..for the conversion of texture packs from NTSC to PAL and vice versa.
Unlike other emulators a texture pack created for the pcsx2 emulator can't innately be used for both the NTSC and PAL version of a game. The texture packs are only compatible with the version which they are created with. While the textures are the same the file names are different.
So what I was thinking of is a tool which does something like that:
The tool has 3 input folders..
The user would still need to play the game by himself to dump all the textures in his version and he also needs the texture dumps from the texture pack author, but once he did that, he could simply throw them in this tool and is getting a texture pack which works with his version.
Why not doing this process by hand instead of writing an extra tool for that?
I think in face of a growing number of texture packs, creating a tool like that would be worth it in the long run. Doing this by hand would be pretty exhausting for more than one texture pack and not many people would do that. A tool which automates this process is a quick way to solve this problem for all kind of texture packs, once it is built.
At the moment only half of the users can use these texture packs and that's pretty sad.
Maybe a skilled coder reads that and is willing to do that. Would be dope
PS: Sharing welcome
Unlike other emulators a texture pack created for the pcsx2 emulator can't innately be used for both the NTSC and PAL version of a game. The texture packs are only compatible with the version which they are created with. While the textures are the same the file names are different.
So what I was thinking of is a tool which does something like that:
The tool has 3 input folders..
- folder A: NTSC texture dumps
- folder B: PAL texture dumps
- folder C: NTSC (or PAL) texture replacements
The user would still need to play the game by himself to dump all the textures in his version and he also needs the texture dumps from the texture pack author, but once he did that, he could simply throw them in this tool and is getting a texture pack which works with his version.
Why not doing this process by hand instead of writing an extra tool for that?
I think in face of a growing number of texture packs, creating a tool like that would be worth it in the long run. Doing this by hand would be pretty exhausting for more than one texture pack and not many people would do that. A tool which automates this process is a quick way to solve this problem for all kind of texture packs, once it is built.
At the moment only half of the users can use these texture packs and that's pretty sad.
Maybe a skilled coder reads that and is willing to do that. Would be dope
PS: Sharing welcome