i saw that there is someone porting it to psvita, and i was wondering if it would be possible to port it to 3ds
Actually, there's a WIP that aims to reverse the PC version of GTA III (this one for realsies, unlike OpenRW that stopped development in 2016), and it's aaaaaaaalmost complete.Same answer as all the other port questions of any game on any device.
You have two main approaches
1) You emulate it. If one of the mobile phone versions, other console versions or whatever can be persuaded to run (even if only via a single purpose emulator) then yeah. From what I have seen not all versions are made equal.
2) You take the code (or something functionally equivalent) and port/remake that for the 3ds. The 3ds hardware is enough to reasonably run a full 3d open world game (several examples, sadly none a later version of GTA you could backport it to which the vita/PSP does actually have) but not so much that it is easy (though still better than nightmare hard or outright impossible -- you are not going to get GTA 3 on a commodore 64)
As far as I am aware the source code to GTA 3 (or its sequels) has never been released or otherwise leaked. To that end you are either going to have to reverse engineer it yourself (a years long project) or remake the game in an engine you do have access to that might be suitable (or made suitable by extending it).
Fully reverse engineering a game is a hard task (as in years for skilled coders unless they have some good luck with something, which I don't think they do here), and remaking is tricky as you do then have to observe and recreate all the behaviours of all the vehicles, weapons, AI, missions, game world... in addition to remaking or porting across any visual and audio assets.
Anybody doing that would be crazy not to do it for the PC first.
Why? The deadladusx64 have almost the same performance as the vita weak cpu and why wouldnt that work on a new3dsxl 4 800mhz cpu and pica200 gpu? Please tell us!It would not run well on the 3DS let alone the old model
Unless things have changed, I understand Daedalusx64 has very poor compatibility as it provides very limited N64 emulation.Why? The deadladusx64 have almost the same performance as the vita weak cpu
Someone who has done more porting probably knows. :-Pi dont know anything about porting ...it could work in theory but who knows?
yeah, i think he got it to work pretty much perfectly, he showed some gameplay on twitter@Rinnegatamante started on a port of GTA3 to the Vita earlier this week and it’s already coming together. You can see more at Wololo.net. I think the point is that @MasterFeizz — when working on Daedalusx64, which he and @Rinnegatamante worked on together — confirmed that N3DS and Vita should have comparable performance.
It might be possible. I've been following the development of the vita port and came to the conclusion that if the memory requirements meet what is available to us I can probably make it work.
Just having the thought about playing gta 3 or vice city on a n3ds is mind-blowing and i am not even exagerating! Thanks you to even try something that epic!It might be possible. I've been following the development of the vita port and came to the conclusion that if the memory requirements meet what is available to us I can probably make it work.
Wait so are you saying you might try to do it, if so that would be so sickIt might be possible. I've been following the development of the vita port and came to the conclusion that if the memory requirements meet what is available to us I can probably make it work.
*fingers crossed*First public release of the PSVita Port is out and judging by the YouTube videos, performance is impressive. Fingers crossed that @MasterFeizz descends from on high and is able to port to 3DS.
It might be possible. I've been following the development of the vita port and came to the conclusion that if the memory requirements meet what is available to us I can probably make it work.