Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

  • Thread starter Thread starter MasterFeizz
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Killer Instinct Gold runs almost watchable :lol:

If anyone is wondering, I have recorded a "little" test.



804MHz through Rosalina makes the performance much worse, for some reason.

Great work. Is this related to the ARM port of Rinnegatamante or to vitaGL specifically?
 
Last edited by Deleted member 323844,
Wow! This is impressive!
At the same time, this came out of nowhere, but I also felt that someone was working on an N64 emulator for N3DS, despite hearing some people say that it's impossible. :P

Just tried Super Mario 64 (Europe), and plays great, despite a few missing textures, and a slightly low FPS.
Puyo Puyo Sun 64 (Japan, not translated) and Yoshi's Story, despite being 2D games, don't boot.
 
Last edited by RocketRobz,
Awesome work @MasterFeizz!
I´m looking forward on how far you can push performance on the (New)3DS!:)
I assume there will be performance increases once a cia build is out.
 
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You need to put a ROM in sdmc:/3ds/DaedalusX64/Roms". If there is no ROM the application just closes.
Ah, I think I know why it didn't notice the ROMS, I put them in separate folders in the ROMS folder. Took them out of the folders, it works now. Thanks!
 

I went and did a quick showcase of the current build. This should show the current state of some games, such as Super Mario 64, Star Fox 64, and Kirby 64.

(The audio isn't synced to the video because my OBS settings have audio delayed to accommodate my elgato and I forgot to fix that before recording lol)
 
It's a me, mArIo
IMG_20200412_115754.jpg
 

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