Country Tropical Freeze[0100C1F0051B6000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Donkey Kong Country Tropical Freeze[0100C1F0051B6000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Hades[0100535012974000][v0].nsp
Processing NSP E:\NS\nut\titles\Hades[0100535012974000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Hades[0100535012974000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp
Processing NSP E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp
Processing TIK
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp
Processing NSP E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp
Processing TIK
Processing CNMT NCA
Found Biggest NCA c058c3c10abbb22ed5387d2755588077.nca
Found Control NCA 93ea99f2479c399fdbb48ddbfc54d1b8.nca
Processing Biggest NCA
Processing NPDM
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp
Processing NSP E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp
Processing NSP E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp
Processing TIK
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp has failed to process

0 titles processed

check the SD card for errors, when installing via MTP ->


try to run DBI in application mode (title override) holding the R button while launching a title -> not possible, no title installed (the very first time it is a normal scenario)

Really strange behaviour! I just installed a bunch of nsz/nsp files myself via DBI MTP responder, and everything went super smooth -> is it possible to know where nsz/nsp files come from?
Please share you /bootloader/hekate_ipl.ini

Simce you are working on a Mac you will want to occasionally run the Archive Bit check in Hekate.

https://switch.homebrew.guide/troubleshooting.html
Please share you /bootloader/hekate_ipl.ini ->
[config]
autoboot=0
autoboot_list=0
bootwait=0
autohosoff=0
autonogc=1
updater2p=1
backlight=100

[CFW - sysMMC]
fss0=atmosphere/package3
kip1patch=nosigchk
atmosphere=1
emummc_force_disable=1
icon=bootloader/res/icon_payload.bmp

[CFW - emuMMC]
fss0=atmosphere/package3
kip1patch=nosigchk
emummcforce=1
atmosphere=1
icon=bootloader/res/icon_payload.bmp

[Stock - sysMMC]
fss0=atmosphere/package3
emummc_force_disable=1
stock=1
icon=bootloader/res/icon_switch.bmp
It is the same comes from Hekate+AMS-package3-sigpatches-1.3.2-cfw-14.1.2.zip
"Since you are working on a Mac" -> sorry, I was unclear: I work on Mac just to download e unrar nsp games. Everything else is done on Windows.
Anyway, I tried what you told me "you will want to occasionally run the Archive Bit check in Hekate", but nothing.
I am just wondering if all this mess comes from corrupted nsp. But, in this case, I cannot understand why, since they comes from a popular place...(maybe something putting togheter rar part? ...)
 
check the USB-C cable connection to your USB port, try with another USB-C cable -> I can do it, with another cable of mine, as soon as possible
verify the integrity of the game file ->
--------------------------------------------------------------
Application starts at 26 agosto 2022 13:48:50

Reading keys
- prod.keys (exists)
- title.keys (exists)
- console.keys (not exists)
Found 1 title keys
Reading version list
Initialization success

Open Directory
6 files selected

Processing file E:\NS\nut\titles\Donkey Kong Country Tropical Freeze[0100C1F0051B6000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Donkey Kong Country Tropical Freeze[0100C1F0051B6000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Hades[0100535012974000][v0].nsp
Processing NSP E:\NS\nut\titles\Hades[0100535012974000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Hades[0100535012974000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp
Processing NSP E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp
Processing TIK
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Hyrule Warriors Definitive Edition[0100AE00096EA000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp
Processing NSP E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp
Processing TIK
Processing CNMT NCA
Found Biggest NCA c058c3c10abbb22ed5387d2755588077.nca
Found Control NCA 93ea99f2479c399fdbb48ddbfc54d1b8.nca
Processing Biggest NCA
Processing NPDM
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Kirby and the Forgotten Land[01004D300C5AE000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp
Processing NSP E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\Metroid Dread[010093801237C000][v0].nsp has failed to process

Processing file E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp
Processing NSP E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp
Processing TIK
in NX_Game_Info.Process.processFile(String filename)

File E:\NS\nut\titles\The Legend of Zelda Breath of the Wild[01007EF00011E000][v0].nsp has failed to process

0 titles processed

check the SD card for errors, when installing via MTP ->


try to run DBI in application mode (title override) holding the R button while launching a title -> not possible, no title installed (the very first time it is a normal scenario)

Really strange behaviour! I just installed a bunch of nsz/nsp files myself via DBI MTP responder, and everything went super smooth -> is it possible to know where nsz/nsp files come from?

Please share you /bootloader/hekate_ipl.ini ->
[config]
autoboot=0
autoboot_list=0
bootwait=0
autohosoff=0
autonogc=1
updater2p=1
backlight=100

[CFW - sysMMC]
fss0=atmosphere/package3
kip1patch=nosigchk
atmosphere=1
emummc_force_disable=1
icon=bootloader/res/icon_payload.bmp

[CFW - emuMMC]
fss0=atmosphere/package3
kip1patch=nosigchk
emummcforce=1
atmosphere=1
icon=bootloader/res/icon_payload.bmp

[Stock - sysMMC]
fss0=atmosphere/package3
emummc_force_disable=1
stock=1
icon=bootloader/res/icon_switch.bmp
It is the same comes from Hekate+AMS-package3-sigpatches-1.3.2-cfw-14.1.2.zip
"Since you are working on a Mac" -> sorry, I was unclear: I work on Mac just to download e unrar nsp games. Everything else is done on Windows.
Anyway, I tried what you told me "you will want to occasionally run the Archive Bit check in Hekate", but nothing.
I am just wondering if all this mess comes from corrupted nsp. But, in this case, I cannot understand why, since they comes from a popular place...(maybe something putting togheter rar part? ...)

Even good sites get a bad upload every once in a while. Try a different source just for kicks.

Another thing you can try is to make a new stanza in your hekate_ipl.ini file test just booting fusee.bin

Copy this file https://github.com/Atmosphere-NX/Atmosphere/releases/latest/download/fusee.bin
to /bootloader/payloads/fusee.bin

add this at the bottom of your current /bootloader/hekate_ipl.ini file

[Test Atmosphere CFW]
payload=bootloader/payloads/fusee.bin
icon=bootloader/res/icon_payload.bmp

Reboot your switch and launch Test Atmosphere CFW
 
Just curious (and bored)... but what program looks for console.keys? Specific keys are dumped into prod.keys with Lockpick_RCM, so why would you need a console.keys file?

EDIT: Nevermind. NX_Game_Info. From 3 years ago. Seems I couldn't dump my sd_Seed on my OLED, however...
EDIT2: Ok, I could dump it from sysnand. Why could it not dump from emunand? Does emunand not need an sd seed or something?
 
Last edited by urherenow,
Ta
Even good sites get a bad upload every once in a while. Try a different source just for kicks.

Another thing you can try is to make a new stanza in your hekate_ipl.ini file test just booting fusee.bin

Copy this file https://github.com/Atmosphere-NX/Atmosphere/releases/latest/download/fusee.bin
to /bootloader/payloads/fusee.bin

add this at the bottom of your current /bootloader/hekate_ipl.ini file



Reboot your switch and launch Test Atmosphere CFTa

Even good sites get a bad upload every once in a while. Try a different source just for kicks.

Another thing you can try is to make a new stanza in your hekate_ipl.ini file test just booting fusee.bin

Copy this file https://github.com/Atmosphere-NX/Atmosphere/releases/latest/download/fusee.bin
to /bootloader/payloads/fusee.bin

add this at the bottom of your current /bootloader/hekate_ipl.ini file



Reboot your switch and launch Test Atmosphere CFW
Thanks for your ideas.
Already tried directly inject fusee.bin. nothing changed.
About site where I took nsp: as you saw in my previous post, I tried at least 4-5 different nsp. It cannot be bad files...I cannot believe it. Maybe when I put all rar parts together?
I will try again, but...
 
rar? rar files don't require you to put anything together. That's automatic when you open the first one and extract it. It simply won't extract, if you don't have all of the pieces. You know that rar is like a multi-part .zip, right? You aren't trying to manually combine them, then renaming to .nsp... right? Do you have 7zip installed?
 
Last edited by urherenow,

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