Just a heads up (so you don’t make the same mistake I did!) you won’t be able to just launch an app from a hdd. As soon as your app exits, the hdds will be unmounted so now that path that nxhbl has will be invalid (ie ums0:/app.nro). The quick workaround I thought of was just to copy the nro from hdd to sd then set the path to location on sd card. This is a bit mixed because the nro could be huge so it could take a while (slow launches), it might depend on loose files like config stuff and maybe the user doesn’t want to override the app on the sd card with the one of hdd (is it exists) so maybe copying to a temp folder would be better.
but yeah not like it can’t work, just not super straight forward. But adding hdd support as a way to copy / move apps to and from storages might be a better option imo, and would still be a very nice feature
Just released v0.2.2 to change the default mount behaviour for NTFS volumes. Should reduce the number of people complaining for NTFS volumes not being mounted if they weren't properly unmounted in the first place.
Developers, please keep in mind you can override the default mount flags at runtime before calling usbHsFsInitialize(), should you ever need to do so.
Just released v0.2.2 to change the default mount behaviour for NTFS volumes. Should reduce the number of people complaining for NTFS volumes not being mounted if they weren't properly unmounted in the first place.
Developers, please keep in mind you can override the default mount flags at runtime before calling usbHsFsInitialize(), should you ever need to do so.
Thanks, I updated an modded tinfoil installer I am working on and this update is working well - tested on NTFS/Fat32/Exfat drives and no issues, I'll try a modded usb pen drive that's formatted to ext3/4 later, but so far so good.
Thanks, I updated an modded tinfoil installer I am working on and this update is working well - tested on NTFS/Fat32/Exfat drives and no issues, I'll try a modded usb pen drive that's formatted to ext3/4 later, but so far so good.
There should at least be some Atmosphère crash report logs in your SD card. You can use that information with addr2line and the ELF binary from your pplay build to build a stack dump, so to speak.
There should at least be some Atmosphère crash report logs in your SD card. You can use that information with addr2line and the ELF binary from your pplay build to build a stack dump, so to speak.
Yeah i mean there are no crash logs, this particular crash doesn't generate any for some reason.
I wonder if it's an issue with my flash drive, seems way too slow at times. Unfortunately i don't have another.
Just released v0.2.2 to change the default mount behaviour for NTFS volumes. Should reduce the number of people complaining for NTFS volumes not being mounted if they weren't properly unmounted in the first place.
Developers, please keep in mind you can override the default mount flags at runtime before calling usbHsFsInitialize(), should you ever need to do so.
I haven't forgotten about this project just yet. I have been pretty busy since January, so I haven't been able to work on this and nxdumptool as much as I did last year.
That being said, I have been slowly working on improving libusbhsfs and squashing some nasty bugs in the process. Some of these changes include:
A reimplementation of usbHsEpPostBuffer() to make it possible to use timeouts instead of indefinitely waiting for endpoint transfers to take place - which is pretty bad if an endpoint suddenly becomes stalled, resulting in those dreaded softlocks some of you guys have been experiencing.
Thanks to the previous point, the Bulk-Only Transport driver could also be updated to accurately follow some small error correction guidelines that weren't being met.
PKGBUILD scripts for NTFS-3G and lwext4 were updated as well to fix build issues experienced by some users under specific Linux distros.
More data about each drive and mounted volume is now made available to homebrew applications using the library (VID, PID, mount flags and USB string descriptors).
Next up, here comes something I'm sure some people will be excited about: I have been working on a way to reenable USB 3.0 support under HOS 9.0.0+.
Some time ago, it was possible to use the "usb30_force_enabled" flag in Atmosphère's system_settings.ini to achieve this. However, HOS 9.0.0 introduced a hard dependency on the USB sysmodule in FS services, which means the USB sysmodule is now launched before Atmosphère is capable of parsing the INI file, rendering this flag completely useless.
Using ExeFS IPS patches is totally out of the question for the very same reason. And modifying Atmosphère to make it enable the "usb30_force_enabled" flag on its own doesn't work because SD card access is required at that point.
Looking for an alternate solution, I decided to modify Atmosphère to make it capable of hot-patching the USB sysmodule to override the flag check in its NSO before it's launched. And it worked! USB 3.0 access is again a possibility. Here's a dump of a raw UsbHsInterface element obtained from a USB 3.0 drive (HOS 11.0.2, AMS 0.18.1):
Furthermore, the current BOT driver works perfectly fine with BOT interfaces provided by USB 3.0 drives. I have yet to test sequential reads and writes, but judging by these small, random reads, I'm sure it'll be awesome.
Even though transfers already are faster than before, BOT doesn't support command queuing, so my endgoal is to implement a USB Attached SCSI (UAS) driver in libusbhsfs to fully take advantage of USB 3.0 speeds. Let me know what you think.
Sounds like there is lately more demand for those type of patches that are applied before Atmosphere checks for config and exefs patches, but now there is no other way to apply it than recompiling loader in Atmosphere. Do you know if there is something that is in work that can fix this problem? Maybe applying to hekate bootloader/fusee-primary something that will load special patches alongside fusee-secondary so there is no need for fusee-secondary to have access to sdcard beforehand?
Or maybe fs reimplementation is only what we need for this case?
Sounds like there is lately more demand for those type of patches that are applied before Atmosphere checks for config and exefs patches, but now there is no other way to apply it than recompiling loader in Atmosphere. Do you know if there is something that is in work that can fix this problem? Maybe applying to hekate bootloader/fusee-primary something that will load special patches alongside fusee-secondary so there is no need for fusee-secondary to have access to sdcard beforehand?
Or maybe fs reimplementation is only what we need for this case?
As far as I know, nothing is being done at this moment to provide an easy way to patch services launched before FS. I think Scires said he would try to come up with a solution, but he's currently busy with the tma2 reimplementation, so I'm sure it's hard for him to provide an ETA.
Both solutions would probably work fine btw. I don't think a full FS reimplementation is needed - dedicating a consistent/well-known RAM area to hold IPS patches for these services would be good enough for fusee-secondary, I guess.
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
As a part of their Financial Results Briefing for the previous year, Nintendo president Shuntaro Furukawa took to the floor to answer key questions around the Switch...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
We are once again here to tell you about a game leaking before its release, but for once, it's not one published by Nintendo. The game files for Microsoft's upcoming...
Continuing with the great news of Pokémon Platinum getting a native unofficial PC port just a few days ago, today, yet another classic title from the franchise has...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
When you talk about 3DS emulation, most people would jump to Citra. As the defacto choice since its first release it's seen tremendous success, and even after its...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
With rumours circulating about a Nintendo Direct in the coming days and weeks, fans are left speculating and hoping as to what might be included. At the centre of all...
As a part of their Financial Results Briefing for the previous year, Nintendo president Shuntaro Furukawa took to the floor to answer key questions around the Switch...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
After much speculation and rumour, the fabled Nintendo Direct is upon us. Set to go live tomorrow, the 9th of June, at 3pm in the UK, it'll feature 50 minutes of...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern...