ROM Hack RELEASE Kirby Star Allies 60FPS Hack

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I got the lowres to work in handheld, I tried using reverse nx to set it to handheld if I am docked but the resolution automatically bumps up to 720p, is there a way to have the game in 432p in handheld mode whilst still using the same of settings?
 
I got the lowres to work in handheld, I tried using reverse nx to set it to handheld if I am docked but the resolution automatically bumps up to 720p, is there a way to have the game in 432p in handheld mode whilst still using the same of settings?
You mean you want 432p in docked?
 
well, do you think i can have stable oc's with 720p? I have no idea how much it takes a switch to fry
 
For some reason before, reverse nx wasn't actually using handheld settings in docked mode, but now it is. I am able to get 60 fps at 432p, the gpu for docked was already at 921mhz, is there any other setting i can change that could allow 60fps at 720p?
 
For some reason before, reverse nx wasn't actually using handheld settings in docked mode, but now it is. I am able to get 60 fps at 432p, the gpu for docked was already at 921mhz, is there any other setting i can change that could allow 60fps at 720p?
Maybe at 540p or 600p youll reach 60fps.
 
how could i change the resolution manually?
I second this. Knowing how to change the resolution might be pretty cool.

(And, me myself, i'd probably experiment to see how high of a resolution the Switch can render KSA at. I heard for Super Mario Odyssey, it can go... a little over 1080p before it crashes?)
 
I second this. Knowing how to change the resolution might be pretty cool.

(And, me myself, i'd probably experiment to see how high of a resolution the Switch can render KSA at. I heard for Super Mario Odyssey, it can go... a little over 1080p before it crashes?)
Odyssey was 900p max, and people from the yuzu modding community got it working at 1080p even in real HW. For Kirby and also Odyssey, setting a higher resolution either crashes thr game or results in a mess.
Ill share a way to edit resolution in kirby later.
 
Odyssey was 900p max, and people from the yuzu modding community got it working at 1080p even in real HW. For Kirby and also Odyssey, setting a higher resolution either crashes thr game or results in a mess.
Ill share a way to edit resolution in kirby later.
alright, I've been playing the game in handheld mode and I've gotta say, it really looks a lot better at 60fps, it just fits better
 
how could i change the resolution manually?
I second this. Knowing how to change the resolution might be pretty cool.

(And, me myself, i'd probably experiment to see how high of a resolution the Switch can render KSA at. I heard for Super Mario Odyssey, it can go... a little over 1080p before it crashes?)
So the low res mod is split into two: the cheat that enables 60FPS and the ips patch that loweres the resolution, So we should focus on the ips patch.
The image i posted explains the way the patch i made is structured.
You can get the instruction from hex using this https://armconverter.com/ just make sure you set it to HEX to ARM, once you get the instructions everything will be clear, also remember everything is in hex so youll need a good hex editor and a converter from decimal to hex and hex to decimal that supports little endian.
 

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Last edited by Kirby567fan,
I figured out how to open the patch and edit it, but I really don't understand what any of the values mean still, I put it in the hex to arm and I downloaded HxD to open the lips. I have no idea what I'm doing with so please bear with me but I am stumped.
 
I figured out how to open the patch and edit it, but I really don't understand what any of the values mean still, I put it in the hex to arm and I downloaded HxD to open the lips. I have no idea what I'm doing with so please bear with me but I am stumped.
What resolution are you trying to set?
 

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