Phantasy Star Portable 2 Infinity - English Localization v2 Update released (August 2022)

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Video courtesy of @suburbMage


Patch update announcement
It's been a while, but our updated version of the Infinity patch is finally ready to be released.
This version has many fixes in the text to hopefully provide a smoother experience, and a major freeze issue has been addressed.
The patch has gone through many internal test versions since our initial public release, and this is likely going to be the definitive version.
We'd like to thank everyone who helped test the patch; we couldn't have done it without you and some of the issues you uncovered were truly eye-opening. :)

Also, I'd like to mention that there is an excellent wiki being worked on over at https://psp2i.wiki/, which is a great English source for information on the game.

As always, we hope that our efforts will allow more people to enjoy this game.


Changelog
  1. Freeze after leaving an Infinity Mission has been fixed
  2. The “No Blast Badge” option has been restored, should you want to choose it for some reason
  3. Many small translation errors, inconsistencies, and formatting issues were fixed; many item names were updated to be more consistent with official Phantasy Star games or other names within Infinity
  4. Some weapon special effects were renamed to be consistent with the official PSPo2 game
  5. Beast blast badge descriptions were updated to reflect their function in Infinity
  6. Quiz lines in Hal's Action Shot were updated to prevent rollover
  7. Monster announcements in Gurhal Heroes were rephrased for clarity




Note: to see update posts from us, you can click the Threadmarks button on the top left.


Hello!
Welcome to the public release of our English localization patch of Phantasy Star Portable 2 Infinity (PSPo2I), a project over half a decade in the making.
For those who aren't familiar with them, PSPo and PSPo2 were games released on the Playstation Portable which were ARPGs that had MMO traits but also had a focus on singleplayer content.
Infinity is an upgraded version of PSPo2 which was never localized to the west—unfortunate for fans of the series, since it's undoubtedly one of the best entries in the PSO/PSU/PSPo lineup.

❊ The main additions to Infinity were:
  • New content
    -A whole new story mode, and the original story is also included.
    -A new race you can play as with its own special power.
    -More (difficult) missions, areas, new bosses, skills, abilities, and more.
    This includes a new mission type called Infinity Mission which has semi-randomly generated maps and the player can customize their stats to a degree.
  • More power progression
    -New, and more powerful loot and more ways to improve weapons.
    -A Rebirth system which allows you to reset your level to 1 while keeping some of your stats.
  • Quality of life
    -You can now "lock" items to prevent accidentally selling them, and among other things, storage space has been doubled from 1000 to 2000 items.
  • Rebalanced gameplay from PSPo2
    -Some weaker skills have been improved, and vice versa—two-handed swords are much faster in Infinity for example, which made them more popular this time around.
  • New features
    -You can now invite your own characters as AI partners, or those of friends who have shared a snapshot of their character with you.
❊ Disclaimer
While the process of installing this patch is fairly straightforward, we take no responsibility for any damage that might occur.
Please read the instructions carefully, and back up your save data beforehand.
This is an unofficial fan patch unrelated to SEGA. If you like our work, please buy a copy of the original game to support the creators, and vote in their polls so that we may see more Phantasy Star content in the future. :)
We receive no remuneration for this but we'd love to hear your impressions, so it would mean a lot to us if you left a comment or told us what you think about our work.
We don't support piracy, so please don't ask where to get an ISO of the game in this thread; this also isn't allowed by GBAtemp rules.

Our patch brings the following to the table:

✲ Localization
The game is fully localized to English—this means any and all text that can be found in the game is translated.
Thanks to the increased window size modification, very few concessions had to be made in the translation accuracy, which is something that often plagues such endeavors.
Care has been taken to keep the translation as accurate and close to the original as possible, with few things being outright changed—this was possible due to no restrictions such as age ratings or company pressure.

✲ Extensive UI hacking
Numerous parts of the interface had to be adjusted in order to fit the English text because Japanese as a language tends to be much more compact than the former, and in some cases even things as short as a handful of characters simply didn't fit as the Japanese was even shorter. Elements such as window/text box sizes, window placement, text alignment and positioning inside menus, interactive menus, programmed messages, and more have been extensively modified to provide a (hopefully) seamless experience.

✲ Image editing to English
Custom images have been made for material that was in Japanese, such as title cards, tutorial images, icons, etc.

✲ Movie subtitling
The movies that appear in the game have English subtitles specially made and timed for them. This also goes for the Episode 1 content, which has the Japanese dub with subtitles added to them.

✲ Customized solutions
The aforementioned Infinity Mission feature uses a naming system based on a place and a name in Japanese. We realized that there was no way to make that fit in English, so we redid the whole system from the ground up. A new naming system was created using terms that thematically made sense and were also typesetting-friendly, while retaining access to the quest system linked to completing missions of this type.

There is also a quiz type mission which included questions that were impossible to solve without guessing for an English-speaking audience—those have been reworked to be solvable.

✲ Quality Control
While this game does not have a particularly long story mode, it does have a ton of text in item descriptions, side-events, tutorials, etc. resulting in a massive word count total.
The original PSPo2 had a lot of content to begin with, and Infinity added another large amount to it, resulting in thousands of different weapons and other items—this is a large game by any measure.

As such, this was not a quick "insert text and done" project (if only it were that easy!)
To give a brief rundown of our process: almost every translated line in the game was manually typeset using line breaks, which then had to be checked whether it fit inside the game.
Everything tech-related had to be reverse-engineered and then tested to see what goes where; a custom tool was created by JamRules to export and import the text and other media.
The game also has very tight memory constraints, which meant that character limits were our constant enemy. Almost every translation entry was not just considered for English quality and typesetting, but also its economy of size.
Some small words were converted to symbols, as these took up less space but are still able to convey the same message.
Other things such as translations that looked fine on paper turned out to be too long in-game were then reworked again, such as combat lines that took up too big a part of the screen.

The hours spent on translation, typesetting, reverse engineering tech, hacking, image/video editing, solving bugs, etc. were well in the four-digit range to get to where we are today.
Many aspects of the localization have gone through multiple revisions and quality checks internally, and then everything was rigorously and methodically checked by a small team of beta testers.
As cliché as it may sound, this was a labor of love for us, and we hope you'll enjoy many hours of fun playing the game using our patch.

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✲ What you need:
  • This patch and the bundled DLC
  • A program to uncompress the patch download, such as 7-Zip
  • A Japanese copy of the ISO of the game (the game-ID is NPJH50332)
    (SHA256: d8ef48d7b596708c227a46abf0386b739ac216f64d4a12b67acfe9f263591b5b)
  • A program to apply the patch to the ISO such as xdelta UI
  • A (Windows) PC to perform the above

✲ How to install the patch (.xdelta file)

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  1. Download and then unpack the .7z file from one of the DL links below.
    Links to websites for 7-Zip and xdelta UI have also been provided.
  2. Run xdeltaUI.exe.
  3. In the Apply Patch tab, click Open under Patch and select the PSPo2 Infinity English v2.xdelta patch from the files you extracted.
  4. Similarly, for Source File, click Open and select your Japanese ISO of the game.
  5. For Output File, click the ... and choose a name and location for your soon-to-be-patched version of the game.
  6. Press Patch, and wait for the program to create the ISO. This may take a while depending on how powerful your PC is, so don't worry if it seems frozen and just wait.
    You will get a notification when it is finished patching, and the modded ISO will be in the folder you specified at step 5.
  7. Now you can copy the modded ISO to your PSP, Vita, or smartphone, etc. which typically goes into the "ISO" folder at the root of your memory card. Create this folder if it doesn't exist.
    If you're playing on PC, you can just leave it where it is, or move the patched ISO to a games folder of your choice.
    We recommend keeping a copy of the original Japanese ISO for reference.
✲ Important note about the original PSP font and PPSSPP
If you're playing on PPSSPP, you should know that it uses a different font than the PSP.
Our patch is designed to work with the official font, so playing on the PPSSPP font may cause typesetting issues, and at the very least it doesn't look as nice in my opinion.
You can copy the original font file directly from your PSP console.
Google "ppsspp english font fix" if you need help with this.

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✲ How to install the DLC (DLM.DAT file)
This file includes various extra missions, mostly Tactical and Trade Missions, and new items you can find in them.
  1. Browse to \memstick\PSP\SAVEDATA\ on your storage medium (your PSP, Vita, or PPSSPP folder, etc.)
    Be aware that this file path and the one below are different. Putting the DLC in the wrong folder can cause issues in the game.
  2. Copy the entire contents of the "DLC (for SAVEDATA folder)" folder included in the DL (the content is named NPJH50332DL) into the above location.
    Accept any Overwrite File prompts if applicable (back up your previous data if you want to keep it).
  3. The missions and other content will automatically show up in the game.
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How to install the extra Infinity Missions (.EDAT files)
These are pre-made Infinity Missions created by SEGA, and have specific special effects and potentially rare bosses in them.
  1. Browse to \memstick\PSP\GAME\
  2. Copy the entire contents of the "Extra Infinity Missions (for GAME folder)" folder (the content is named NPJH50332) into the above location.
    Again, accept any Overwrite File prompts if applicable (back up your previous data if you want to keep it).
  3. Go to the Code Counter, choose Register Code -> Register DL Mission and select the missions to be imported.
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How to convert your PSPo2 US save file to Infinity by Anubis1101

What you need:

  • PPSSPP
  • Copies of JP and US or EU versions of Phantasy Star Portable 2 on your PC
  • Phantasy Star Portable 2: Infinity on either your PC, PSP, or in Adrenaline
Steps:
  1. Open the ppsspp.ini file, located in \PPSSPP\memstick\PSP\SYSTEM\
  2. Make sure EncryptSave is set to False.
  3. Make sure SavedataUpgradeVersion is set to True. Save the file, but keep it open.
  4. Run PPSSPP, load your US/EU savegame in your US/EU version of PSP2, and then save the game.
  5. Open the save folder in \PPSSPP\memstick\PSP\SAVEDATA\
  6. Copy the save folder - should be ULUS10529 or ULEU10529, check the pictures to make sure its the right one.
  7. Rename the copied folder to NPJH50043.
  8. Run PPSSPP again, this time load up the Japanese version of PSP2.
  9. Load your game, and then save it.
  10. If you have PSP2i on your PC, You can skip to step 11! It'd be wise to do step 10-2 at some point to prevent future issues.
    1. If you don't, and need to import it to your PSP or PSVita, close PPSSPP.
    2. Pull up ppsspp.ini again, and set EncryptSave to True.
    3. Run PPSSPP one last time, run the Japanese PSP2, then save the game.
    4. Copy the NPJH50043 folder over to your PSVita/PSP, place it in the SAVEDATA folder.
  11. Run PSP2i and import using the option labeled "Import Original Game Save Data."

✲ Main link
MEGA <- click this to download

✲ Mirrors
1Fichier
Google Drive
Mediafire

All links contain the same .7z file so you only need to choose one. Try one of the others if the link you clicked is down.
If all of the links are down, you can PM JamRules or me or post in this thread and we'll re-upload the patch for you.
The SHA256 checksum of the .7z file should be:

9C72C4FD48990D3D2E552BA9C80A8EAE73A66CE2859822D019C9DD8DAA98070F

✲ Links to other programs:
These have no relation to us.

xdelta UI - a program used to apply the patch
7-Zip- a program used to uncompress the downloaded .7z file
PPSSPP - an emulator which can be used to play the game on your PC and other platforms

✲ Infinity Mission system
Infinity Missions can have various special effects attached to them—most of them are straightforward but a few are not, and since the game doesn't have an English manual we've made a section to explain those.
When an entry lists an Attribute and a value, such as "Arm: Dark +50%" or "Wpn: Light +50%," this means that the drop rate of Dark Attribute armors is increased by 50%, and Light Attribute weapons is increased by 50% respectively.
"Attribute: +3%" means that all items you find will have their Attribute increased by that value if applicable.

There is also a "Drops" effect which increases the overall amount of loot you get. The Planetary Treasures system often asks for specific effects, so keep in mind the difference between the overall drop rate (e.g. "Drops: +10%") and increased drop rates for specific Attributes ("Arm: Dark +50%").

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Missions that cannot be synthesized or traded
In the extra Infinity Missions included with the DL, there is one named "Mission: Infinity" that cannot be traded nor synthesized. That one has been marked with a × symbol in that tab.

✲ Which platforms can the patch run on?
Pretty much anything you can play PSP games on, such as: the original PSP, PS Vita, PPSSPP, etc.
To run ISOs of the game on a physical console it needs to have custom firmware though.

✲ How much does it cost?
This is a free patch made by fans of the game, for fans. We will never charge money for this, so if you see a third party offering a paid English Infinity game, it's a scam.
Download the patch from this post to make sure you're getting an untampered copy released by us.

✲ Can I play multiplayer with this?
The official servers provided by SEGA have been shut down for years now, but you can still play online through emulators such as PPSSPP on custom servers.
Here is a link to a guide on how to set up multiplayer on PPSSPP.
Here is also a newer link via the wiki.

You can also play via ad hoc mode on your physical consoles. It may also be possible to play online between a console and an emulator, but that requires a more involved setup.
For the best experience, all players should be running the same patch and DLC version of the game.

Why are the X and O button controls swapped around?!
This is standard for Japanese region games, but you can remap the controls in PPSSPP or download a plug-in for your console to swap them around if you prefer the western standard.

How can I back up my saves?
Your saves are located at: Drive:\memstick\PSP\SAVEDATA\NPJH50332\ and you can just back up this whole folder and place it somewhere safe, and replace if necessary.
NPJH50332SC in the same SAVADATA folder contains the Friend Characters you've received from other players online and your own Other Characters, which you might want to back up as well.

✲ What is the free DLC?
These are missions that were distributed by SEGA during the game's active lifespan that provided extra content and online events.
SEGA still has a page up with a DL bundle of the missions, but our patch has translated versions of them included, so you don't need to go there.

What is the paid DLC?
There used to be an online shop where you could purchase costumes and weapons for real money, but it has since been shut down.
This patch does not cover any of the paid DLC.
Don't worry though, because you're not missing much gameplay-wise. Most of the paid DLC were collaboration items so you could run around with weapons from other media series for example, but the most powerful gear comes from the actual game and the free DLC mentioned above.

Can I post spoilers in this thread?
We know that the game is very old, but this is the first time it's being released in English. So please don't post spoilers without marking them as such.

✲ I've found a bug! Where can I report it?
While this game has been very thoroughly tested by us and then by a team of beta testers, a project of this scope cannot be fully bug-free simply because of how many variables and content there is compared to our limited testing resources.
So you may find a small bug here and there, but the story mode and other common content should be fully playable without any major issues.
If you happen to run into a bug, you can post it here or PM me or JamRules, but this public release is considered complete and for practical reasons we probably won't release any updates unless a reproducible game-stopping error is found. You can check Threadmark 1 for some more info on a bug fix update.
Also, there's a list of known issues written below. Any found issues should be checked first if they aren't on that list before reporting them.

Will you be translating anything else after this?
I thought I'd put this here since some people have contacted me about helping with their projects.
Unfortunately I won't be taking on anything else this year and probably not next year either.
PSPo2I happened to be one of my favorite games which was why I joined the localization effort, but it occupied far more of my free time than expected since I ended up taking up the tasks of typesetting and main QC as well, and for every issue we squashed, several others popped up in its place.
So after this project is released I'll be taking a break for the foreseeable future, but after that I may take on something else on a smaller scale that interests me.

I'm getting the error "Xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" when trying to patch, help?
If you see the above error or something similar to it, it means you're using a different or corrupt version of the Japanese ISO. Please check the SHA256 checksum to make sure you've got the correct version.

Do all of the passcodes from the original version work?
The passcodes from the original version should work, however please note that Infinity removed the passcodes for the 5 gravure posters and Moyashimon World Unit.

What if I'm already using version 1 of the patch?
Your savedata should still be useable with version 2.
Also, you should be able to play multiplayer with each other regardless of the version used.
If you have any of the CWCheat hotfixes applied, for example to address the IM crash, they should be turned off with version 2.
Please note that version 2 of the patch should be applied to the original Japanese version of the game, not version 1 of the English patch.
As always backup your files before applying changes.

Below are some of the issues that we've run into and possible solutions for them.

  1. Untranslated lines from a Japanese save
    If you have a Japanese Title set from before this patch, it will be displayed in Japanese until you change it to a Title that is translated.
    Similarly, if you have a character created in the JP version of the game that has JP Auto Words or Quick Orders, they will be in Japanese until you change them to EN manually.
    Old DL Infinity Missions you imported in the JP version of the game require a re-import as well to get the translated version.
    To get the translated DLC from the DLM.DAT, please check the installation guide.

  2. Emulator save quirks / cannot save error message
    Using save states in emulators can result in your game not saving properly anymore through the in-game save function.
    This happens because the game has a check for the save file's date, so if you save in-game and then reload to an older save state, you won't be able to save in-game after that.
    The main way to prevent this issue is to not mix and match your save types, and/or always end your game session with an in-game save.
    If you are having this issue, you can fix it by deleting your current save folder while the game is running (with the character in question), which will then allow the emulator to create a new save.
    Note that this will delete any other characters you may have on the save account except the current one, so back up your save data before attempting this if you don't want to risk data loss.

  3. Auto Words UI overlap in the Friend Search section
    The Auto Words setup screen under the Friend Search section has some overlap with another UI element, but unfortunately there was no easy way to fix this and it's mostly a cosmetic issue.
    The same setup screen accessed from the Start button menu in the normal gameplay modes does not have this problem.

  4. Open Mission progress wall in Story Mode
    At some points in Story Mode you're asked to run an Open Mission and if you cancel the mission you're running without finishing it, the game may not unlock the next story objective even if you finish another Open Mission.
    This is reportedly fixed by running the same mission you abandoned. If that doesn't help, you can try completing various other Open Missions and see if one of them will count.
    Curiously, this bug seems to be an oversight in the original game programming.

  5. Data Install crash
    The Data Install function from the title screen can cause the game to crash on the PPSSPP emulator, so don't use it.
    Everything is located on your HDD/SSD anyway instead of a spinning disc, so there should be no speed difference.
    For the same reason, there is no need to enable this on a real PSP/Vita either since you're running an ISO of the game.
    If you have this installed already somehow, you can remove it by deleting the folder NPJH50332GI in your SAVEDATA folder.

  6. Music loop
    While using PPSSPP, the music can start to cut out and loop if you stay in the same event window for too long.
    Apparently this is an issue with the emulator and also happens in the JP version of the game.
    This shouldn't be a problem during normal gameplay since it only occurs if you idle on the same screen for 10-20+ mins.
    If you leave the game active for extended periods in an event window, the game may eventually freeze up after the music stops and you attempt to transition scenes.
    This will probably take hours so it won't affect normal gameplay, but we recommend pausing the game or saving and exiting if you're not playing it for a long period.

  7. PPSSPP movie playback glitch
    The very first frame of a movie may appear to have some artifacts, but the rest should display properly.

  8. Multi Mode crash
    If the game crashes when you select Multi Mode in PPSSPP, try toggling the Wi-Fi off and back on in settings.

  9. Challenge / Infinity Mission selection crash
    If the game crashes at selecting Challenge or Infinity Missions, try redownloading & reinstalling the DLC.

  10. Infinite mission loading bug in multiplayer on PPSSPP
    The kind of Infinity Mission you don't want.
    Some people have reported that they cannot get missions to finish loading in multiplayer and they end up stuck on the loading screen.
    This mainly seems to affect Windows 7 devices, so if you're having this issue, the easiest way to solve it is to upgrade to a newer version of Windows.

  11. Endless Friend Search
    Using the Friend Search mode from the title screen, the search goes on endlessly and can't be canceled.
    You can still exchange characters by sending your card in multiplayer mode.
    This may be related to the above infinite loading bug, so if you get that you will probably experience this bug as well.

  12. Random freezes & crashes
    Freezes/crashes can occur if you're running different versions of the game in multiplayer, so try to use the same version for both the patch and the DLC.
    The above is only applicable if you somehow have differing versions of the patch and/or the DLC, or if you're mixing the JP & EN versions of the game.
    This is not guaranteed to happen, but if you're having problems, the first thing to try is the above.

  13. Internet-Multi Mode (orange color) Missions can't be played
    Internet-Multi Mode cannot be used as the servers have been shut down.
    This means that any "internet-only" missions cannot be accessed. You can still play online using PPSSPP though, or via ad hoc by using multiple PSP and/or Vita consoles.

  14. (Paid) DLC issues
    DLC items need to be imported at the title screen or they will show up as "Download Item" and possibly untranslated.
    The paid DLC that was available at some point in their store does not fall under the scope of this project.

  15. Dialogue window pointer flickering
    Some testers have noted that the pointer indicating the speaker in the dialogue window may rapidly switch between the two speakers on PPSSPP.
    This is probably fixed by changing your graphical settings in the emulator. Try a different setting for "Backend" such as Direct3D 9 or OpenGL.

  16. DLC data appears as "corrupt" in the Adrenaline menu
    The DLC for the game might not have an icon or appear listed as "corrupt" in Adrenaline.
    This is expected and nothing to worry about, as the content will work properly in the game.
    If you're experiencing actual issues nevertheless, we recommend reinstalling the DLC data and making sure you follow the right folder structures.

  17. Some Infinity Missions may hang when returning to Clad 6 Fixed in v2
    Some Infinity Missions may hang when returning to Clad 6, especially in Episode 1.
    You may be able to tell if a mission has an issue by starting it, then using the start menu > Mission Data > Quit Mission to see if it freezes.
    A CWCheat has been prepare as a "hotfix" for the problem.

    The following CWCheat will hopefully alleviate the issue.
    As always we recommend taking regular savedata backups.
    If you suspect that this causes unexpected issues please disable the cheat.

    _C1 Mission Hang Hotfix
    _L 0x2013BDF4 0x3C040005
    _L 0x2013BDFC 0x34841000
    _L 0x2013BE30 0x3C060005
    _L 0x2013BE3C 0x34C61000
  18. The status effect name "Taunt" has been used for two different effects Fixed in v2
    One version of Taunt should be Charm which makes enemies target the attacker.
    The other version should be Rage which increases your power at low health.
    A list of the affected weapons and a CWCheat has been prepare as a "hotfix" for the problem.

    The following CWCheat should replace the status text.
    As always we recommend taking regular savedata backups.
    If you suspect that this causes unexpected issues please disable the cheat.

    _C1 Taunt Hotfix
    _L 0xE0020000 0x00AFC8B0
    _L 0xE0010054 0x00AFC8B2
    _L 0x20AFC8B0 0x00430000
    _L 0x20AFC8B4 0x00610068
    _L 0x20AFC8B8 0x006D0072
    _L 0xE0020000 0x00AFC900
    _L 0xE0010054 0x00AFC902
    _L 0x20AFC900 0x00520000
    _L 0x20AFC904 0x00670061
    _L 0x20AFC908 0x00000065

    Weapons/instances of each status are:

    魅了/Charm

    Vivienne Punisher - unit
    Innocent Punisher - unit
    Eternal Punisher - unit
    Dream Master
    Shark Puppet
    Rappy Barrel
    Heart Teapot
    Rumbling May
    Cheese Pizza Shield
    Denish Mari
    Hand Spear
    Hand Spear S
    Cheese Pizza Slicer
    Bouquet
    Innocent Mari
    Pretty Baton
    Nano Shark Puppets
    Twin Bear Claws
    Twin Bouquets
    Bloody Mari
    Twin Real H.guns G
    Real Hand Gun
    Real Hand Gun G
    Tension Blaster
    Dream Fisher
    Amore Rose
    Love Inferno
    Kohibumiteri
    Poron
    Poron Poron


    憤怒/Rage

    Nosmegid - tech
    Twilight Rune
    Angelic Breath
    490 Ossoria Shag
    Final Impact
    Iron Wall Famitsu
    Bardishe
    Catastrophe
    Lavis Cannon
    Excalibur
    Soulbanisher
    Twin Brand Replica
    Double Cannon
    Daylight Scar
    Twin Cannon
    Lavis Blades
    Nanoblast Scythes
    Glasher
    Pure Heart Gun
    Magana Revolta
    Avenger
    Blackbull
    Bringer Rifle
    Rebellion
    Black Rebellion
    Degahna Cannon
    Lavis Arrow
  19. The titles for "Capable of equipping n X-rank weap." have incorrect requirement numbers Fixed in v2
    Each title says that the requirement is 25, the actual requirements are 25 C-rank, 20 B-Rank, 15 A-Rank, and 10 S-Rank.

  20. The option for "No Blast Badge" is missing Fixed in v2
    For beast characters when changing Blast Badge via the Salon there are only 6 options, whereas the original game has 7. The option for "No Blast Badge" (ブラストバッジなし) is not available. This should hopefully not impact on gameplay in the majority of cases as there is little reason not to have a Blast Badge equipped.

  21. Multiple Mirages/SUV units can be equipped
    In the patched version you can equip multiple Mirages/SUVs, although only one of them will activate.
    This does not appear to cause any notable undesirable effects or crashes.

❊ Miscellany
There are some extra things you can do to spruce up the game experience. For example, you can make Infinity run on 60 FPS instead of the normal 30 FPS, and there are higher resolution textures in the works by Rozalin. For news on that project, please visit https://discord.gg/8sb5HxE.
Here is a link to a guide on how to use the 60 FPS hack.
Alternative archived link for the guide
If you're having any tech-related issues while using them, we recommend reverting to the normal gameplay experience and see if the problem goes away.

There is now a new PSP2i Wiki which aims to be the #1 source for all information regarding Phantasy Star Portable 2 Infinity.
Please check out the getting started page on the wiki below.
This page will explain how to set up the english patch, downloadable content, modifications, and multiplayer.
It will also explain how to set up the game in general.

https://psp2i.wiki/w/Getting_started


❊ Trivia
Working on the ripped text files over the years, I've noticed that not everything in the files made it into the game.
For example, at least two dialogue scenes between two characters are missing, and many characters have lines for events that aren't in the game.
This makes me think that there was supposed to be an extra chapter or act that was cut at some point.

There are also a few lines in the files for various missions that aren't displayed, but these might be tech-related on SEGA's end.

❊ Credits

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❊ Special thanks
Everyone who worked on the patch at some point
Everyone who helped us with something
Anubis1101, for creating the save conversion guide
SuburbMage, for creating the promotion video in this post
People who have been following us over the years—you know who you are
The creator of the "Playing online" guide
SEGA for creating this game

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metastase

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Wow I'm not gonna lie guys, I never thought this translation would actually be finished. Ever since coldbird started giving lame excuses way back then, it was already clear that translating this game would be no walk in the park. And quite a few people have tried since then only to fail as well.

Even if my hype for this game has died a long time ago, even if all of my Phantasy Star friends have moved on to other things with no chance of coming back to this, and even if all 3 of my PSPs I was trying to save for this game are all busted, above all else I'm really impressed by the tenacity of the people involved in this project. Just the fact that this got done is monumental. Congratz. It was quite nostalgic being able to import my PSPo2 save file (which was imported from PSPo1) only to find all the little things I did back then in preparation for an english Infinity patch that never came...until now (like leaving my unsealed Kokuintou Houzuki unextended on purpose just so I could use it with the Rebirth system one day).

I do have 2 questions though.

- Is there anything I can do to avoid/minimize "network error" in Multimode (playing alone)? Alternatively, does anybody know if completing Infinity Missions can trigger Urgent Missions? If not, it's better to just run them in story mode, right? (I'm running the crash fix codes)

- Any guide or explanation on how to create Infinity Missions? I have no idea how to fuse them, I don't even know how to check my Synthesis Points or what is their purpose?
 

Fefo

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60fps + uncapped pallete speed (v2)
Both should work, it's just that pallete speed is tied to the framerate and it might be too fast for your taste.

Any guide or explanation on how to create Infinity Missions?
Check the lobby for NPC tutorials; the terminal explains some stuff too. DeviFoxx guide also has a dedicated section for IM fusing and all that.
 
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Silvor

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Both should work, it's just that pallete speed is tied to the framerate and it might be too fast for your taste.
I just tried a comparison mission run with and without the patch linked to in the first post and everything seemed to work like normal, even though the patch was called uncapped palette.
Why call it uncapped if it's the opposite of that though? It's just confusing.
 

EldurRaesir

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I just tried a comparison mission run with and without the patch linked to in the first post and everything seemed to work like normal, even though the patch was called uncapped palette.
Why call it uncapped if it's the opposite of that though? It's just confusing.
I believe they call it Uncapped because the weapon and armor pallet swap was capped at the 30 FPS framerate, that code uncaps it and allows it to work with the 60 FPS gameplay code.
 

Silvor

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I believe they call it Uncapped because the weapon and armor pallet swap was capped at the 30 FPS framerate, that code uncaps it and allows it to work with the 60 FPS gameplay code.
I guess it's just that when I read uncapped it sounds like it runs faster than it's supposed to.
 

metastase

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Check the lobby for NPC tutorials; the terminal explains some stuff too. DeviFoxx guide also has a dedicated section for IM fusing and all that.

You're talking about the Ravence NPC right? Here is what he has to say about Synthesizing Infinity Missions:
"(to improve mission codes)...You could synthesize one with the same area, or one with the same monsters..."

This just makes it more confusing. Now that the download for DeviFoxx's guide finally didn't fail on me, correct me if I'm wong but according to DeviFoxx what the Ravence NPC suggested doesn't actually do anything does it? If you synth a Base and a Plus with the same area or monsters, there is no benefit right?

As for the info in DeviFoxx guide, I still don't get how are we supposed to follow some of his general suggestions. For example:

- How do you make sure the 2 types of enemies you want get transferred into a mission? Are enemy types determined by Area? If so, is 1 type hardcoded by Area and the other can be random?

- What determines the power of Special Effects? I mean, what do I need to do to make something like 35% EXP become 50% EXP? Fuse 2 35% EXP missions?

I just don't wanna start messing with this stuff only to to realize I've done something wrong and wasted my points and codes y'know.

Also another question: If I quickly get to LVL 50 and Rebirth, that will give me +4 Ability Slots right? But what if I get to 50 and Rebirth again? Will this give me another 4 slots earlier than what I could get by LVLing up Types or the 1st +4 is all I'm gonna get?
 
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Fefo

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Never delved too deeply in that aspect of the game so I can't say much. DeviFoxx looked pretty thorough from a quick glance.

+4 Ability Slots
Work only once, the other 4 come from Type Lv.

---

Finished uploading Episode 2 to my channel. I wanted to do something cooler now that the translation is out, but until I get any ideas at least someone can enjoy the translation, and maybe the game it they find anything interesting.
 
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ghgh3022

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metastase

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Finished uploading Episode 2 to my channel. I wanted to do something cooler now that the translation is out, but until I get any ideas at least someone can enjoy the translation, and maybe the game it they find anything interesting.

I really enjoyed your random gameplay videos doing some Infinity Missions with commentary (even though it's in BR Portuguese). I was thinking about going deep into Infinity Mission Synthesis but I want to do Episode 2 1st, I barely even touched it yet.

On the very 1st day I started playing, I made a new character and got to LVL 50 for the 1st Rebirth (pretty much only through DLC Infinity Missions and the 1st Tactical Mission on Multi Mode). After seeing some other videos and comments online, it seems like there is a demand for strategies on how to start Infinity and quickly get on the groove of the good stuff. I mean, sure, some players can just enjoy story modes and unlock the Magashi mission later but I'm seeing a lot of people who don't have that kind of patience anymore (including my real life friends and PSPo2 veterans) AND they don't understand just how quickly you can get things done in Infinity.

Maybe a video on this subject would help attract more players? I jumped in pretty much blind and I didn't know what I was doing so there is plenty of room for optimizations. Some things I've noticed that may be relevant:

- Password weapons are rigged to have a higher chance of having 60% Elemental Attribute. Doesn't take many resets to get one very quickly (I can't get NEUTRAL through, is this just how it is?).
- If all you want early on from Infinity Missions is quick LVLs, restarting the mission after spotting some nasty spawns saves a lot of time.
- I don't remember anymore if PSPo2 vanilla was like this too but on Infinity, Tactical Mission enemy LVLs on Story vs Multi Mode are not the same. The 1st Tactical Mission has LV5 enemies whereas in Multi they are LVL20+ (I quickly used this mission to fill the low EXP gap between the easiest Infinity Missions and the next tier which is too hard). I used a 60% LIGHT password weapon and some trash DARK armor for this, all enemies here are DARK.

I didn't even see what's up with the Trade Missions yet. I'm sure there's gotta be some juicy optimization somewhere in there as well. What about those CAFE NPC quests, anything fast and good in there?
 

Silvor

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i tried it and i have the same prob the blast badge cant be removed the original rom has 7 options while the patch has only 6
Are there any plans to fix this? It seems pretty inconvenient having to switch between Japanese and English games just to remove blast badges.
 

Fefo

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@metastase yeah, I'm probably getting a cast char to play around with SUVs and maybe I'll get something like that for myself at least.

Some trade missions give you great weapons for free or almost it, like Nightmare Something daggers and Cho Hee and the other busted 80% weapons.

Are there any plans to fix this?
Unless it's unfixable it should come on a new patch. But any reason to remove it outside of style? You can toogle between others directly.
 

JamRules

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So I was thinking about trying out a 60fps patch for this game but I'm a little confused as to which one I should use.
There's a guide linked in the first post of this topic, but the name of that patch it's listed as "60fps + uncapped pallete speed (v2)". Which sounds like a cheat.
I found another over on the ppsspp forums that "Fixes the problem that foverse becomes double/tripple speed when playing with 60 frames.".
They have different values in them so they're not identical.
Which is the one to use if I just want the game to work as normal?

Most people probably use the one with uncapped speed, the original 60 fps cheats has a lot slower palette swapping than 30 fps. It was easiest just to remove the cap than to try and fix the scaling

Regarding the IM-related crashes, since it's a memory issue I find myself wondering if running plugins would increase the risk. Would they eat up the same memory pool that's causing an issue with the infinity missions? Or is that not an issue?
Probably not an issue in this case.
I guess the plugins are probably designed to take up space that isn’t normally used

Are there any plans to fix this? It seems pretty inconvenient having to switch between Japanese and English games just to remove blast badges.
I need to check what causes this
 
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Silvor

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Unless it's unfixable it should come on a new patch. But any reason to remove it outside of style? You can toogle between others directly.
Yeah I guess it's more just nice to have as a customizing option and have it work as intended.
The equip multiple visual modules bug seems bit more serious since it actually has gameplay implications since they can affect stats.
 

ryuzakimorgoth

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Hey guys, I just found out about this yesterday and I started playing. I got a PC more than able to handle this so I doubt its the issue, but I have these weird texture pop ins, is there anything that can be done? I am using the latest PPSSPP build, its not going to prevent me from playing, but i'd like to be able to fix this.
Here is the issue in action through screenshots.
 

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Anubis1101

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This just makes it more confusing. Now that the download for DeviFoxx's guide finally didn't fail on me, correct me if I'm wong but according to DeviFoxx what the Ravence NPC suggested doesn't actually do anything does it? If you synth a Base and a Plus with the same area or monsters, there is no benefit right?

- How do you make sure the 2 types of enemies you want get transferred into a mission? Are enemy types determined by Area? If so, is 1 type hardcoded by Area and the other can be random?

- What determines the power of Special Effects? I mean, what do I need to do to make something like 35% EXP become 50% EXP? Fuse 2 35% EXP missions?

I just don't wanna start messing with this stuff only to to realize I've done something wrong and wasted my points and codes y'know.

Also another question: If I quickly get to LVL 50 and Rebirth, that will give me +4 Ability Slots right? But what if I get to 50 and Rebirth again? Will this give me another 4 slots earlier than what I could get by LVLing up Types or the 1st +4 is all I'm gonna get?
Some of this stuff you're just gonna have to test and figure out for yourself. I've created a bunch of mission codes, and while I don't fully understand some details of it, most of it is pretty straightforward once you try it. There are a few people out there that have been messing around with it for years, so do some searching and you'll likely find more info.

As for the rebirth thing, I think it'd be pretty problematic to give the player +4 slots every single time they rebirthed. The first is the only you get. And due to the points given at higher levels, it's better to wait anyway. Rebirthing early is wasteful. Do it once for the slots, then not again until 180+ at the very least.

Also, save states let you test all of this stuff basically risk-free, so make use of them!
 
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Fencie

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Did anything change about how you obtain the "true" ending in Ep1? I'm following a gamefaqs guide but am only getting the title for the "good" ending despite s-ranking all the missions and making the good dialogue options
 

Darkstardust

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Did anything change about how you obtain the "true" ending in Ep1? I'm following a gamefaqs guide but am only getting the title for the "good" ending despite s-ranking all the missions and making the good dialogue options

Is that including the side stories from tactical missions?
 

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