Hacking Banners/icon templates for Wii VC

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Request
STAR WARS: The Clone Wars – Republic Heroes
STAR WARS: The Clone Wars – Lightsaber Duels

(both are Wii titles btw)

thats them.

Star Wars The Clone Wars Republic Heroes + .bootsound
Screenshot.png
 

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Last edited by markehmus,
Hi, thanks Markhemus for the Yoshi templates.
I have an another request, for: Gunstar Future Heroes
Release 2005
It's a GBA game for PAL region :v
 

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Last edited by markehmus, , Reason: better res TGA.s added
Some games I've noticed aren't in the repository nor in this thread yet:
- Dream Pinball 3D
- Samba De Amigo (see below)
- Spore Hero

I'm still converting my games so I'll post more if I find more missing titles. If anyone would be willing to make banners/icons for these, that'd be much appreciated. Thanks a bunch to everyone whose work I've been able to use already!
 
Last edited by xxNathanxx,
- Samba De Amigo

it was on my list and opening.bnr extracted when my pc blew up..
Since i found the folders of games that planned to but didnt complete and jumped on this one cuz it SUX, pieced together ....not the best opening.bnr edit.

(bnr player dont like to properly portray the images and dolphin makes for a lower quality,stretched image with clickable interface in the way of the image, so Wii.cs_Tools was used to extract assets to paste into the rebuild. ....so this isnt a proper .bnr extract but is as similar as i care to complete, maybe one day ill properly complete the licensed by nintendo text size. if any you cared to read this :shit: you would notice that it wasnt really any work cuz of how i merged files the the .btsnd was right there)


Samba De Amigo + .btsnd

Screenshot1.png
 

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Last edited by markehmus,
it was on my list and opening.bnr extracted when my pc blew up..
Since i found the folders of games that planned to but didnt complete and jumped on this one cuz it SUX, pieced together ....not the best opening.bnr edit.

(bnr player dont like to properly portray the images and dolphin makes for a lower quality,stretched image with clickable interface in the way of the image, so Wii.cs_Tools was used to extract assets to paste into the rebuild. ....so this isnt a proper .bnr extract but is as similar as i care to complete, maybe one day ill properly complete the licensed by nintendo text size. if any you cared to read this :shit: you would notice that it wasnt really any work cuz of how i merged files that the .wav was only a few clicks in wavosaur to convert since i was deep in the assets there anyway)


Samba De Amigo + .WAV

Thanks, man!
 
Found one more: Eledees/Elebits. Seems like it's a game that always manages to fly under the radar no matter the context.

Edit: some bug must have occurred because it actually is in the repo.
 
Last edited by xxNathanxx,
Hi there! i have a request: Final Fantasy VI (FF3 in USA) for SNES. <3
i dont even use the repo or the inject scripts but i think you just request and dont check 1st
bootTvTex.png
-=-=-=-=-=-

Is that black line under Cell Jr. suppose to be there? It look sort of unprofessional imo.

assets dont always play properly in the bnrplayer, dolphin stretches wiierd i feel,
never played the game but the kids did , sometimes i got no idea what the OG images are and back then we were figuring out stuff... i moved on but noticed your comment and did the work


dolphin
Screenshot_4.png

bnrPlayer
Screenshot_5.png

FIXed upload
Screenshot_7.png
 

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Last edited by markehmus,
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