I wanted to ask one thing: with Edizon SE it is possible to compress if a cheat has several codes in one as it is done with Vitacheat on Ps Vita?
This topic is not specific to edizon se, the cheatVM is a seperate entity. The way cheat code on switch works is every opcode that is enabled is put into a long list and executed in sequence. So if you combine cheat codes by removing the label it changes nothing except now you have to enable or disable them as a group. I was told cheats executing in sequence according to the order it appear in the file is not a guaranteed thing. I can tell you as far as now and before it is the case.I wanted to ask one thing: with Edizon SE it is possible to compress if a cheat has several codes in one as it is done with Vitacheat on Ps Vita?
Thanks for the answer and sorry if i got the wrong thread,i asked why i'm working on the codes of Super Robot Wars T Premium Anime Song&Sound Edition 1.04 and since the game, in structure it is the same as the V&X for PS Vita(of which i created the cheat code for the V and some new ones for the X)i wanted to know if it was possible to do a similar thing with Edizon SE or integrate a similar function in the future releases.This topic is not specific to edizon se, the cheatVM is a seperate entity. The way cheat code on switch works is every opcode that is enabled is put into a long list and executed in sequence. So if you combine cheat codes by removing the label it changes nothing except now you have to enable or disable them as a group. I was told cheats executing in sequence according to the order it appear in the file is not a guaranteed thing. I can tell you as far as now and before it is the case.
not sure if you meant this or notI wanted to ask one thing: with Edizon SE it is possible to compress if a cheat has several codes in one as it is done with Vitacheat on Ps Vita?
Thanks for reply,i meant to do something like this:not sure if you meant this or not
Code Type 0x3: Start/End Loop
Code type 0x3 allows for iterating in a loop a fixed number of times.
Start Loop Encoding
300R0000 VVVVVVVV
- R: Register to use as loop counter.
- V: Number of iterations to loop.
End Loop Encoding
310R0000
- R: Register to use as loop counter.
Here is one I did with type 3 code. https://gbatemp.net/threads/mercena...e000-bid-f26271fa7da21641.603776/post-9676728Thanks for reply,i meant to do something like this:
View attachment 294276
Here is one way. If you see the red boxes in these screens press the key in the boxes.hello thanks !
i have a problem
when i launch a game, ALL the cheats is ON...how to make all OFF when i start a game, then it's me to turn what cheats i want pls !
Thanks You !
Sorry @TomSwitch ,Is it possible to create them directly from Edislzon SE or is there any guide?Here is one I did with type 3 code. https://gbatemp.net/threads/mercena...e000-bid-f26271fa7da21641.603776/post-9676728
Just do a search for 30000000 and you should find many examples.
You can do that with breeze to create code in app. It’s bundled with edizon se, lunch it from album the usual way.Sorry @TomSwitch ,Is it possible to create them directly from Edislzon SE or is there any guide?
Thanks @TomSwitch for reply,your suggestion was really valuable,but i didn't understand one thing: if i want to compress 10 codes or more into one for example like theseYou can do that with breeze to create code in app. It’s bundled with edizon se, lunch it from album the usual way.
You can disassemble my code with breeze to see how it works. Check the readme and release notes at GitHub
04000000 01AA9D10 00000384
04000000 01AA9D14 00000384
04000000 01AA9D18 00000384
04000000 01AA9D1C 00000384
04000000 01AA9D20 00000384
04000000 01AA9D24 00000384
04000000 01AA9D28 00000384
04000000 01AA9D2C 00000384
04000000 01AA9D30 00000384
04000000 01AA9D34 00000384
The example can do thisThanks @TomSwitch for reply,your suggestion was really valuable,but i didn't understand one thing: if i want to compress 10 codes or more into one for example like these
is there a command(also manual)to do it or not?Code:04000000 01AA9D10 00000384 04000000 01AA9D14 00000384 04000000 01AA9D18 00000384 04000000 01AA9D1C 00000384 04000000 01AA9D20 00000384 04000000 01AA9D24 00000384 04000000 01AA9D28 00000384 04000000 01AA9D2C 00000384 04000000 01AA9D30 00000384 04000000 01AA9D34 00000384
he needs an example for static address
Ha ha, didn't notice he is using code type 0.he needs an example for static address
@TomSwitch ,If i understand correctly i should do this:Ha ha, didn't notice he is using code type 0.
@NeoGranzon here you go
30000000 0000000A <= loop for 10 times use R0 as counter
04010000 01AA9D10 00000384 <= [main+0x1AA9D10+R1]=0x384
78010000 00000004 <= R1 = R1 +0x4
31000000
30000000 0000001E
02000000 01AA8B78 00000063
78100000 00000018
31000000
Your code has error. Read my post again@TomSwitch ,If i understand correctly i should do this:
Code:30000000 0000001E 02000000 01AA8B78 00000063 78100000 00000018 31000000
Sorry @TomSwitch where?Your code has error. Read my post again
Take this code and modify for your needSorry @TomSwitch where?
I'm following this guide and i'm going crazy trying to figure out how to create codes manually