Idle chatter in games: annoying or immersive?

gbatemp_banner_idle_chatter_in_games_a.jpg

There are many methods that developers use in order to create a video game that feels immersive; a cohesive art style, thematic soundtrack, and ability to interact with and impact the characters and places within the world all help an experience pull the player in, giving them the feeling that they’ve settled into the role of, and have become the character that they’re controlling.

One of those techniques that seems to have proliferated with the popularity of open-world games is the addition of “idle chatter”, or passive background dialogue. You’ve likely heard these kinds of lines hundreds of times, when you’ve walked around in a town and heard villagers comment on the latest mundane fact about their lives, or when an ally decides to give their opinion about the enemy that you’re fighting, or talk about how low your health currently is. It’s a fantastic way to lend some world-building to a game’s setting, but it’s also something that might drive players to madness.

For example, anyone who has ever played Fallout: New Vegas will likely cringe when they recall this familiar line of, “patrolling the Mojave almost makes you wish for a nuclear winter”. In theory, it’s just a simple throwaway line that’s spoken by NCR troops throughout the Mojave Wasteland, bored whilst endlessly walking back and forth. Yet, the line was recorded by multiple voice actors, and given how the NCR is a major faction within New Vegas--a 30+ hour RPG--you will see hundreds of those troops, and you will hear that line, many, many, many times throughout your adventure. Having a phrase repeated ad-nauseum like that pulls you right out of the experience, either by making you roll your eyes at how ridiculously few lines the developers decided to give the randomly-generated inhabitants of the world, or by making you want to actively avoid those characters, just so you don’t have hear them say it for the trillionth time.

ave.png

On the other hand, this kind of background noise can be well done, such as in Assassin’s Creed II. Ubisoft gives you, the player, tons of methods to interact and mess with the world. The cities of Italy are bustling with activity, whether it’s merchants on their way to stock their stores, citizens going about their daily lives, or mercenary groups on the side of the road hoping to be hired, there’s always a lot going on. Walking in a short line will usually result in at least a handful of lines, depending on where you are and what you’re doing. Should you decide to wall-run in the middle of a crowded walkway, the onlookers are going to think you’re absolutely insane, muttering, “He must be drunk or something!” or “What is this man thinking?!”, because obviously, most people don’t think that scrambling up the side of a villa and leaping from rooftop to rooftop is the best way to get around. Not only are these NPC’s commenting on something happening on screen, but it’s also focused on you, the player. It feels real, and it makes you consider how you’re interacting as Ezio, not as a gamer holding up on a controller.

Open-world games aren’t the only ones to make use of this method, either. In Persona 5, you play the role of a student wrongfully accused of a crime. Having been expelled from his previous school, the main character has been transferred to Shujin Academy, where his reputation as a delinquent quickly becomes the latest hot topic. The game makes it no secret that people are wary of you, whether it’s your reluctant teacher, upset at having to deal with a problem child in her class, or the students who are worried about this new scary transfer student.

p5.png

Persona 5 could easily just throw you into forced conversations over and over, to get the point across that no one likes you-- and to an extent, it does. After all, the game is no stranger to having long, dialogue-heavy stretches, but where it handles this topic best is when you wander around the school and see little word bubbles pop up as you walk by your classmates. They range from startled gasps, to pairs of schoolgirls eagerly gossiping about the other rumors they’ve heard about you. It perfectly nails the awkward new-student feeling of being ostracized and judged by your peers, all without having to slow the player down.

So, with these examples in mind, what is your favorite use of background chatter in video games? Do you find that it helps in terms of lore and world-building, or is it something that doesn’t tend to help a game, and only serves to annoy you as a player trying to immerse yourself?
 

Delerious

Well-Known Member
Member
Joined
May 10, 2018
Messages
538
Trophies
0
Age
36
Location
California
XP
1,940
Country
United States
My five immediate conditions are:

1. The dialogue not repetitive.
2. It's not too long or feels like the character is blabbing on.
3. It gives the character some substance.
4. The VA is doing a good job with the character in question.
5. The dialogue doesn't break focus from gameplay at the wrong time.
 

Issac

Iᔕᔕᗩᑕ
Supervisor
Joined
Apr 10, 2004
Messages
7,025
Trophies
3
Location
Sweden
XP
7,348
Country
Sweden
I like idle chatter in general. I want to have a big, immersive world, and honestly, I think just having a mumbling chatter would be good enough to indicate there's life around you. But then if you actually interact with someone, I'd like to hear what they have to say.
But here comes the part that I think is the thing most games fail with: repeating themselves. I get it that you can't have unique lines every time, if you speak with the same character 50 times. But some variance, and not having different characters say the same thing, all the time.

If there were a pool of lines that can be used, and having the game internally track the lines, so you won't get the same ones close to each other in time, perhaps... Yeah...
 

Pipistrele

Well-Known Member
Member
Joined
Jan 21, 2019
Messages
770
Trophies
0
Age
30
XP
1,648
Country
Russia
I really enjoy the way chatter is handled in Yakuza and aforementioned Persona 5 - through silent pop-up bubbles on sides of the screen. It makes the game world more lively and gives hints on potential sidequests/plot points/places of interest, all without being annoying or intrusive. It's also less immersion-breaking. since those bubbles can be interpreted as character catching the gist of conversations (rather than NPCs literally saying the same lines), so repetition and simplicity of those lines are justified.
 
Last edited by Pipistrele,

Issac

Iᔕᔕᗩᑕ
Supervisor
Joined
Apr 10, 2004
Messages
7,025
Trophies
3
Location
Sweden
XP
7,348
Country
Sweden
I might add: I like non-essential information as worldbuilding. I don't expect every dialogue to have to do with the story, or quest events or whatever.
At the same time, I also wish things would be more natural. For example, talking to a lady at the market and she says "Oh, my kids are driving me nuts, always causing a ruckus".

Like, okay? Why are you telling a stranger that out of the blue? That's not normal.

"Hey there stranger, excuse me, I'm a bit tried today."
-Why?
"Oh, it's my kids, they always cause a ruckus."

That would be... More normal at least.
 

orangy57

bruh
Member
Joined
Aug 17, 2015
Messages
917
Trophies
1
Age
21
Location
New Jersey
XP
2,954
Country
United States
It seems like idle chatter is one of those polarizing things that can only be done really well or extremely badly with no inbetween. If it's done right, it can add a ton to the immersion and fun in a game. Take for example Left 4 Dead 1/2, that series has unmatched chatter between all the survivors, and there's enough lines to the point that it stays entertaining no matter how many times you play the game through.

On the other hand, when it's done bad it is really grating. Back 4 Blood tried to do the same survivor chatter thing as Left 4 Dead, but the weak writing on the voice lines made me cringe almost every time they played.
 

jt_1258

Ella
Member
Joined
Aug 21, 2016
Messages
3,053
Trophies
2
Age
24
XP
4,883
Country
United States
I feel like FFXV and VIIR hit it pretty well. idle side conversations that might build out the world a small bit but aren't a big deal if you ignore them. Particularly for the fact that they are actually spoken and you don't have to think to read them or deal with a text box appearing for them.
 
  • Like
Reactions: Julie_Pilgrim

SANIC

GBATemp's Sonic Fan in Residence, 後
Member
Joined
Jan 13, 2017
Messages
1,599
Trophies
1
Age
22
Location
Last Seen: Green Hill
XP
2,705
Country
United States
I mean, I never understood why characters need to call out what they're doing in the first place. I mean, in JJBA part 3, does Jotaro need to yell "PLATINUM RUSHO!" every time this happens in the anime?

A stand rush isn't a signature move which is why he doesn't say a name. He shout Star Platinum: The World when ever he stops time though.

Kid Icarus Uprising was one of the few games where I thought that voiced background chatter was really well done
 
  • Like
Reactions: Julie_Pilgrim

HarveyHouston

Christian Modder
Member
Joined
Mar 24, 2019
Messages
1,545
Trophies
2
Location
The Point of Know Return
XP
2,064
Country
United States
One good example of idle chatter is in the LEGO games. Some examples I remember:
"An alien? Here in Smallville? (chuckles) You've been in the sun too long!" (LEGO DC Super Villains; one of the residents taking care of the Kent Farm in Smallville)
"Oh, yeah! This is happenin'! ...Hmm, that sounded better in my head." (LEGO Dimensions; Sonic the Hedgehog)
"AAAAAAH! I WASN'T READY!" (LEGO City Undercover; Chase McCain as he is falling)
"...But who will I play with when [Batman is] dead?" "Robin will probably take on the suit and claim that he's Batman." "(whine) But it won't be the same!" (LEGO Batman 2; conversation between Joker and Luthor)
And not to mention all the dialogue in the Bionicle games... if there ever was any. :P Sorry, I'm not able to remember much right now, but there really is some good idle chatter, especially if you like the Joker or Frank Honey. I just say play the games to find some good dialogue.
 
  • Like
Reactions: Julie_Pilgrim

XDel

Author of Alien Breed: Projekt Odamex
Member
Joined
Jul 25, 2012
Messages
2,714
Trophies
2
Age
49
Location
Another Huxleyian Dystopia
XP
3,549
Country
United States
Depends upon the quality of the writers. Half-Life 2 was amazing. A lot of other titles are very run of the mill and tend to seem to be a repeat of something else. Again it all comes down to the quality of the writer or writers, quality control, etc.
 
  • Like
Reactions: yoofo

Issac

Iᔕᔕᗩᑕ
Supervisor
Joined
Apr 10, 2004
Messages
7,025
Trophies
3
Location
Sweden
XP
7,348
Country
Sweden
I feel like FFXV and VIIR hit it pretty well. idle side conversations that might build out the world a small bit but aren't a big deal if you ignore them. Particularly for the fact that they are actually spoken and you don't have to think to read them or deal with a text box appearing for them.
I do not agree with parts of that. I'm currently playing FFXV and the idle side conversations between NPCs in the world, along with the chatting between the team members... it's repeating and repeating and repeating.
That lady always "looks at the menu, but always get the butter one" she tells her friend. And I hear it so many times when I'm in that particular city.

I do agree that the way it's presented is well made, because it feels natural and all. And it's fun that the team members talk with each other in a very natural way. But while I was side-questing during a certain part, I got really annoyed at:
"Ouch, my head"
"You got a headache? that's not normal"

And I'm not alone with that, lol:
upload_2021-1-30_2-40-23.png
 
  • Like
Reactions: Julie_Pilgrim

ChiefReginod

Well-Known Member
Member
Joined
Jun 11, 2016
Messages
696
Trophies
0
Location
California
XP
2,507
Country
United States
I used to replay RPGs over and over looking for any lines of dialogue I might have missed by triggering events before talking to every NPC. It was always an exciting moment when I found something new. With modern RPGs that's basically impossible unless you're willing to read whole books worth of dialogue between every event, so I don't usually even try. I kind of miss it, to be honest. It's good that there's more dialogue but it feels kind of devalued since there's so much.
 

jt_1258

Ella
Member
Joined
Aug 21, 2016
Messages
3,053
Trophies
2
Age
24
XP
4,883
Country
United States
I do not agree with parts of that. I'm currently playing FFXV and the idle side conversations between NPCs in the world, along with the chatting between the team members... it's repeating and repeating and repeating.
That lady always "looks at the menu, but always get the butter one" she tells her friend. And I hear it so many times when I'm in that particular city.

I do agree that the way it's presented is well made, because it feels natural and all. And it's fun that the team members talk with each other in a very natural way. But while I was side-questing during a certain part, I got really annoyed at:
"Ouch, my head"
"You got a headache? that's not normal"

And I'm not alone with that, lol:
View attachment 244099
I was saying it was well exacuted...not that they aren't in short number. for the most part I haven't had to much of that issue but then again it depends on how often your in the situations that cause said lines to possibly be said so I can see how it can be worse for others
 
  • Like
Reactions: Julie_Pilgrim

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • AncientBoi @ AncientBoi:
    :rofl2::tpi::rofl2: I meant his eyes :tpi::rofl2::tpi:
  • ZeroT21 @ ZeroT21:
    :toot:blow me then @K3Nv2
  • K3Nv2 @ K3Nv2:
    Nah I'm straight but you're more than welcome to blow ancientboi
  • ZeroT21 @ ZeroT21:
    LOL, which straight person does not make gay jokes?
    +1
  • K3Nv2 @ K3Nv2:
    I'm straight but we can whack dicks together
  • ZeroT21 @ ZeroT21:
    nah, I'm gud over here, no need for sword fights

    :glare:
    +1
  • K3Nv2 @ K3Nv2:
    Dick slang
  • K3Nv2 @ K3Nv2:
    See ancientboi already has a crush on you
  • AncientBoi @ AncientBoi:
    [brings my ⚔️ ] On Guard :D:evil::wub:
  • K3Nv2 @ K3Nv2:
    Looks more like a dagger to me
  • AncientBoi @ AncientBoi:
    Pffffft I have a crush on everybody
  • ZeroT21 @ ZeroT21:
    I see no problem, unless i happen to grow another gender one day. Too bad it ain't now
  • K3Nv2 @ K3Nv2:
    Thought you already had both hotswappable gender fluid
  • ZeroT21 @ ZeroT21:
    Enjoy whatever life chucks your way

    :teach:
    +1
  • K3Nv2 @ K3Nv2:
    Deeze nuts
  • AncientBoi @ AncientBoi:
    Dem Nutz
  • ZeroT21 @ ZeroT21:
    'Em nutters
  • AncientBoi @ AncientBoi:
    M&M nutz
    +1
  • K3Nv2 @ K3Nv2:
    Slim anus nutter
  • AncientBoi @ AncientBoi:
    :unsure::unsure::unsure: I might go buy them M&M w/nuts. I gotta go out to pay the rent anyway
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    Eat a Snickers!
  • Psionic Roshambo @ Psionic Roshambo:
    Almond Joys got nuts!
    Psionic Roshambo @ Psionic Roshambo: Almond Joys got nuts!