Homebrew The Wii U Homebrew Request Thread

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Requesting a homebrew that saves all your system menu groups exactly as they are, and can restore them to that state.

Problem description: if the USB game drive is moved, swapped or disconnected, at the next reboot Wii U automatically unpacks all installed games out of their groups and places them unsorted in the system menu. The user is burdened with the task of manually moving and sorting each game one by one back into their groups.

I see there is already Wii Menu Sort which might suffice, however I'd still much prefer to use groups as my collection is large and the scroll time would be unpleasantly long if they were not in groups. eg. I have a group called Mario, with row 1 being a chronological ordering of 2D Mario games, row 2 being 3D Mario games, etc., repeat for Zelda, Donkey Kong, Yoshi, Kirby, Metroid, and many more.
 
Requesting a homebrew that saves all your system menu groups exactly as they are, and can restore them to that state.

Problem description: if the USB game drive is moved, swapped or disconnected, at the next reboot Wii U automatically unpacks all installed games out of their groups and places them unsorted in the system menu. The user is burdened with the task of manually moving and sorting each game one by one back into their groups.

I see there is already Wii Menu Sort which might suffice, however I'd still much prefer to use groups as my collection is large and the scroll time would be unpleasantly long if they were not in groups. eg. I have a group called Mario, with row 1 being a chronological ordering of 2D Mario games, row 2 being 3D Mario games, etc., repeat for Zelda, Donkey Kong, Yoshi, Kirby, Metroid, and many more.
I believe this is kept in the menu's save file, so tools like SaveMii could work for this kind of backup-restore operation. No idea if SaveMii actually allows you to mess with system apps like that though, and much like Menu Sort, you'd have to take the brick risk into account.

Am I allowed to request a replacement home menu? :unsure:
 
an app that allows you to exit any hb app without exiting the entire homebrew launcher or exit apps without a exit button
 
- An app that allows you to play TV sound via GamePad (my monitor has no speakers and i want to hook up the gamepad to my speakers)
 
Can anyone improve Loadiine, and Mocha FAT32 for USB drag and drop support?

I meant for back up sole purpose, a loader is more convenient. You don't have keep a package file (to install on a different console in case something happen to the original console).

At this point in time, even piracy, the side effect of a loader can't do any harm to Wii U homebrew scene. Nintendo doesn't care about Wii U anymore.
 
Last edited by tivu100,
I think it'd be nice to get a port of Neverball.

mym2-05-05.jpg


It's a free, open-source, physics-based rolling ball game ala Super Monkey Ball. The Wii U never got its own Monkey Ball game or even anything close to one, so this would fill a hole in the library and allow for some good use of the Wii U's capabilities with (optional) gyro control mechanics on the GamePad and/or Wiimotes. The game already supports Wiimotes on Linux, among other gyro/accelerometer-based controllers.

Possible endian issues aside, it looks like it should be fairly portable. There's nothing too exotic in the dependencies: SDL2, libvorbis, libpng, libjpeg, and optionally the PhysicsFS file system backend, which can be substituted by stdio if easier.

GitHub: https://github.com/Neverball/neverball
 
-a mod to use the pro controller in the vc injections of DS

-A port of Open BOR

-A mod to play tate mode on games like the pinball arcade and Gaia breaker
 
Last edited by Falange4000,
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I'd love a PC side utility like the fabulous Techmon(sorry for bad spelling, I can't find the thread!) injector that does Retroarch cores.

I'd like it to do what he Techmon thing does with GC games. It downloads the artwork. You can set a Config.

The new utility could point to the art repository that Retroarch uses.

I'd love my kids to be able to click on a Wonderboy icon and just play - without having to navigate menus b
 
Last edited by Ewpb,
I'm not sure how this would work, but I would kill for drop-in replacement for the Wii U Gamepad, say a phone with a gamepad connected to it.
 
I'm not sure how this would work, but I would kill for drop-in replacement for the Wii U Gamepad, say a phone with a gamepad connected to it.
I feel like this has been talked about so much I'm almost surprised that nobody has improved apon drc sim.
I guess if you had a really beefy phone/tablet you could run both the server and the client on the same device
 
Last edited by livid_hen,
I feel like this has been talked about so much I'm almost surprised that nobody has improved apon drc sim.
I guess if you had a really beefy phone/tablet you could run both the server and the client on the same device
how about running the server on the wii u itself? could that happen?:unsure:
 
how about running the server on the wii u itself? could that happen?:unsure:
It might take up too much processing power... While i think that would be theoretically possible, it would probably have to be optimized the crap out of / re-written... :(
 
I have some questions about homebrews

There's something I've been thinking about for some time about Wiiu homebrews. Are there possibilities to incorporate haxchi into them? For example: retroarch, would you be able to put Haxchi code inside it and, after starting the retroarch application, run Haxchi before and retroarch after in the same application? without the need to do this separately?
 
I have some questions about homebrews

There's something I've been thinking about for some time about Wiiu homebrews. Are there possibilities to incorporate haxchi into them? For example: retroarch, would you be able to put Haxchi code inside it and, after starting the retroarch application, run Haxchi before and retroarch after in the same application? without the need to do this separately?
Sounds like FailST ( https://maschell.github.io/homebrew/2020/12/02/failst.html ). So yea, there's something in the works but it needs more time.
 
I have some questions about homebrews

There's something I've been thinking about for some time about Wiiu homebrews. Are there possibilities to incorporate haxchi into them? For example: retroarch, would you be able to put Haxchi code inside it and, after starting the retroarch application, run Haxchi before and retroarch after in the same application? without the need to do this separately?
use cbhc lol get haxchi as soon as you boot the console ...
 
I really want this new GBA emulator on Wii U:

When you start multiplayer in a GBA game with the emulator, it automatically and instantly starts and connects with another version of the game, giving off the illusion of splitscreen GBA multiplayer. Now I dunno if this could come to the Wii U, but if it could and if one GBA is on the TV and the second screen is on the GamePad, that would be amazing.
 
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Now I dunno if this could come to the Wii U, but if it could and if one GBA is on the TV and the second screen is on the GamePad, that would be amazing.
Except from maybe performance reasons I can't see why this shouldn't be possible. I'm not experienced with emulators nor skilled enough to know the low level details of this kind of stuff through, so take this with a grain of salt. Anyway, calling @QuarkTheAwesome as this might be a good idea for RA on all platforms and with all multiplayer cores... ;)
 

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