For anyone wondering more about changing out the Doctrines I have finally finished updated my list here: https://github.com/Wheels35/CultoftheLamb/blob/main/doctrine_numbers.md
While the formatting isn't perfect, I threw together a quick markdown file so people can reference it.
I haven't had the issue with the bug, This is how i would go about testing it: Backup your save, then remove that number, launch the save, verify its unchecked, save over it from in game WITHOUT UNLOCKING the refinery, quite to main menu, launch save, then unlock it again. ( Please let me know if this works )
I don't have a full list of the tech yet, due to the way the upgrade list works and unlocking stuff with divine inspiration sometimes unlocks other things along with the tree node, so I have to do a lot of manual verification.
While the formatting isn't perfect, I threw together a quick markdown file so people can reference it.
Refinery ( the middle option ) is UnlockedUpgrades: 34.Hey.
There is a bug in the game that doesn't unlock anything when you reach tier 3 divine inspiration and unlock refinery. There is a patch on Steam but GOG doesn't get one yet - does anybody know what the ID is maybe if I re-lock and then unlock it in game I can recover my softlocked save?
If not, is there a list of research tech in divine so I can paste the list in and make the game a fun playground at least? I suspect just filling it with numbers is a bad idea.
I haven't had the issue with the bug, This is how i would go about testing it: Backup your save, then remove that number, launch the save, verify its unchecked, save over it from in game WITHOUT UNLOCKING the refinery, quite to main menu, launch save, then unlock it again. ( Please let me know if this works )
I don't have a full list of the tech yet, due to the way the upgrade list works and unlocking stuff with divine inspiration sometimes unlocks other things along with the tree node, so I have to do a lot of manual verification.