PCSX2 emulator gets support for texture dumping and replacement

PCSX2_1.6.0_Windows_10.jpg

Popular PlayStation 2 emulator PCSX2 has gotten a long-requested feature: texture dumping and replacing. Coming courtesy of Stenzek, who recently brought a Vulkan renderer to the emulator as well, it was officially posted as development build v1.7.2389 on February 24 after being put up as a pull request on GitHub the previous weekend. The new tool will allow users to dump textures from a game so that they can be edited or enhanced. It also lets users replace the dumped textures with custom ones from their system. Answering a question on the GitHub page, Stenzek notes that "high res packs will work as expected," meaning simple fan remasters of PS2 games are now possible by upscaling or redrawing textures.

Stenzek posted an example image, replacing the textures on crates in a Ratchet & Clank game.

ps2-emulator-pcsx2-custom-textures-580x334.jpg

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the_randomizer

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i mean yeah, but does every game run well ingame? getting to the title screen is like... the bare minimum
Meanwhile dolphin is running nearly every gamecube and wii game near perfectly with all sorts of resolution and texture enhancements to make them look otherworldly

You must be confusing it with Sony's shitty PS2 emulator. You sure your PC isn't the problem?
 
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danny19901

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Higan, actually, can run every Snes ROM 100% accurately. My point still stands, people saying "PCSX2 sucks lolol" are so full of shit.
Higan can't say I've heard of it to be honest but that's pretty neat but over recent years Emulation has evolved a lot specially now there's Vulkan API and stuff I mean if you use dev/pre-release versions of PCSX2 it now supports vulkan, has a GUI in the works, also added x64 support (64bit) and performance has improved a large amount yeah it's still not perfect but does the job and theres not many alternatives other than play!
That I'm aware of anyway but most major games run pretty flawlessly

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danny19901

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dude if my PC can easily run Gamecube games but has trouble running PS2 games, i'm pretty sure it isn't my computer that's the problem
I was the one simply stating my opinion and you got all up in arms about it
PS2 is more demanding because of its hardware etc... Surprisingly to tell you this also GC and Wii can run on pretty much anything nowadays where PS2 requires high end phones etc...
Put it this way my texture mod even put my PC in its paces and caused to fully reboot and I have a i9 10850k, rtx3090, 32GB Ram all this is stored 980pro NVME Drive

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FLRIZDARKK

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What? PS2 is weaker than the gamecube and especially weaker than the wii
It's not because is weaker, it's because it's a more complex system. A lot of it's inner workings don't really blend in with the modern PCs, the CPU has a multitude of sub-components (custom) such as FPU co-processor, vector units, SPU2, Graphics Syntesizer, IOP,SIF. All of those don't work simultaneous for the 128-bit Emotion Engine. To emulate those accurately, you need a LOT of power.

It also doesn't help that it uses MIPS architecture instead of x86 (like the PS1)
 
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danny19901

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It's not because is weaker, it's because it's a more complex system. A lot of it's inner workings don't really blend in with the modern PCs, the CPU has a multitude of sub-components (custom) such as FPU co-processor, vector units, SPU2, Graphics Syntesizer, IOP,SIF. All of those don't work simultaneous for the 128-bit Emotion Engine. To emulate those accurately, you need a LOT of power.

It also doesn't help that it uses MIPS architecture instead of x86 (like the PS1)
You've nailed it on the head and correct in everyway

Think of it like Wii U Emulation why does it work so good because it uses power PC architecture
Why is PS3 Emulation very demanding because it uses a custom cell processor on top of all these things most consoles also use there own type of renderer PC we have so many Direct X, Vulkan, Opengl etc... But as far as I'm aware consoles don't use these I mean if did we would have had better Xbox Emulation and we would of had PS4 and Xbox One Emulation by now also Emulation normally require 10x the amount of hardware specifications to work decently but of course over time new methods etc... Become available to help lift some of that I mean look at vulkan API it helps a huge amount in all emulators

Also look at switch using arm processor it's why phones can emulate it better than PC's can

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BTW: There's a new PR which automatically applies gamefixes (upscaling fixes as well as other options that are needed for certain games) to games, so in addition with the new UI that should take care of a lot of usability complaints.

Actually interesting to look at regarding this discussion, because said *fixes*, feature a few options (like autoflush) that are technically more accurate, but would tank fps even more if used generally.

PS2, even above its complexity, just hates being emulated.
 

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BTW: There's a new PR which automatically applies gamefixes (upscaling fixes as well as other options that are needed for certain games) to games, so in addition with the new UI that should take care of a lot of usability complaints.

Actually interesting to look at regarding this discussion, because said *fixes*, feature a few options (like autoflush) that are technically more accurate, but would tank fps even more if used generally.

PS2, even above its complexity, just hates being emulated.
Yeah I've been monitoring the PCSX2 builds and changes and they have great support team on discord now also

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MadMakuFuuma

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dude if my PC can easily run Gamecube games but has trouble running PS2 games, i'm pretty sure it isn't my computer that's the problem
I was the one simply stating my opinion and you got all up in arms about it
not only that. my potato pc can run wii (upscalede up to 4x) wii-u and switch games at fullspeed. on the other hand, until recently, a bunch of ps2 titles stuttering and run low like hell. that only changed (sort of) with the vulkan support. so yeah, you are right in your comment!

and in my opinion, people who said " pcsx2 it runs 99% of the library well" dont know what they talk about. jak and daxter 2 and 3, for example, runs bad, and those tittles are AAA games... sure some titles worked well even some years ago but, compared with other emulators, it was way behind development.

now, don't get me wrong. i am grateful for the pcsx2 development team. they not received any money for all their work.
 

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not only that. my potato pc can run wii (upscalede up to 4x) wii-u and switch games at fullspeed. on the other hand, until recently, a bunch of ps2 titles stuttering and run low like hell. that only changed (sort of) with the vulkan support. so yeah, you are right in your comment!

and in my opinion, people who said " pcsx2 it runs 99% of the library well" dont know what they talk about. jak and daxter 2 and 3, for example, runs bad, and those tittles are AAA games... sure some titles worked well even some years ago but, compared with other emulators, it was way behind development.

now, don't get me wrong. i am grateful for the pcsx2 development team. they not received any money for all their work.
Try running those on PS4, the PS2 emulation sucks. Lots of audio crackling and slowdown.
 

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UI is getting replaced. Old UI is on lockdown and is waiting for new one to be finished before getting ripped out.

Pics are attached. (not mine)

(Yes, per game settings is a thing now)

Accuracy is slowly improving (with some speed optimizations). Sadly, PS2 is the hipster of video game consoles so emulating it on modern pc's doesn't make that work go any faster with performance in mind. Even for Sony this isn't easy work considering the PS2 software emulators for the PS4 aren't really an alternative to PCSX2.

There's a good reason Stenzek didn't went on creating his own PS2 emu and instead is helping out PCSX2.

20 years now, btw. Lots of code debt adding up in the first 10 years from a lack of proper project management that had to be sorted out. That has changed in around the last 5-6 years with even some complaining that they have become too harsh about added code, but ymmv.
i love how you have 50 cent: bulletproof in your library lmao
 

SubLoverD

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UI is getting replaced. Old UI is on lockdown and is waiting for new one to be finished before getting ripped out.

Pics are attached. (not mine)

(Yes, per game settings is a thing now)

Accuracy is slowly improving (with some speed optimizations). Sadly, PS2 is the hipster of video game consoles so emulating it on modern pc's doesn't make that work go any faster with performance in mind. Even for Sony this isn't easy work considering the PS2 software emulators for the PS4 aren't really an alternative to PCSX2.

There's a good reason Stenzek didn't went on creating his own PS2 emu and instead is helping out PCSX2.

20 years now, btw. Lots of code debt adding up in the first 10 years from a lack of proper project management that had to be sorted out. That has changed in around the last 5-6 years with even some complaining that they have become too harsh about added code, but ymmv.

Those attachments look great how do i get this version of the emulator?
 

kisamesama

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Dude, Spyro's PS1 graphics aged like a fine wine, and Crash would look like a PS2 game if it weren't for the shimmering
you can't do my boy PS1 like that dude. Yeah SNES games may look less dated, but the art direction of the PS1 library far outshines what SNES had (excluding like... trials of mana)
lol you are nostalgic I think... Crash bandicoot 3 is my one of my favourite games of all time and it hasn't age well. Thanks there is a remake.
All 3d psx games do not age well and look horrible now.

Most 2d games still look great till now though.
 

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