Homebrew Homebrew app Bloopair: Connect Controllers from other Consoles natively

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@GaryOderNichts , that recent fix fixed the losing connection with the dual sense problem. however, now, today, I get no vibration whatsoever. I'm quite familiar with tropical freeze, so I know when it's supposed to vibrate. it was working before, so not sure what's wrong. the controller is fully charged too.
 
@GaryOderNichts , that recent fix fixed the losing connection with the dual sense problem. however, now, today, I get no vibration whatsoever. I'm quite familiar with tropical freeze, so I know when it's supposed to vibrate. it was working before, so not sure what's wrong. the controller is fully charged too.
Does this build fix rumble?
 

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it works with the xbox one, but I think the series s/x controller uses some new module or something, so bloopair isn't compatible with them.
the controller works, i'm talking about home brew launcher only, u cant click in any app since u dont have tounchscreen, but the L/R buttons works to transition between apps, im asking if have any way to enable the Dpad or stick to choose the applications
 
Since it just emulates a Switch controller, it should work.
It also has an x input mode which is more what I was thinking of. Imagine having full analogue trigger control with a gamecube controller, or being able to use the wii's nes, snes, and classic controllers. You could even play nes games one handed with a nunchuck if you wanted to. It wouldn't be good a idea, but you could.

I'm just being silly and contemplating hypotheticals, i'm not asking for future features here.
 
Then how are people playing Gamecube games in WiiVC mode? Since WiiVC mode disables the USB port.
What do you mean? The USB port has nothing to do with Bloopair.
Bloopair patches parts of the IOSU which is the operating system running while in Wii U mode.
In vWii and WiiVC the IOSU isn't running, so Bloopair can't possibly work in vWii mode.
 
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What do you mean? The USB port has nothing to do with Bloopair.
Bloopair patches parts of the IOSU which is the operating system running while in Wii U mode.
In vWii and WiiVC the IOSU isn't running, so Bloopair can't possibly work in vWii mode.

ah okay so it's only if you want to use a different Bluetooth controller for Wii U games? It does not work if I want to use a controller for Wii or GC games?

Also I tried to connect the Nintendo Switch Online controllers (n64 and snes) for over an hour and they never connected. Is there a way to know if bloopair is running the background or not?
 
I assume 8bitdo controllers are incompatible? I’ve tried HIDtoVPAD, but it turned out to be too laggy to be usable.
 
ah okay so it's only if you want to use a different Bluetooth controller for Wii U games? It does not work if I want to use a controller for Wii or GC games?
Yes
Also I tried to connect the Nintendo Switch Online controllers (n64 and snes) for over an hour and they never connected. Is there a way to know if bloopair is running the background or not?
They should both be compatible. If you open the Bloopair pairing app and it shows your Local BDA it's running.
Also make sure both the Wii U and controller are in pairing mode.
I assume 8bitdo controllers are incompatible? I’ve tried HIDtoVPAD, but it turned out to be too laggy to be usable.
I don't have any 8bitdo controllers but from what I've heard they should work.
 
Yep they are both in pairing mode. I press "sync" on the WiiU, and then sync on my Nintendo Switch Online N64 and SNES controllers and it never connects.
 
@GaryOderNichts , one final request with the dual sense. whenever I'm rolling nonstop or dashing in dkc tropical freeze (R2), it's next to impossible to get the timing right. I don't have this problem with the pro controller, but it's like there's a delay or pause in between the button presses. if it's possible to fix it, the dual sense will be perfect, I think.
 
@GaryOderNichts , one final request with the dual sense. whenever I'm rolling nonstop or dashing in dkc tropical freeze (R2), it's next to impossible to get the timing right. I don't have this problem with the pro controller, but it's like there's a delay or pause in between the button presses. if it's possible to fix it, the dual sense will be perfect, I think.
Does this build change anything?
 

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That's awesome, I wonder if there is any way to implement gyro/motion controls when using Switch Pro Controller, JoyCons, DualShock 4 or DualSense.
 

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