So THIS thread, is about games that were bad, but didn't HAVE to be. either because of time constraints, or lack or technology, these games failed, but had a ton of promise.
These are games that could succeed if remade.
I'll start with 2. Quest 64 and Hey You Pikachu.
Q64 was a game that was literally as bare bones as an RPG can get. For those who don't know, barely any plot or story was put in, any more than as a basic "go this way next" sort of direction. WHICH IS A DAMN SHAME.
the battle system, with a little more polish, would have been something that i have no doubt would have been affecting rpgs to this day.
The ability for you and your enemy to move as soon as a spell is cast, potentially dodging its effects? attacks becoming more powerful as you use them? the idea of combining more than one element in different orders to become new spells?
The runaway system, where if your personallly movement circle went outside of the battle, you could escape, was nicely done.
also if anyone remembers morrowind and oblivion? USING your stats to power them up? taking hits to build defense and hp? moving in the battlefield to increase your movement range? this game had that, ON AN N64. it had so much going for it.
what happened? People were impatient. they wanted an rpg experience for the n64, and they wanted it now. SInce the other rpg in development at the time was their first party series, Legend of Zelda: Ocarina of Time, they chose to punt this one, making it loosely functional and booting it out the door.
I'm not saying they made hte wrong choice there. i wouldn't trade OoT for any other game. its a huge part of my childhood and was amazing, but Q64 had so much potential. the music is amazing, the graphics were good for their time. If people hadn't been so impatient back then, if it had gotten the time to actually finish it, this would have been amazing too.
as someone who enjoyed playing hte battle system(a rarity for me. story>gameplay type, big time) as a child, i spent a lot of time doing research into the game and what made it fail, and what they had planned for it. there is so much lore that was supposed to go into the game, so much more to the story, the characters, and the monsters(it wasn't called "Eltale Monsters" for nothing). its honestly a little disheartening to think how much of that lore might be lost forever, now that so much time has passed, but this game i feel deserved so much more than it got.
In my late teens(you know how kids are at that age), one thing i wanted to do when i worked for Nintendo was either remake the game, or remake the battle system for my own rpg. But that's how i feel about this game.
This is getting kinda long though, so i'll save HYP for if anyone is actually interested in this thread.
These are games that could succeed if remade.
I'll start with 2. Quest 64 and Hey You Pikachu.
Q64 was a game that was literally as bare bones as an RPG can get. For those who don't know, barely any plot or story was put in, any more than as a basic "go this way next" sort of direction. WHICH IS A DAMN SHAME.
the battle system, with a little more polish, would have been something that i have no doubt would have been affecting rpgs to this day.
The ability for you and your enemy to move as soon as a spell is cast, potentially dodging its effects? attacks becoming more powerful as you use them? the idea of combining more than one element in different orders to become new spells?
The runaway system, where if your personallly movement circle went outside of the battle, you could escape, was nicely done.
also if anyone remembers morrowind and oblivion? USING your stats to power them up? taking hits to build defense and hp? moving in the battlefield to increase your movement range? this game had that, ON AN N64. it had so much going for it.
what happened? People were impatient. they wanted an rpg experience for the n64, and they wanted it now. SInce the other rpg in development at the time was their first party series, Legend of Zelda: Ocarina of Time, they chose to punt this one, making it loosely functional and booting it out the door.
I'm not saying they made hte wrong choice there. i wouldn't trade OoT for any other game. its a huge part of my childhood and was amazing, but Q64 had so much potential. the music is amazing, the graphics were good for their time. If people hadn't been so impatient back then, if it had gotten the time to actually finish it, this would have been amazing too.
as someone who enjoyed playing hte battle system(a rarity for me. story>gameplay type, big time) as a child, i spent a lot of time doing research into the game and what made it fail, and what they had planned for it. there is so much lore that was supposed to go into the game, so much more to the story, the characters, and the monsters(it wasn't called "Eltale Monsters" for nothing). its honestly a little disheartening to think how much of that lore might be lost forever, now that so much time has passed, but this game i feel deserved so much more than it got.
In my late teens(you know how kids are at that age), one thing i wanted to do when i worked for Nintendo was either remake the game, or remake the battle system for my own rpg. But that's how i feel about this game.
This is getting kinda long though, so i'll save HYP for if anyone is actually interested in this thread.
Last edited by emilin_rose,