HaxchiA way to launch Homebrew without the Wii U being connected to the internet.
HaxchiA way to launch Homebrew without the Wii U being connected to the internet.
I believe this is kept in the menu's save file, so tools like SaveMii could work for this kind of backup-restore operation. No idea if SaveMii actually allows you to mess with system apps like that though, and much like Menu Sort, you'd have to take the brick risk into account.Requesting a homebrew that saves all your system menu groups exactly as they are, and can restore them to that state.
Problem description: if the USB game drive is moved, swapped or disconnected, at the next reboot Wii U automatically unpacks all installed games out of their groups and places them unsorted in the system menu. The user is burdened with the task of manually moving and sorting each game one by one back into their groups.
I see there is already Wii Menu Sort which might suffice, however I'd still much prefer to use groups as my collection is large and the scroll time would be unpleasantly long if they were not in groups. eg. I have a group called Mario, with row 1 being a chronological ordering of 2D Mario games, row 2 being 3D Mario games, etc., repeat for Zelda, Donkey Kong, Yoshi, Kirby, Metroid, and many more.
There's haxchi (costs money) and indexiine (which is free).A way to launch Homebrew without the Wii U being connected to the internet.
I feel like this has been talked about so much I'm almost surprised that nobody has improved apon drc sim.I'm not sure how this would work, but I would kill for drop-in replacement for the Wii U Gamepad, say a phone with a gamepad connected to it.
how about running the server on the wii u itself? could that happen?I feel like this has been talked about so much I'm almost surprised that nobody has improved apon drc sim.
I guess if you had a really beefy phone/tablet you could run both the server and the client on the same device
It might take up too much processing power... While i think that would be theoretically possible, it would probably have to be optimized the crap out of / re-written...how about running the server on the wii u itself? could that happen?
Sounds like FailST ( https://maschell.github.io/homebrew/2020/12/02/failst.html ). So yea, there's something in the works but it needs more time.I have some questions about homebrews
There's something I've been thinking about for some time about Wiiu homebrews. Are there possibilities to incorporate haxchi into them? For example: retroarch, would you be able to put Haxchi code inside it and, after starting the retroarch application, run Haxchi before and retroarch after in the same application? without the need to do this separately?
use cbhc lol get haxchi as soon as you boot the console ...I have some questions about homebrews
There's something I've been thinking about for some time about Wiiu homebrews. Are there possibilities to incorporate haxchi into them? For example: retroarch, would you be able to put Haxchi code inside it and, after starting the retroarch application, run Haxchi before and retroarch after in the same application? without the need to do this separately?
Except from maybe performance reasons I can't see why this shouldn't be possible. I'm not experienced with emulators nor skilled enough to know the low level details of this kind of stuff through, so take this with a grain of salt. Anyway, calling @QuarkTheAwesome as this might be a good idea for RA on all platforms and with all multiplayer cores...Now I dunno if this could come to the Wii U, but if it could and if one GBA is on the TV and the second screen is on the GamePad, that would be amazing.