ROM Hack RELEASE Outer Worlds Graphics and FPS Mods

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Because devs are tied to SDK. And SDK Has clear limitations on what is possible.
They may use 460 mhz in handheld mode like BOTW and Witcher 3 developers. I think that nintendo must add option to SDK for higher clocks for Mariko consoles, cause it have lower TDP.
 
Last edited by Stepik,
They may use 460 mhz in handheld mode like BOTW and Witcher 3 developers.
And I think that nintendo must add option to SDK for higher clocks for Marico consoles, cause it have lower TDP.
They can't if Epic won't add option for it to UE4.
Iirc Unity still doesn't have option to enable 460 MHz.
 
They can't if Epic won't add option for it to UE4.
Iirc Unity still doesn't have option to enable 460 MHz.
I think that if they wanted to do it they requested epic to change configs in ue4.
BTW may be nvn api have this options to change gpu clocks?
 
Last edited by Stepik,
I think that if they wanted to do it they requested epic to change configs in ue4.
BTW may be nvn api have this options to change gpu clocks?
NVN is not responsible for clocks. Only nnSDK.

And it's not about configs. It's about adding options.
 
Last edited by masagrator,
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Here's my config based on vanilla ver with these addtional settings:
-Enable SSAO
-Enable DOF
-Improved AA quality and image sharpness
-Change texture filtering to anisotropy (based on PS4 ver in DefaultDeviceProfiles.ini) and MaxAnisotropy=4
-Adjust dynamic resolutions (docked mode lowest is 60%=1152x648, handheld lowest is 60%=768x432)
-Disabled lens flare (It's known for causing light flickering issues)
-SSR is enabled as vanilla ver

-Increase ViewDistanceQuality, ShadowQuality, TextureQuality, FoliageQuality for Docked ver

I don't have time to test the performance yet, so you guy can try it out and tell me
I tested your config on 460 Mhz and it's laggy but beatiful (cfg code also is more beatiful), lower or lowest cfgs is more comfortable to play.
 
Here's my config based on vanilla ver with these addtional settings:
-Enable SSAO
-Enable DOF
-Improved AA quality and image sharpness
-Change texture filtering to anisotropy (based on PS4 ver in DefaultDeviceProfiles.ini) and MaxAnisotropy=4
-Adjust dynamic resolutions (docked mode lowest is 60%=1152x648, handheld lowest is 60%=768x432)
-Disabled lens flare (It's known for causing light flickering issues)
-SSR is enabled as vanilla ver

-Increase ViewDistanceQuality, ShadowQuality, TextureQuality, FoliageQuality for Docked ver

I don't have time to test the performance yet, so you guy can try it out and tell me


Thanks! Tried it out, performance was fine in handheld at least, I almost never play docked. I've never noticed flickering issues, that's a shame. I like me some lens flare to distract me from the missing skyboxes lol. This game is looking more and more like borderlands thanks to the work you guys put in.
 
This might be my last update, I'm happy with it's performance now
- Reduced lowest dynamic res to 55%
- Reduced shadow quality in handheld mode (Shadow.MaxResolution=512, Shadow.CSM.MaxCascades=1)
- Reduced docked graphics profile (sg.TextureQuality, sg.FoliageQuality still remain higher than handheld)
- Add a version with SSR disabled in handheld mode (if you don't mind those bright white water ponds on ground, use this for better performance).
 

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I dunno if it’s just me but does anyone else notice like a ghosting effect trail when moving your characters gun from left to right. Is more noticeable when facing water and puddles.
 
This might be my last update, I'm happy with it's performance now
- Reduced lowest dynamic res to 55%
- Reduced shadow quality in handheld mode (Shadow.MaxResolution=512, Shadow.CSM.MaxCascades=1)
- Reduced docked graphics profile (sg.TextureQuality, sg.FoliageQuality still remain higher than handheld)
- Add a version with SSR disabled in handheld mode (if you don't mind those bright white water ponds on ground, use this for better performance).
Why you changed +CVars=r.GTSyncType= to 0 from 2? mode 2 is for reducing frame latency.
https://docs.unrealengine.com/en-US/Platforms/LowLatencyFrameSyncing/index.html
And in scalability options r.PostProcessAAQuality= is jumping from FXAA to TAA as you said earlier.

--------------------- MERGED ---------------------------

For making bigger interface and font change ApplicationScale to 1.100000 in section [/Script/Engine.UserInterfaceSettings] in DefaultEngine.ini
 
Why you changed +CVars=r.GTSyncType= to 0 from 2? mode 2 is for reducing frame latency.
https://docs.unrealengine.com/en-US/Platforms/LowLatencyFrameSyncing/index.html
And in scalability options r.PostProcessAAQuality= is jumping from FXAA to TAA as you said earlier.

--------------------- MERGED ---------------------------

For making bigger interface and font change ApplicationScale to 1.100000 in section [/Script/Engine.UserInterfaceSettings] in DefaultEngine.ini
That GSyncType was in vanilla settings I didn't touch it. I don't know but when I put r.PostProcessAAQuality=2 in Default Enginee.ini it's FXAA

--------------------- MERGED ---------------------------

I dunno if it’s just me but does anyone else notice like a ghosting effect trail when moving your characters gun from left to right. Is more noticeable when facing water and puddles.
The ghosting may be is a penalty for sharper, less blurry TAA, you can increase sg.AntialiasingQuality to 3 - 6, r.TemporalAASamples to 4 or 6, increase TemporalAACurrentFrameWeight in BaseSwitchDeviceProfiles.ini and see if it still there.
Edit: sg.AntialiasingQuality=3 seem to fix that major ghosting trail (there's still minor ghosting around it especially when facing sea but I can just ignore it - and seem it can't be fixed completely anyway)
 
Last edited by NotACat,
I noticed fps drop about 5 fps when i came to room and texture was loading from blurry and my moving was laggy. I think we must look at texture streaming.
 
I noticed fps drop about 5 fps when i came to room and texture was loading from blurry and my moving was laggy. I think we must look at texture streaming.
try this, I added +CVars=r.Streaming.MaxTempMemoryAllowed=35 from default configs in 1st page, also increased sg.AntialiAliasingQuality to 3 to reduce ghosting trail
 

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Last edited by NotACat,
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does this work with all versions of the game? im on day 1 patch, tho i applied the mod before playing it so i cant tell the diff

edit: i stopped being lazy and tested it, IT DOES WORK WITH THE DAY 1 PATCH
 
Last edited by DARK0717,
try this, I added +CVars=r.Streaming.MaxTempMemoryAllowed=35 from default configs in 1st page, also increased sg.AntialiAliasingQuality to 3 to reduce ghosting trail
this config is the same as ssr off.
I found good option for SSR
+CVars=r.SSR.Quality=1
+CVars=r.SSR.Temporal=0
+CVars=r.SSR.MaxRoughness 0.1
 
This might be my last update, I'm happy with it's performance now
- Reduced lowest dynamic res to 55%
- Reduced shadow quality in handheld mode (Shadow.MaxResolution=512, Shadow.CSM.MaxCascades=1)
- Reduced docked graphics profile (sg.TextureQuality, sg.FoliageQuality still remain higher than handheld)
- Add a version with SSR disabled in handheld mode (if you don't mind those bright white water ponds on ground, use this for better performance).

I have just tested this config, SSR ON, stock clocks, handheld mode: performance is a bit better, but not as visually striking as your config from top of page 19 (my preferred so far). Btw, DOF is missing (in conversations, for example) :/
 
Here's my config based on vanilla ver with these addtional settings:
-Enable SSAO
-Enable DOF
-Improved AA quality and image sharpness
-Change texture filtering to anisotropy (based on PS4 ver in DefaultDeviceProfiles.ini) and MaxAnisotropy=4
-Adjust dynamic resolutions (docked mode lowest is 60%=1152x648, handheld lowest is 60%=768x432)
-Disabled lens flare (It's known for causing light flickering issues)
-SSR is enabled as vanilla ver

-Increase ViewDistanceQuality, ShadowQuality, TextureQuality, FoliageQuality for Docked ver

I don't have time to test the performance yet, so you guy can try it out and tell me

I have just tried this too, do not see much difference with the latest .configs you have uploaded. DOF is noticeable lower (sorry, I'm a sucker for that effect, especially in a game with so many conversations.

I have set for "My Config" you have uploaded on page 21, still playing on stock clocks. It has a very good DOF and balance between performance and overall look, so I have replaced your previous .config on page 19 for this one.

Thx for your work!
 
@Huy98vn thanks for your time and dedication!! For handeld mode without OC which one is the best? The one on page 19 or this last update you posted ? Thanks for making the game playable!
 
@Huy98vn thanks for your time and dedication!! For handeld mode without OC which one is the best? The one on page 19 or this last update you posted ? Thanks for making the game playable!
Try my config it's working better then other mods on stock clocks, based on @Huy98vn mod
 

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Last edited by Stepik,

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