ROM Hack Cheat Codes AMS and Sx Os, Add and Request

  • Thread starter Thread starter matias3ds
  • Start date Start date
  • Views Views 24,018,526
  • Replies Replies 73,110
  • Likes Likes 249
The value is B9400129 so does that mean to restore the value to normal the cheat would be:

[Weapon Durability Normal]
040B0000 00442C24 B9400129

if you have the reverse endian switch on in noexs, then yes, thats it. If you're looking at it thur sxos, then you need to reverse it (290140B9)...
 
  • Like
Reactions: Lionheartwolf
ok, for the money cheat on crosscode:
i have Good news, Bad news, and Great news:
Bad News:
I was unable to find the money address that sticks....

Good News:
i check the save and its unencrypted....

Great News:
you can search for "credits" and modify them to whatever amount you want, save and restore, "profit"....
@Gamerjin
All right, one question.
What program do you use to see this kind of thing and be able to change the value of money, thank you very much.
 
And right beside credits, you can edit your level and skill points too!

I wonder if there's something about items here too.

Confirmed mates! You can edit equipment and inventory items via save editing. You just have to be careful because this includes unused items and the game creators have included puns like "ye dirty ol cheater" in some items.
 
Are there any codes for Doom 2016? I can't find any online, haven't searched 1310 pages of this thread. If not, I might make some.
TitleID - 0100416004C00000
BuildID - 01ace43e724259c3
[GodMode]
04000000 0739B9D8 00000001

[infiniteAmmo]
04000000 073BB310 00000001

[infiniteClips]
04000000 073BB398 00000001

[infiniteThrowItems]
04000000 073BB420 00000001

[noFiringSpread]
04000000 073BB4A8 00000001

[noWeaponDrift]
04000000 073BB530 00000001

[alwaysAllowDoubleJump]
04000000 073A8558 00000001

[pallowInfiniteDoubleJumps]
04000000 072A2428 00000001
 
Paper Mario™: The Origami King
TID:0100A3900C3E2000
BID:bdd6dc7da7a69290
Code:
[Moon Jump]
80000001
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
780F0000 000007F4
680F0000 BD000000 3F800000
20000000

[Big Mario (Hold ZR)]
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
780F0000 00000090
680F0000 3F800000 3F800000
80000200
680F0000 40800000 40800000
20000000

[Inf Star Power]
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
780F0000 00000E98
680F0000 00000001 2B000001

[Invincible]
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
580F1000 00000E00
780F0000 00000148
640F0000 00000000 000000FF





THANKSSSSSSSSS
 
  • Like
Reactions: Deleted User
TitleID - 0100416004C00000
BuildID - 01ace43e724259c3
[GodMode]
04000000 0739B9D8 00000001

[infiniteAmmo]
04000000 073BB310 00000001

[infiniteClips]
04000000 073BB398 00000001

[infiniteThrowItems]
04000000 073BB420 00000001

[noFiringSpread]
04000000 073BB4A8 00000001

[noWeaponDrift]
04000000 073BB530 00000001

[alwaysAllowDoubleJump]
04000000 073A8558 00000001

[pallowInfiniteDoubleJumps]
04000000 072A2428 00000001

is this work for sx os?
 
When I created the Mario 64 Codes, they worked perfectly under AMS. But when I went to SX, they did not. Not sure how SX OS Cheat Engine is now, but I rarely use mine.
that is probably the only weird thing, no MAIN memory address for Mario64 on sx os
 
  • Like
Reactions: Smoker1
Check that the cheat code is not to long. Edizon has problems with very long lines of cheat code - which is common in ACNH
 
Paper Mario™: The Origami King
TID:0100A3900C3E2000
BID:bdd6dc7da7a69290
Code:
[Stage Reset (Hold L R ZL ZR)]
800003C0
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
780F0000 00000030
640F0000 00000000 4F000000
780F0000 00000004
640F0000 00000000 00000000
780F0000 00000008
640F0000 00000000 4F000000
20000000

[Speed Up (Hold L)]
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
580F1000 00000DF8
780F0000 00000044
680F0000 3EE66667 3EE66667
80000040
680F0000 3FE66667 3FE66667
20000000




Code:
[Moon Jump]
80000001
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
780F0000 000007F4
680F0000 BD000000 3F800000
20000000

[Big Mario (Hold ZR)]
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
780F0000 00000090
680F0000 3F800000 3F800000
80000200
680F0000 40800000 40800000
20000000

[Inf Star Power]
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
780F0000 00000E98
680F0000 00000001 2B000001

[Invincible]
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
580F1000 00000E00
780F0000 00000148
640F0000 00000000 000000FF

[Stage Reset (Hold L R ZL ZR)]
800003C0
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
780F0000 00000030
640F0000 00000000 4F000000
780F0000 00000004
640F0000 00000000 00000000
780F0000 00000008
640F0000 00000000 4F000000
20000000

[Speed Up (Hold L)]
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
580F1000 00000DF8
780F0000 00000044
680F0000 3EE66667 3EE66667
80000040
680F0000 3FE66667 3FE66667
20000000

[Walk Through Walls (Hold R)]
580F0000 0186B7D0
580F1000 00000010
580F1000 00000000
580F1000 00000008
580F1000 000002D8
780F0000 00000170
640F0000 00000000 3F99999A
80000080
640F0000 00000000 4199999A
20000000
 
Last edited by ,
The Messenger 2.0.2

title ID 0100DC300AC78000
verision ID fb6206b43c698a4b

[Money 99999] 041F0000 930E2560 47c34f80
[Health inf] 041F0000 94E3A2D0 41200000
[Shuriken inf] 041F0000 9524430C 4120000

hmm, somoe problems, look like only

[Shuriken inf] 041F0000 9524430C 4120000

works

Hi Zona i tried but does not work.keeps saying wrong format and it don't show in xsos. Can you help a brother out?
Im on 2.0.2.

Thanks in advance!!
 
i not confident in asm decode and encode, but i will try.
so 52800111 => mov w17, #8, that means i need to replace #8 (decimal 8) with #90 (decimal 90)
"mov w17, #90" => 52800B51

[Materials & valuables x90]
040B0000 00B31520 52800B51
040B0000 00B31524 1B117C42
040B0000 00B31528 AA0003F4
040B0000 00B3152C D65F03C0
040B0000 000F1F84 9428FD67

[collectibles x90]
040B0000 00B31530 52800B51
040B0000 00B31534 1B117C42
040B0000 00B31538 2A0203F7
040B0000 00B3153C D65F03C0
040B0000 000E1BB8 94293E5E

[bond coin x90]
040B0000 00B31540 52800B51
040B0000 00B31544 1B117C21
040B0000 00B31548 2A0103F3
040B0000 00B3154C D65F03C0
040B0000 000EC074 94291533

[Martial art coin x90]
040B0000 00B31550 52800B51
040B0000 00B31554 1B117C21
040B0000 00B31558 2A0203F5
040B0000 00B3155C D65F03C0
040B0000 000EF4A0 9429082C

[bond exp x90]
040B0000 00B31560 52800B51
040B0000 00B31564 1B117C63
040B0000 00B31568 2A0303F8
040B0000 00B3156C D65F03C0
040B0000 000E89CC 942922E5

as for the move cheat:
did you check the move code that i posted?
-------------------------------
x8 is the closest i can get, because of doubling, (2x2 ==> 4x2 ==> 8x2>10)
[mov speed x8]
040B0000 00B31610 1E202800
040B0000 00B31614 1E202800
040B0000 00B31618 1E202800
040B0000 00B3161C AA1403E0
040B0000 00B31620 D65F03C0
040B0000 004E747C 94192865
Wow thank you for all your hard work Gamerjin! I shall test them later today but I really appreciate the time you put into doing this :)
 

Site & Scene News

Popular threads in this forum