ROM Hack Pokemon Brilliant Diamond & Shining Pearl Cheat Database

  • Thread starter Thread starter OblivionReign
  • Start date Start date
  • Views Views 2,052,337
  • Replies Replies 6,632
  • Likes Likes 146
The item cheat #1 and #2 work great, but there's a weird bug with it where after using an item the item completely disappears instead of going to 899. This happens for tm's and any stat boosting items.
That's because they only created half of the codes :) That's why my all balls etc. Have two sections in one code.

One of the values I have set is to make it so it's not single use even if you have more than 1 quantity. What this other person did is set it so it's only single use with 900 quantity. Which just negates it.
 
That's because they only created half of the codes :) That's why my all balls etc. Have two sections in one code.

One of the values I have set is to make it so it's not single use even if you have more than 1 quantity. What this other person did is set it so it's only single use with 900 quantity. Which just negates it.
[999x Masterballs] 580A0000 04502A80 580A1000 000000B8 580A1000 00000000 580A1000 00000048 780A0000 0000002C 680A0000 00000001 000003E7 780A0000 00000008 640A0000 00000000 00010000

You can see here the 00000000 00010000 this sets it to not be single use and gone. This is what they missed for all items.
 
That's because they only created half of the codes :) That's why my all balls etc. Have two sections in one code.

One of the values I have set is to make it so it's not single use even if you have more than 1 quantity. What this other person did is set it so it's only single use with 900 quantity. Which just negates it.
Thanks for the explanation, this makes sense now, was kinda funny reading the whole "all my balls" part but had a good laugh. The problem with keeping it enabled is it takes away the TM's also given from gym leaders. And also conflicts with the held items and balls.

Fair warning to others, use the Item #1 and Item #2 at your disgression. While SkyQueens code for the balls works flawlessly with decrease, enabling Item#1 and Item#2 will make the pokeball disappear after single use.
 
Thanks for the explanation, this makes sense now, was kinda funny reading the whole "all my balls" part but had a good laugh. The problem with keeping it enabled is it takes away the TM's also given from gym leaders. And also conflicts with the held items and balls.

Fair warning to others, use the Item #1 and Item #2 at your disgression. While SkyQueens code for the balls works flawlessly with decrease, enabling Item#1 and Item#2 will make the pokeball disappear after single use.
Yeah the items aren't in exact succession So one of his codes is obviously overwriting into the wrong spots.

So for now it's a good thing I haven't put his codes into into the main post just yet because clearly they weren't tested enough.
 
i just finished making this and tested. it does work :) careful you cant actually trash items in this game anymore and you cannot sell masterballs.


Code:
[999x Masterballs]
580A0000 04502A80
580A1000 000000B8
580A1000 00000000
580A1000 00000048
780A0000 0000002C
680A0000 00000001 000003E7
780A0000 00000008
640A0000 00000000 00010000

[Credit SkyQueen]
thanks you
 
Already did that, still doesnt work..?
Not sure what to tell ya it worked for me when I did this as well
delete the ’@‘ from the code and (only have the shiny code activated)
Except I changed it to holding L instead of R b/c that poke watch thingy is annoying
[Shiny Pokemon (HOLD L)
040A0000 023B6AB8 54000720
80000040
040A0000 023B6AB8 14000045
20000000
 
Already did that, still doesnt work..?
Make sure the only code you have enabled is the Shiny code. Sounds like it doesn't work if certain other codes are on.

And for item codes, I'd just turn them on once then turn em off until you need them again anyway. Sounds like those codes are also causing a few weird issues at times.
 

Site & Scene News

Popular threads in this forum