Emulation no@gba v3.04 released!

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spotanjo3

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No$gba Release Notes

23 Mar 2021 - version 3.04

- web: released new gbatek version with separate htm pages per chapter
- help engine: allows to export gbatek to multple chapter-name.htm pages
- help engine: added search/prev/next functions, and goto prev/next chapter
- help engine: save_as adds vgwort markers to htm pages (for usage stats)
- debug: added simple ARM CPU tracelog function (in tty debugmsg window)
- debug: added nds-wifi IE/IF interrupt enable/flags (in io map window)
- nds-ir-help: cartridge infrared port SPI commands and memory map
- nds-ir-help: activity meter IR commands and memory map
- nds-ir-help: p-walter IR commands, memory map, LCD and Accel registers
- nds-ir-help: component lists for infrared carts and pedometers
- nds-ir-help: H8/386 exception vectors and SFRs, H8/300H registers and opcodes
- nds-cart-help: SanDisk rom supports max 200h-byte blocks (padded with FFh)
- dsi-i2c-help: added ACK/NACK notes (thanks lidnariq)
- nds-wifi-help: much better specs for nintendo beacons (zone and download play)
- nds-wifi-help: much better specs for ds download play transfer protocol
- nds-wifi-help: added CMD/REPLY multiplay specs (thanks Arisotura)
- nds-wifi-emu: multiplay cmd/reply transfers (semi-stable)
- nds-wifi-emu: data frame rxhdr cmd/reply type, and txhdr reply status
- nds-wifi-emu: data frame rxhdr bssid match flag (per from/to sta/ds)
- nds-wifi-emu: rxfilter for da=mac, and broadcast with/without bssid=bssid
- cmdline: added fullscreen mode commandline switch (see /? for all switches)
- multimachine: mount_system (and init MAC address) now after init machine_id
- multimachine: fixed vram-remapping on add machne (moved after chain_in arm7)
- multimachine: fixed crash on non-existing sinline-dealloc on nds7 side
- multimachine: fixed 2-player no$gba.ini dsi-detect crash (thanks Lorenzo)

http://problemkaputt.de/gba.htm
 
Nice
I am curious about this "debug: added simple ARM CPU tracelog function (in tty debugmsg window)" bit.

Shiny new gbatek/Help file says not a lot. In an ideal world I would love something like http://fceux.com/web/help/TraceLogger.html (short version is you decide you want to find something, you go into the game, do everything but what you want to find, say next new function tell me about it, do that and whatever it has not seen before will be what the game runs and thus you have your in. In less abstract terms say you wanted to know about firing a gun, you would walk back and forth, idle, jump, duck, go to a menu... so it has seen all it needs to see and then tell it next new function and fire the gun). If it works that way then it is quite a quick way of finding things within a game, rather than having to work backwards from something it might change (in the gun example then presumably your ammo count would go down, find the ammo via cheats and something that preceded it will be to do with the gun).
 
No$gmb and pokemon gold poorly translated on a floppy disk was my first emulation experience in early 2000, memories..

Exactly the same for me, I'd no idea what emulation was until a friend told me that his friend could play the Japanese Pokemon Gold on his PC, long before it was released in English. We found the shareware version of No$gmb and a partially translated Pokemon Gold, downloading both on dialup internet.

My friend didn't have the internet at the time, so we put everything on some floppy disks and copied them on to his grandads PC.

Good memories too!
 
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No$gmb and pokemon gold poorly translated on a floppy disk was my first emulation experience in early 2000, memories..
is that old no$gb that ran on DOS available anywhere? i wanna try it just for nostalgia's sake, but i didn't find it
 
i swear i installed like three different versions and didn't find the right one, thanks bro, that's the one!
Although it said the color feature is paid and it'll revert back to monochrome in 5 minutes... hopefully it just doesn't happen.

we detected this version is older than 6 months
... yeah no shit, no$gb developer.. lol
 
i swear i installed like three different versions and didn't find the right one, thanks bro, that's the one!
Although it said the color feature is paid and it'll revert back to monochrome in 5 minutes... hopefully it just doesn't happen.

we detected this version is older than 6 months
... yeah no shit, no$gb developer.. lol
I'm almost sure that if you message the dev, he'll provide you with a key, or just ask uncle Google.
 
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I'm almost sure that if you message the dev, he'll provide you with a key, or just ask uncle Google.
tbh i completely forgot about this until i've seen the thread, last time i tried i wasn't the "retrogaming noah's ark builder" i became in the last year or two.
i'll give it another shot. If someone has it and it is legal to share it around here it wouldn't hurt tho.
 
Thanks @FAST6191 for this thread. :bow: Sorry I don't see other thread... under GBA emulation? :unsure: Nevermind! ;)
It is/was always a GBA emulator. Fortunately we don't have a pocketstation fan set that post it in that forum section.

By all means please continue to post it if you find out before others and make the thread in the future though.

I also do need to check out that tracing/logging feature still.
 

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