Okay, I did a bit of testing. What someone said earlier is correct, exe, full, and media are completely useless. Only DOLHASH is important. If we can figure out how to get the correct hash for that, then that'll be the next step towards emulating GameCube games on the Switch.
The game crashes if DOLHASH is edited, but does not care if exe, full, or media are edited. I believe these might be leftover files from compilation.
The game crashes if DOLHASH is edited, but does not care if exe, full, or media are edited. I believe these might be leftover files from compilation.
Last edited by RyanB,