What do you mean? Playing some games or building your own .NSP?I would love to do this but the explanation isn't very good for my understanding
Simply playing the games is quite straight forward.
What do you mean? Playing some games or building your own .NSP?I would love to do this but the explanation isn't very good for my understanding
Are you using the disc?my ini doesn't save in the savedata, I have a workaround for it. But it's not ideal, as it breaks savestate.
I also use the same save file for all my games, as i've moved to using SimpleModManager to switch games.
But yes, you need to create the saves in the PC emulator, switch emu crashes when it tries to write to FDD.
That could have solved the multi-disc games without saves in between.my ini doesn't save in the savedata, I have a workaround for it. But it's not ideal, as it breaks savestate.
I also use the same save file for all my games, as i've moved to using SimpleModManager to switch games.
But yes, you need to create the saves in the PC emulator, switch emu crashes when it tries to write to FDD.
hmm interesting, not sure then. Mine crashesAre you using the disc?
I'm able to copy to and from the FDD without problems
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Can you tell me what game worked for you using Guardian as base?The script is working - even if it throws errors at you like "failed to match key". Just ignore them. I've created 10 games so far using the script (all the same game) and installed them with Tinfoil. Tinfoil gave me an error every time I installed a game - and most of them didn't even work (blank icon loading thingy) but one game finally worked flawless.
No clue why - I've created every game the same way with Guardian as a base.
So if you get the script errors while creating your new NSp game, just try it out and check if it's working.
aaah, thank you, I'll move to closer to the root of my drive and shorten folder names. Thank you for looking into it.Your problem is the path where you have installed the script, it is a long path but the real problem is that it contain spaces. I've fixed this, your language problem will not be after an update and the problem of return to menu of injection also, even with spaces in your script's path. If you use an other function of the script and have some problems it could be the spaces in the installation path, I'm not sure that this bug isn't somewhere else in the script. With the new debug function I want to review all of the code, I will pay attention to this problem also to fix it everywhere (I'll also fix the parentheses problems in path witch is a frequent possible bug, not present anymore in the Saturn injection).
Albert Odyssey. (The only game i wanted to play)Can you tell me what game worked for you using Guardian as base?
he didn't try it, i respect his work for Diablo port, but this video he is just quoting what he found here, Dramcast is running perfect on Switch either from FlyCast or the Core, if sega wanted, they could add it to nintendo Online SubA little confused when he says "it's not known how well Dreamcast runs on the Switch" considering we've had full speed Flycast emulation for well over a year or more now.
Hey MVG I know you're here bro. Flycast! Retroarch and standalone!
Here's my full log. The game I'm trying to inject is Shining The Holy Ark (is this even compatible)? Any help is appreciatedI managed to build an NSP with the script. New icon is there and it loads, however to errors come up, then some sort of frame with a menu that I can navigate. But the middle stays black. It seems the ISO isn't loading. I used Guardian Force.
Just to clarify, in the step of the script, where it asks for the cue/bin, I choose the folder containing those files, ricght? What name are the cue/bin expected to have?
Thanks, that got Jun Classic CC & Rope Club working!Lower BlockClock to ~200. It should work.
BlockClock seems the #1 solution for black screen games.Thanks, that got Jun Classic CC & Rope Club working!
Interested to know more about this setup.Just discovered that it recognizes FDD saves from the PC emulator.
Recreate the Backup/FloppyDisk/Partition0/1 folders in romfs and add your bins.
Though you can read the saves, you can't write to FDD unfortunately.
pretty much, although I can't seem to figure out why I can't write to FDD, only read.Interested to know more about this setup.
I've never really used a Saturn so what is this doing? Storing save games outside of the Switch's save data?
the issue is they both love to freeze randomly for no reason at all. its an issue thats been known for a long time but never fixed. I have to use Lakka to avoid the issue.A little confused when he says "it's not known how well Dreamcast runs on the Switch" considering we've had full speed Flycast emulation for well over a year or more now.
Hey MVG I know you're here bro. Flycast! Retroarch and standalone!
you will need to press left and right to switch memoryI've just set this up.
I put the folder structure Backup/FloppyDisk/Partition0/1 in my atmosphere/contents/etc folder
And I can copy item from system/top/purple to cartridge/floppy/bottom/blue.
The bottom says that it contains 8080 slots.
One question, where is the file that represents the FDD contents located on my Switch filesystem?
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the options are the same as in system Memory Manager
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on the main screen pressing left or right will change to external storage if present, if nothing happens, then FDD is not enabled in your settings. Also keep in mind the ini is saved into the savedata, and changing ini will not do anything. you will need to export the save using JKSV, delete 'SaveData00088000.bin' and restore for the system to recreate the settings using ini again. Sorry if my explaination is not very clear.Sorry you'll have to be a little clearer? left/right on dpad? on what screen?