Which mode should I choose for my Wii 576i (50Hz) or 480i (60Hz)? I mean which one is better in terms of performance, quality, etc?
720x576 is admittedly bigger than 720x480 (no doubt), but it looks somewhat squashed/stretched. I just don't like that resolution/aspect ratio.depends on your display but Hz is usually linked to your FPS, 60Hz=60FPS
i'd rather have a higher refresh rate then a higher resolution
And movies/shows in PAL were sped up, while games were slowed down.Also since most games were never properly PAL optimised they don't take advantage of the extra resolution anyway. It'll either just stretch and 480 resolution or add black bars to take up the space.
Edit: Beaten too it.
I think for TV shows it was a done intentionally to try and compensate whereas game devs just didn't care. I must admit I'd never heard of video being faster before. I dont think either slower or faster would make a huge difference there though. The main problem with games is that being interactive you could feel the speed difference.And movies/shows in PAL were sped up, while games were slowed down.
I gotta be honest, I don't get why it was either faster or slower, but not the same as NTSC.
not necessarily lazinessI think for TV shows it was a done intentionally to try and compensate whereas game devs just didn't care. I must admit I'd never heard of video being faster before. I dont think either slower or faster would make a huge difference there though. The main problem with games is that being interactive you could feel the speed difference.
Shows sped up even makes the audio sound unnatural, same goes for games (although there you could feel it being slow).I think for TV shows it was a done intentionally to try and compensate whereas game devs just didn't care. I must admit I'd never heard of video being faster before. I dont think either slower or faster would make a huge difference there though. The main problem with games is that being interactive you could feel the speed difference.
I was wrong in what I wrote. I meant the publishers didn't care. They knew a PAL version was needed right from the start, it's not like they HAD to just make an NTSC version and convert it. But it was the cheaper faster route and resulted in some shockingly poor versions of great games.not necessarily laziness
20% speed difference is huge, with video playback slap on that 20% increase and it will play just fine
with video games there's optimizing needed to be done ,timings get screwy ect....
some developers are better then others
Is there even a way to output 576p?
Video format | Display aspect ratio (DAR) | Resolution |
---|---|---|
576i | 4:3 | 704 × 576 (horizontal blanking cropped) |
720 × 576 (full frame) | ||
576i | 16:9 | 704 × 576 (horizontal blanking cropped) |
720 × 576 (full frame) |
I know it's 4:3, but if people look at it, it doesn't actually look 4:3. It seems to be thinner and taller than 4:3.
Video format Display aspect ratio (DAR) Resolution 576i 4:3 704 × 576 (horizontal blanking cropped) 720 × 576 (full frame) 576i 16:9 704 × 576 (horizontal blanking cropped) 720 × 576 (full frame)
Probably because the assets used are still 480 and are being stretched into the extra vertical resolution. It's why games often filled the space with black bars instead.I know it's 4:3, but if people look at it, it doesn't actually look 4:3. It seems to be thinner and taller than 4:3.
I know it's 4:3, but if people look at it, it doesn't actually look 4:3. It seems to be thinner and taller than 4:3.
Video format | Display aspect ratio (DAR) | Resolution | Pixel aspect ratio (PAR) | After horizontal scaling |
---|---|---|---|---|
480i | 4:3 | 704 × 480 (horizontal blanking cropped) | 10:11 | 640 × 480 |
720 × 480 (full frame) | 655 × 480 | |||
480i | 16:9 | 704 × 480 (horizontal blanking cropped) | 40:33 | 854 × 480 |
720 × 480 (full frame) | 873 × 480 | |||
576i | 4:3 | 704 × 576 (horizontal blanking cropped) | 12:11 | 768 × 576 |
720 × 576 (full frame) | 788 × 576 | |||
576i | 16:9 | 704 × 576 (horizontal blanking cropped) | 16:11 | 1024 × 576 |
720 × 576 (full frame) | 1050 × 576 |
Sonic 2 NTSC isn't fast enough for me.On a CRT you couldn't notice much difference between PAL and NTSC resolution but on modern displays PAL looks slightly better, even with black borders. Also, the refresh rate is not so relevant anymore on LCDs. Regarding the speed, some games seem too fast for me and it's almost a " hack " to use the PAL version to slow it down a bit .
On a truly old-fashioned set, the difference between PAL and NTSC (which are colour standards) can be more noticable than the difference between 50hz and 60hz (which are refresh rates - PAL60 and NTSC50 exist for a reason).On a CRT you couldn't notice much difference between PAL and NTSC resolution but on modern displays PAL looks slightly better, even with black borders. Also, the refresh rate is not so relevant anymore on LCDs. Regarding the speed, some games seem too fast for me and it's almost a " hack " to use the PAL version to slow it down a bit .