Hacking DeadSkullzJr's NDS(i) Cheat Databases

Cyberdrive

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@DeadSkullzJr
As for your issue with items slowing the game down, how about you make a code that lets you pick the items up even if you capped out, I've done that to other games just to prevent that issue, then this "superiority" is void (plus the old can be tweaked anyways to account for said area), maybe make a code that also grabs things within a radius.
I have a counter-suggestion. How about you play the game first? It's a good game to start the series with and arguably the best in the whole franchise. And then play some more with always item drops code. I'm sure you'll revise your suggestions afterwards or come up with reasonable ones. I'll probably have a separate thread up with the cheats for RF3 by then.

>I added the variant you presented as an alternative that people can use.
If you're concerned with the optimization, this makes the old item drop cheat redundant because the new one works in any area, unlike the old one. If some people want it to be always active, they can remove the activator/R button check. They will undo it though.

And what are you doing with the Dragon Cave code? Here's a cheat that fakes the story as cleared while Select is held down:
Code:
::Fake Story Cleared (hold SELECT)
:::This does not affect save data
02012F6C E7922100
94000130 FFFB0000
02012F6C E3E02000
D2000000 00000000
It opens Dragon Cave among other things but doesn't affect the real progress of the game (unless you save in-game while holding SELECT). With this there's a choice between "on demand" complete save with the option to make it permanent and the code which only specifically opens Dragon Cave and doesn't interfere with the story at all. Note that Select must be down when the game checks the story progression, for example, while the game is loading new area or when starting the conversation with shopkeepers.

by the way, a fake code is fake when it doesn't do what it claims to do. If I bash my head against a keyboard, it will probably produce a code that does something in some DS game, but it won't make it any less fake than a misnamed or a misplaced code. All the mental gymnastics around this fact boils down to telling apart flavors of shit and people should be better than that.
 

DeadSkullzJr

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Well I am pissed since I cannot pass the Ulquiorra fight with Chad, Orihime and Uryu because of the useless AR Codes.
I'm sorry you are upset, but understand this though. There are over 4,000+ titles for this platform, accounting for all of them is a difficult task on its own, but I can't predict whatever people want either. This is why I have a request section in my server, so people can make requests, that way I can get to them when I can for updates that I work on. All I can tell you for now is to just play the game out legitimately until I can get to that title.
 
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DeadSkullzJr

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@DeadSkullzJrI have a counter-suggestion. How about you play the game first? It's a good game to start the series with and arguably the best in the whole franchise. And then play some more with always item drops code. I'm sure you'll revise your suggestions afterwards or come up with reasonable ones. I'll probably have a separate thread up with the cheats for RF3 by then.

>I added the variant you presented as an alternative that people can use.
If you're concerned with the optimization, this makes the old item drop cheat redundant because the new one works in any area, unlike the old one. If some people want it to be always active, they can remove the activator/R button check. They will undo it though.

And what are you doing with the Dragon Cave code? Here's a cheat that fakes the story as cleared while Select is held down:
Code:
::Fake Story Cleared (hold SELECT)
:::This does not affect save data
02012F6C E7922100
94000130 FFFB0000
02012F6C E3E02000
D2000000 00000000
It opens Dragon Cave among other things but doesn't affect the real progress of the game (unless you save in-game while holding SELECT). With this there's a choice between "on demand" complete save with the option to make it permanent and the code which only specifically opens Dragon Cave and doesn't interfere with the story at all. Note that Select must be down when the game checks the story progression, for example, while the game is loading new area or when starting the conversation with shopkeepers.

by the way, a fake code is fake when it doesn't do what it claims to do. If I bash my head against a keyboard, it will probably produce a code that does something in some DS game, but it won't make it any less fake than a misnamed or a misplaced code. All the mental gymnastics around this fact boils down to telling apart flavors of shit and people should be better than that.
I have a counter-suggestion. How about you play the game first? It's a good game to start the series with and arguably the best in the whole franchise. And then play some more with always item drops code. I'm sure you'll revise your suggestions afterwards or come up with reasonable ones. I'll probably have a separate thread up with the cheats for RF3 by then.

Valid suggestion, however here are my counter-reasons.

1. I actually have tried the series out, not exactly my cup of tea. I never played the third installment, but I will say I tried the first two titles out. I wasn't hooked really at all, my tastes clearly don't align with most obviously.
2. You might find this weird, but it's a reason to me, and I can't help listing it because it genuinely bugs me, hopefully how I explain this makes sense. I have a very hard time playing video games that utilize anime related art styles. I can't even watch anything anime related without grinding my teeth, getting irritated, then straight up leaving. You might be thinking "That seems extreme, why that much of a problem over damn anime related styles?" Two reasons, one, people sort of killed it for me, I've had to deal with a lot of people who literally post some weird content in places that aren't even catered for it in the first place, I'm not into any of that stuff personally, given it seems like most people send stuff within the anime related art style ranges, it basically just puts a "NOPE" in my mind when something presents itself, regardless of how innocent it may be, if it's using a certain style related to anime, I just can't settle on it. Reason number two, which partially ties into reason number one, I'm kind of fed up seeing anime related stuff in general, there's nothing wrong with the art styles, but given it's extremely overused these days and is used on essentially everything, too much of it is annoying, bland, and repetitive. It's not to say that unique styles don't exist anymore in things like video games or even on television, but the amount has definitely reduced over the years, if it's not mostly anime, it's people cashing in to make things look nostalgic, instead of being genuinely unique in their own way like it used to be. In summary, I've had to deal with bad experiences from it, and am fed up seeing it all the damn time.

HOWEVER, despite the reasons provided, this doesn't mean that I won't play the game(s) to make cheats for them, I do my best to get involved with the game I am dealing with just so I know what to make for it, I just won't have the best of times doing it, basically, I put how I feel on the back burner just to give stuff for people to enjoy. We both make cheats, but the difference between you and me is, you have the choice to make them for things you enjoy, I don't exactly have that choice, and while that seems negative to say, I anticipated that fact whenever I took on the project, and I don't regret it, but I can't sugar coat and say EVERY game I've touched was fun for me. It's easy for you to tell me to play the game(s) given you enjoy them, but the action for that is a whole different ball game. I work on stuff whenever I have free time, for games I enjoy, and for games I don't really enjoy, I put my best efforts into the database regardless. While some cheat lists don't really represent that given there are many I haven't gotten to yet, the ones I have I at least hope accurately reflects my dedication and the level of quality that I try to offer, especially with the cheats that I make, regardless of the titles they are made for.


If you're concerned with the optimization, this makes the old item drop cheat redundant because the new one works in any area, unlike the old one. If some people want it to be always active, they can remove the activator/R button check. They will undo it though.

I have no concerns over your optimizations, I put full trust in the fact you've tested your work and even added it to the database no questions asked, I do my best to avoid throwing in busted codes if I can help it. I have no doubts about you knowing what you are doing, however as I stated, the 100% variant can be improved upon, and can be used alternatively if it was improved to work better than the original presented, that way it's not causing the issues you mentioned. This will allow people to choose between a button variant and a non-button variant. Usually I don't provide both but I bend a little sometimes.


And what are you doing with the Dragon Cave code?

I added it...


by the way, a fake code is fake when it doesn't do what it claims to do. If I bash my head against a keyboard, it will probably produce a code that does something in some DS game, but it won't make it any less fake than a misnamed or a misplaced code. All the mental gymnastics around this fact boils down to telling apart flavors of shit and people should be better than that.

I've dealt with fake codes before, while banging the keyboard with your head would result in a fake code, my experiences have proven that not all things are what they seem, in this situation, the original maker of said code likely didn't know what he was doing, but given how close his addresses were to yours (yours literally being the next address over), it's clear the guy had some sort of idea but did a poor job executing. Was it "fake", eh depends on how you interpret fake, I say it was more of a busted code in the sense that the execution was poor but the general location was close to the target, just needed to be looked at more appropriately. Trust me, I know the difference because I've seen and dealt with many of them for years, long before I even started this project.
 
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Cyberdrive

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I have no concerns over your optimizations, I put full trust in the fact you've tested your work and even added it to the database no questions asked, I do my best to avoid throwing in busted codes if I can help it. I have no doubts about you knowing what you are doing, however as I stated, the 100% variant can be improved upon, and can be used alternatively if it was improved to work better than the original presented, that way it's not causing the issues you mentioned. This will allow people to choose between a button variant and a non-button variant. Usually I don't provide both but I bend a little sometimes.
If you played the game with the cheats, you'd see that the problem is "too many items". You could legitimately farm the drops for hours or just dump the entire inventory on the ground and the result would be the same - the game would destroy excessive items regardless, without any cheats. 100%/Always Drop codes only make it manifest in seconds because they make every monster drop 3 items and the game's limiter kicks in at about 15. You don't solve that by collecting all the crap around quicker and/or by increasing inventory capacity, you solve that by not producing crap in the first place. I.e.by using an "on demand" code as opposed to "always on" code.
"100% drop" code only works in the areas where it isn't actually needed, "Always drop" code works everywhere. If you improved the 100% one, you'd end up with the Always one, or something close to that. There's literally no point in keeping 100% if you have Always.

I didn't want another Dragon Cave code to be added, I want the associated spoiler to be dealt with. Replace the code with non-spoiling version, remove all versions of the code altogether (there's nothing interesting in that cave anyway until the endgame/postgame when it unlocks on its own) or - at the very least - write the spoiler alert in the code's comment (like the original poster did on GameFAQs).
You can only play the game for the first time once, and you don't want that single time to be ruined because you accidentally/out of curiosity used a code whose effect you can't even even guess because its name gives you zero meaningful information.

You will have to play the game sooner or later anyway, as I already have a bunch of cheats for it and I'm making more. Please stop making assumptions about it until then, this will us both some irreplaceable time. The fake codes were literally made by:
- taking a valid code (it's even in the database, "Always Obtain Seed Upon Harvest" in "Farming Codes"; the fakes are under "Miscellaneous Codes"),
- lying that it's invalid,
- messing with it until it hanged the game (without changing the address) and
- posting it, twice under different names (Always+Never) to be sure.
All done by the same pathetic excuse of a human being that posted the code which wiped your save. I'm sending you a link to that in a PM, hopefully you are less allergic to idiocy than to anime art.
Also, you should add "Shops Sell Lv.10 Items" code so that people who come across that save wiper won't even think of trying it on their game because they will already have a better - and actually working - cheat in the database by then.

In the end, RF4 comes to Steam this year (probably by the holidays, there's no concrete date yet) and I'm sure this will happen before you update the database, so take your time with this. It isn't urgent.
I'll post the codes for the Steam crowd in a new thread later in the coming weeks.
 

Fluted

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Is there any chance you could add any cheats for Imagine - Happy Cooking? (Also known as Imagine - Master Chef in the US) - If there aren't any, I would be more than happy to write some if someone chucks some documentation at me.
 

DeadSkullzJr

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I need to address something here in regards to cheat codes and the content that goes into the database. I've been doing some long thinking, I've had some interesting talks with a very small group of people in regards to some games and the cheat codes these titles have. While I'm not really talking about the recent comments here in this thread, I guess in a sense they too play a role since it does relate to the same situation. It's in regards to "spoilers" with cheat codes, now mind you I went in with an open mind just to get an idea of what they were trying to say on the matter, however something sort of stuck out through the whole thing, sort of defeating the anti-spoiler concept.

Cheat codes, when you think of them you think of all the things they've done for you when you've used them, whether it being giving you infinite lives, getting items early, accessing contents that were locked out by normal means, reliving experiences locked away by time itself (online aspects being dead in this case), skipping levels, etc. you name it, you got it. The thing with using cheat codes was, you knew full and well what you were getting into whenever you activated your first ever cheat code and played the game. The thrill of being able to explore the boundaries of your favorite titles seemed almost never ending. The important golden rule was, back your save files up before using cheat codes, otherwise if something potentially happened, you had a backup to utilize. "What does this have to do with spoilers?" you might be asking, well, when you use cheat codes, usually it's for some sort of reason, whether it be for something like infinite lives just to avoid game overs and such, or maybe to skip a difficult level, some cases, you just want to get through the game quickly. All respectable reasons, here is the issue however, cheat codes are not intended to be spoiler free, they never have been in the history of ever. Asking for a spoiler free experience, yet turning right around to use cheats that give you access to portions of the game earlier than intended, or just flat out skipping portions entirely, quite literally defeats the case of an anti-spoiler experience. Veterans know that when it comes to cheat codes, don't enable anything you don't need to use depending on your preferences and reasoning. If you don't want to be spoiled, don't enable anything that essentially skips portions of games, or gives access to things earlier than intended.

What I find kind of funny is how this suddenly became a weird issue with a small group of people just because they want to play a game a certain way. I respect that people all play differently, to put this blunt though, I can't cater to your personal experience(s) with video games, cheat codes can only go so far with that concept before it starts allowing things to happen that usually wouldn't by normal means. Expecting a spoiler free experience yet in the same breath using stuff that you know would cause a spoiler to happen is kind of illogical in a sense, because just by using them kind of defeats the purpose period. If you want a spoiler free experience, either play with the extreme basics of cheat codes, or play legitimately.

Hopefully my explanation makes sense. This project isn't designed to be spoiler free for a select set of individuals, it's there to offer content that's usable for anyone's needs. Be smart about what you use if you want to play a certain way. All I ask is that you don't use them online, kind of a scummy thing to do.
 
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Endemon

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Hi deadskullz,

Inhave used your database on my r4i gold pro 2021 with only ysmenu kernel however i nowhere get the cheat button enabled.

Do you have any idea how this can happen?
 

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