PCSX2 emulator gets support for texture dumping and replacement
Stenzek posted an example image, replacing the textures on crates in a Ratchet & Clank game.
Source
i mean yeah, but does every game run well ingame? getting to the title screen is like... the bare minimum
Meanwhile dolphin is running nearly every gamecube and wii game near perfectly with all sorts of resolution and texture enhancements to make them look otherworldly
But what Emulator runs all games 100% perfectly even SNES etc...Gotcha: Emulator doesn't run 100% games perfectly, therefore it sucks. Sorry but that's a pretty shitty take.
But what Emulator runs all games 100% perfectly even SNES etc...
Sent from my M2011K2G using Tapatalk
Higan can't say I've heard of it to be honest but that's pretty neat but over recent years Emulation has evolved a lot specially now there's Vulkan API and stuff I mean if you use dev/pre-release versions of PCSX2 it now supports vulkan, has a GUI in the works, also added x64 support (64bit) and performance has improved a large amount yeah it's still not perfect but does the job and theres not many alternatives other than play!Higan, actually, can run every Snes ROM 100% accurately. My point still stands, people saying "PCSX2 sucks lolol" are so full of shit.
dude if my PC can easily run Gamecube games but has trouble running PS2 games, i'm pretty sure it isn't my computer that's the problemYou sure your PC isn't the problem?
PS2 is more demanding because of its hardware etc... Surprisingly to tell you this also GC and Wii can run on pretty much anything nowadays where PS2 requires high end phones etc...dude if my PC can easily run Gamecube games but has trouble running PS2 games, i'm pretty sure it isn't my computer that's the problem
I was the one simply stating my opinion and you got all up in arms about it
What? PS2 is weaker than the gamecube and especially weaker than the wiiPS2 is more demanding because of its hardware etc...
It's not because is weaker, it's because it's a more complex system. A lot of it's inner workings don't really blend in with the modern PCs, the CPU has a multitude of sub-components (custom) such as FPU co-processor, vector units, SPU2, Graphics Syntesizer, IOP,SIF. All of those don't work simultaneous for the 128-bit Emotion Engine. To emulate those accurately, you need a LOT of power.What? PS2 is weaker than the gamecube and especially weaker than the wii
You've nailed it on the head and correct in everywayIt's not because is weaker, it's because it's a more complex system. A lot of it's inner workings don't really blend in with the modern PCs, the CPU has a multitude of sub-components (custom) such as FPU co-processor, vector units, SPU2, Graphics Syntesizer, IOP,SIF. All of those don't work simultaneous for the 128-bit Emotion Engine. To emulate those accurately, you need a LOT of power.
It also doesn't help that it uses MIPS architecture instead of x86 (like the PS1)
What? PS2 is weaker than the gamecube and especially weaker than the wii
Yeah I've been monitoring the PCSX2 builds and changes and they have great support team on discord now alsoBTW: There's a new PR which automatically applies gamefixes (upscaling fixes as well as other options that are needed for certain games) to games, so in addition with the new UI that should take care of a lot of usability complaints.
Actually interesting to look at regarding this discussion, because said *fixes*, feature a few options (like autoflush) that are technically more accurate, but would tank fps even more if used generally.
PS2, even above its complexity, just hates being emulated.
not only that. my potato pc can run wii (upscalede up to 4x) wii-u and switch games at fullspeed. on the other hand, until recently, a bunch of ps2 titles stuttering and run low like hell. that only changed (sort of) with the vulkan support. so yeah, you are right in your comment!dude if my PC can easily run Gamecube games but has trouble running PS2 games, i'm pretty sure it isn't my computer that's the problem
I was the one simply stating my opinion and you got all up in arms about it
Try running those on PS4, the PS2 emulation sucks. Lots of audio crackling and slowdown.not only that. my potato pc can run wii (upscalede up to 4x) wii-u and switch games at fullspeed. on the other hand, until recently, a bunch of ps2 titles stuttering and run low like hell. that only changed (sort of) with the vulkan support. so yeah, you are right in your comment!
and in my opinion, people who said " pcsx2 it runs 99% of the library well" dont know what they talk about. jak and daxter 2 and 3, for example, runs bad, and those tittles are AAA games... sure some titles worked well even some years ago but, compared with other emulators, it was way behind development.
now, don't get me wrong. i am grateful for the pcsx2 development team. they not received any money for all their work.
i love how you have 50 cent: bulletproof in your library lmaoUI is getting replaced. Old UI is on lockdown and is waiting for new one to be finished before getting ripped out.
Pics are attached. (not mine)
(Yes, per game settings is a thing now)
Accuracy is slowly improving (with some speed optimizations). Sadly, PS2 is the hipster of video game consoles so emulating it on modern pc's doesn't make that work go any faster with performance in mind. Even for Sony this isn't easy work considering the PS2 software emulators for the PS4 aren't really an alternative to PCSX2.
There's a good reason Stenzek didn't went on creating his own PS2 emu and instead is helping out PCSX2.
20 years now, btw. Lots of code debt adding up in the first 10 years from a lack of proper project management that had to be sorted out. That has changed in around the last 5-6 years with even some complaining that they have become too harsh about added code, but ymmv.
Not my pic.i love how you have 50 cent: bulletproof in your library lmao
UI is getting replaced. Old UI is on lockdown and is waiting for new one to be finished before getting ripped out.
Pics are attached. (not mine)
(Yes, per game settings is a thing now)
Accuracy is slowly improving (with some speed optimizations). Sadly, PS2 is the hipster of video game consoles so emulating it on modern pc's doesn't make that work go any faster with performance in mind. Even for Sony this isn't easy work considering the PS2 software emulators for the PS4 aren't really an alternative to PCSX2.
There's a good reason Stenzek didn't went on creating his own PS2 emu and instead is helping out PCSX2.
20 years now, btw. Lots of code debt adding up in the first 10 years from a lack of proper project management that had to be sorted out. That has changed in around the last 5-6 years with even some complaining that they have become too harsh about added code, but ymmv.
lol you are nostalgic I think... Crash bandicoot 3 is my one of my favourite games of all time and it hasn't age well. Thanks there is a remake.Dude, Spyro's PS1 graphics aged like a fine wine, and Crash would look like a PS2 game if it weren't for the shimmering
you can't do my boy PS1 like that dude. Yeah SNES games may look less dated, but the art direction of the PS1 library far outshines what SNES had (excluding like... trials of mana)