@DeadSkullzJr
>I added the variant you presented as an alternative that people can use.
If you're concerned with the optimization, this makes the old item drop cheat redundant because the new one works in any area, unlike the old one. If some people want it to be always active, they can remove the activator/R button check. They will undo it though.
And what are you doing with the Dragon Cave code? Here's a cheat that fakes the story as cleared while Select is held down:
It opens Dragon Cave among other things but doesn't affect the real progress of the game (unless you save in-game while holding SELECT). With this there's a choice between "on demand" complete save with the option to make it permanent and the code which only specifically opens Dragon Cave and doesn't interfere with the story at all. Note that Select must be down when the game checks the story progression, for example, while the game is loading new area or when starting the conversation with shopkeepers.
by the way, a fake code is fake when it doesn't do what it claims to do. If I bash my head against a keyboard, it will probably produce a code that does something in some DS game, but it won't make it any less fake than a misnamed or a misplaced code. All the mental gymnastics around this fact boils down to telling apart flavors of shit and people should be better than that.
I have a counter-suggestion. How about you play the game first? It's a good game to start the series with and arguably the best in the whole franchise. And then play some more with always item drops code. I'm sure you'll revise your suggestions afterwards or come up with reasonable ones. I'll probably have a separate thread up with the cheats for RF3 by then.As for your issue with items slowing the game down, how about you make a code that lets you pick the items up even if you capped out, I've done that to other games just to prevent that issue, then this "superiority" is void (plus the old can be tweaked anyways to account for said area), maybe make a code that also grabs things within a radius.
>I added the variant you presented as an alternative that people can use.
If you're concerned with the optimization, this makes the old item drop cheat redundant because the new one works in any area, unlike the old one. If some people want it to be always active, they can remove the activator/R button check. They will undo it though.
And what are you doing with the Dragon Cave code? Here's a cheat that fakes the story as cleared while Select is held down:
Code:
::Fake Story Cleared (hold SELECT)
:::This does not affect save data
02012F6C E7922100
94000130 FFFB0000
02012F6C E3E02000
D2000000 00000000
by the way, a fake code is fake when it doesn't do what it claims to do. If I bash my head against a keyboard, it will probably produce a code that does something in some DS game, but it won't make it any less fake than a misnamed or a misplaced code. All the mental gymnastics around this fact boils down to telling apart flavors of shit and people should be better than that.