ROM Hack RELEASE Outer Worlds Graphics and FPS Mods

Stepik

Well-Known Member
Newcomer
Joined
Nov 6, 2014
Messages
56
Trophies
0
XP
255
Country
Russia
Because devs are tied to SDK. And SDK Has clear limitations on what is possible.
They may use 460 mhz in handheld mode like BOTW and Witcher 3 developers. I think that nintendo must add option to SDK for higher clocks for Mariko consoles, cause it have lower TDP.
 
Last edited by Stepik,

masagrator

The patches guy
Developer
Joined
Oct 14, 2018
Messages
6,263
Trophies
3
XP
12,019
Country
Poland
They may use 460 mhz in handheld mode like BOTW and Witcher 3 developers.
And I think that nintendo must add option to SDK for higher clocks for Marico consoles, cause it have lower TDP.
They can't if Epic won't add option for it to UE4.
Iirc Unity still doesn't have option to enable 460 MHz.
 

Stepik

Well-Known Member
Newcomer
Joined
Nov 6, 2014
Messages
56
Trophies
0
XP
255
Country
Russia
They can't if Epic won't add option for it to UE4.
Iirc Unity still doesn't have option to enable 460 MHz.
I think that if they wanted to do it they requested epic to change configs in ue4.
BTW may be nvn api have this options to change gpu clocks?
 
Last edited by Stepik,

Stepik

Well-Known Member
Newcomer
Joined
Nov 6, 2014
Messages
56
Trophies
0
XP
255
Country
Russia
Here's my config based on vanilla ver with these addtional settings:
-Enable SSAO
-Enable DOF
-Improved AA quality and image sharpness
-Change texture filtering to anisotropy (based on PS4 ver in DefaultDeviceProfiles.ini) and MaxAnisotropy=4
-Adjust dynamic resolutions (docked mode lowest is 60%=1152x648, handheld lowest is 60%=768x432)
-Disabled lens flare (It's known for causing light flickering issues)
-SSR is enabled as vanilla ver

-Increase ViewDistanceQuality, ShadowQuality, TextureQuality, FoliageQuality for Docked ver

I don't have time to test the performance yet, so you guy can try it out and tell me
I tested your config on 460 Mhz and it's laggy but beatiful (cfg code also is more beatiful), lower or lowest cfgs is more comfortable to play.
 

ValenValentine

Active Member
Newcomer
Joined
Aug 20, 2018
Messages
41
Trophies
0
Age
38
Location
Massachusetts
XP
130
Country
United States
Here's my config based on vanilla ver with these addtional settings:
-Enable SSAO
-Enable DOF
-Improved AA quality and image sharpness
-Change texture filtering to anisotropy (based on PS4 ver in DefaultDeviceProfiles.ini) and MaxAnisotropy=4
-Adjust dynamic resolutions (docked mode lowest is 60%=1152x648, handheld lowest is 60%=768x432)
-Disabled lens flare (It's known for causing light flickering issues)
-SSR is enabled as vanilla ver

-Increase ViewDistanceQuality, ShadowQuality, TextureQuality, FoliageQuality for Docked ver

I don't have time to test the performance yet, so you guy can try it out and tell me


Thanks! Tried it out, performance was fine in handheld at least, I almost never play docked. I've never noticed flickering issues, that's a shame. I like me some lens flare to distract me from the missing skyboxes lol. This game is looking more and more like borderlands thanks to the work you guys put in.
 

NotACat

Well-Known Member
Member
Joined
Oct 16, 2017
Messages
331
Trophies
0
Age
26
XP
559
Country
Vietnam
This might be my last update, I'm happy with it's performance now
- Reduced lowest dynamic res to 55%
- Reduced shadow quality in handheld mode (Shadow.MaxResolution=512, Shadow.CSM.MaxCascades=1)
- Reduced docked graphics profile (sg.TextureQuality, sg.FoliageQuality still remain higher than handheld)
- Add a version with SSR disabled in handheld mode (if you don't mind those bright white water ponds on ground, use this for better performance).
 

Attachments

  • 0100626011656000.rar
    13.9 KB · Views: 215
  • 0100626011656000_Handheld_SSR_OFF.rar
    13.9 KB · Views: 182

Joshmas

Well-Known Member
Newcomer
Joined
Dec 18, 2014
Messages
94
Trophies
0
Age
33
XP
708
Country
I dunno if it’s just me but does anyone else notice like a ghosting effect trail when moving your characters gun from left to right. Is more noticeable when facing water and puddles.
 

Stepik

Well-Known Member
Newcomer
Joined
Nov 6, 2014
Messages
56
Trophies
0
XP
255
Country
Russia
This might be my last update, I'm happy with it's performance now
- Reduced lowest dynamic res to 55%
- Reduced shadow quality in handheld mode (Shadow.MaxResolution=512, Shadow.CSM.MaxCascades=1)
- Reduced docked graphics profile (sg.TextureQuality, sg.FoliageQuality still remain higher than handheld)
- Add a version with SSR disabled in handheld mode (if you don't mind those bright white water ponds on ground, use this for better performance).
Why you changed +CVars=r.GTSyncType= to 0 from 2? mode 2 is for reducing frame latency.
https://docs.unrealengine.com/en-US/Platforms/LowLatencyFrameSyncing/index.html
And in scalability options r.PostProcessAAQuality= is jumping from FXAA to TAA as you said earlier.

--------------------- MERGED ---------------------------

For making bigger interface and font change ApplicationScale to 1.100000 in section [/Script/Engine.UserInterfaceSettings] in DefaultEngine.ini
 

NotACat

Well-Known Member
Member
Joined
Oct 16, 2017
Messages
331
Trophies
0
Age
26
XP
559
Country
Vietnam
Why you changed +CVars=r.GTSyncType= to 0 from 2? mode 2 is for reducing frame latency.
https://docs.unrealengine.com/en-US/Platforms/LowLatencyFrameSyncing/index.html
And in scalability options r.PostProcessAAQuality= is jumping from FXAA to TAA as you said earlier.

--------------------- MERGED ---------------------------

For making bigger interface and font change ApplicationScale to 1.100000 in section [/Script/Engine.UserInterfaceSettings] in DefaultEngine.ini
That GSyncType was in vanilla settings I didn't touch it. I don't know but when I put r.PostProcessAAQuality=2 in Default Enginee.ini it's FXAA

--------------------- MERGED ---------------------------

I dunno if it’s just me but does anyone else notice like a ghosting effect trail when moving your characters gun from left to right. Is more noticeable when facing water and puddles.
The ghosting may be is a penalty for sharper, less blurry TAA, you can increase sg.AntialiasingQuality to 3 - 6, r.TemporalAASamples to 4 or 6, increase TemporalAACurrentFrameWeight in BaseSwitchDeviceProfiles.ini and see if it still there.
Edit: sg.AntialiasingQuality=3 seem to fix that major ghosting trail (there's still minor ghosting around it especially when facing sea but I can just ignore it - and seem it can't be fixed completely anyway)
 
Last edited by NotACat,

Stepik

Well-Known Member
Newcomer
Joined
Nov 6, 2014
Messages
56
Trophies
0
XP
255
Country
Russia
I noticed fps drop about 5 fps when i came to room and texture was loading from blurry and my moving was laggy. I think we must look at texture streaming.
 

NotACat

Well-Known Member
Member
Joined
Oct 16, 2017
Messages
331
Trophies
0
Age
26
XP
559
Country
Vietnam
I noticed fps drop about 5 fps when i came to room and texture was loading from blurry and my moving was laggy. I think we must look at texture streaming.
try this, I added +CVars=r.Streaming.MaxTempMemoryAllowed=35 from default configs in 1st page, also increased sg.AntialiAliasingQuality to 3 to reduce ghosting trail
 

Attachments

  • pakchunk0-Switch_0_p.rar
    13.5 KB · Views: 212
Last edited by NotACat,
  • Like
Reactions: Stepik

DARK0717

New Member
Newbie
Joined
Jun 30, 2018
Messages
3
Trophies
0
Age
28
XP
61
Country
Philippines
does this work with all versions of the game? im on day 1 patch, tho i applied the mod before playing it so i cant tell the diff

edit: i stopped being lazy and tested it, IT DOES WORK WITH THE DAY 1 PATCH
 
Last edited by DARK0717,

Stepik

Well-Known Member
Newcomer
Joined
Nov 6, 2014
Messages
56
Trophies
0
XP
255
Country
Russia
try this, I added +CVars=r.Streaming.MaxTempMemoryAllowed=35 from default configs in 1st page, also increased sg.AntialiAliasingQuality to 3 to reduce ghosting trail
this config is the same as ssr off.
I found good option for SSR
+CVars=r.SSR.Quality=1
+CVars=r.SSR.Temporal=0
+CVars=r.SSR.MaxRoughness 0.1
 

PepeBotella

Member
Newcomer
Joined
Oct 14, 2019
Messages
12
Trophies
0
Age
38
XP
78
Country
Portugal
This might be my last update, I'm happy with it's performance now
- Reduced lowest dynamic res to 55%
- Reduced shadow quality in handheld mode (Shadow.MaxResolution=512, Shadow.CSM.MaxCascades=1)
- Reduced docked graphics profile (sg.TextureQuality, sg.FoliageQuality still remain higher than handheld)
- Add a version with SSR disabled in handheld mode (if you don't mind those bright white water ponds on ground, use this for better performance).

I have just tested this config, SSR ON, stock clocks, handheld mode: performance is a bit better, but not as visually striking as your config from top of page 19 (my preferred so far). Btw, DOF is missing (in conversations, for example) :/
 

PepeBotella

Member
Newcomer
Joined
Oct 14, 2019
Messages
12
Trophies
0
Age
38
XP
78
Country
Portugal
Here's my config based on vanilla ver with these addtional settings:
-Enable SSAO
-Enable DOF
-Improved AA quality and image sharpness
-Change texture filtering to anisotropy (based on PS4 ver in DefaultDeviceProfiles.ini) and MaxAnisotropy=4
-Adjust dynamic resolutions (docked mode lowest is 60%=1152x648, handheld lowest is 60%=768x432)
-Disabled lens flare (It's known for causing light flickering issues)
-SSR is enabled as vanilla ver

-Increase ViewDistanceQuality, ShadowQuality, TextureQuality, FoliageQuality for Docked ver

I don't have time to test the performance yet, so you guy can try it out and tell me

I have just tried this too, do not see much difference with the latest .configs you have uploaded. DOF is noticeable lower (sorry, I'm a sucker for that effect, especially in a game with so many conversations.

I have set for "My Config" you have uploaded on page 21, still playing on stock clocks. It has a very good DOF and balance between performance and overall look, so I have replaced your previous .config on page 19 for this one.

Thx for your work!
 

GeraltOfRivia

Well-Known Member
Newcomer
Joined
Jul 25, 2018
Messages
95
Trophies
0
Age
42
XP
854
Country
Italy
@Huy98vn thanks for your time and dedication!! For handeld mode without OC which one is the best? The one on page 19 or this last update you posted ? Thanks for making the game playable!
 

Stepik

Well-Known Member
Newcomer
Joined
Nov 6, 2014
Messages
56
Trophies
0
XP
255
Country
Russia
@Huy98vn thanks for your time and dedication!! For handeld mode without OC which one is the best? The one on page 19 or this last update you posted ? Thanks for making the game playable!
Try my config it's working better then other mods on stock clocks, based on @Huy98vn mod
 

Attachments

  • handheld fast stock dyn res.rar
    14 KB · Views: 201
Last edited by Stepik,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    realtimesave @ realtimesave: I have it in my hands